0
void setup(){
  size(400,400);
}

void draw(){
  background(0,0,0);
  fill(31,127,255);
  stroke(255,255,255);

    transl...
void setup(){
  size(400,400);
}

void draw(){
  background(0,0,0);
  fill(31,127,255);
  stroke(255,255,255);

    pushMa...
//
float aSpeed, angle;
boolean pressed;

//
void setup(){
  size(400,400);
  frameRate(30);
  noStroke();
  aSpeed = 0;
 ...
angle += aSpeed;
     if(pressed){
        aSpeed += 0.01;
     }
     else if(aSpeed>0) {
        aSpeed -= 0.02;
     }
...
//
float aSpeed, angle;
boolean pressed;

//
void setup(){
  size(400,400);
  frameRate(30);
  noStroke();
  aSpeed = 0;
 ...
angle += aSpeed;
     if(pressed){
        aSpeed += 0.01;
     }
     else if(aSpeed>0) {
        aSpeed -= 0.02;
     }
...
Kwp2 100114
Kwp2 100114
Kwp2 100114
Kwp2 100114
Kwp2 100114
Kwp2 100114
Kwp2 100114
Kwp2 100114
Kwp2 100114
Kwp2 100114
Kwp2 100114
Kwp2 100114
Kwp2 100114
Kwp2 100114
Kwp2 100114
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Kwp2 100114

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  • Transcript of "Kwp2 100114"

    1. 1. void setup(){ size(400,400); } void draw(){ background(0,0,0); fill(31,127,255); stroke(255,255,255); translate(width/2, height/2); rotate(30); rect(-100,-100,200,200); }
    2. 2. void setup(){ size(400,400); } void draw(){ background(0,0,0); fill(31,127,255); stroke(255,255,255); pushMatrix(); translate(100, 100); rotate(30); rect(-50,-50,100,100); popMatrix(); pushMatrix(); translate(300, 300); rotate(10); rect(-50,-50,100,100); popMatrix(); }
    3. 3. // float aSpeed, angle; boolean pressed; // void setup(){ size(400,400); frameRate(30); noStroke(); aSpeed = 0; angle = 0; pressed = false; } // void draw(){ background(0); pushMatrix(); translate(width/2, height/2); rotate(angle); fill(31,127,255); rect(-100,-100,200,200); popMatrix();
    4. 4. angle += aSpeed; if(pressed){ aSpeed += 0.01; } else if(aSpeed>0) { aSpeed -= 0.02; } else { aSpeed = 0; } } // void mousePressed(){ pressed = true; } // void mouseReleased(){ pressed = false; }
    5. 5. // float aSpeed, angle; boolean pressed; // void setup(){ size(400,400); frameRate(30); noStroke(); aSpeed = 0; angle = 0; pressed = false; } // void draw(){ background(0); pushMatrix(); translate(width/2, height/2); rotate(angle); fill(255,255,255); rect(-400,-400,400,400); rect(0,0,400,400); fill(0,0,0); rect(-400,200,400,400);
    6. 6. angle += aSpeed; if(pressed){ aSpeed += 0.01; } else if(aSpeed>0) { aSpeed -= 0.02; } else { aSpeed = 0; } } // void mousePressed(){ pressed = true; } // void mouseReleased(){ pressed = false; }
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