Why Games Will Sit At The        Head Of The Table                                 @tiedtigerThursday, 3 January 13
My Power 100 WoeThursday, 3 January 13
Games People Are Missing at Almost All LevelsThursday, 3 January 13
Although Games Can Have Enormous ReachThursday, 3 January 13
...And Have A Vibrant Culture...Thursday, 3 January 13
...Medialand Doesn’t Really Understand ThemThursday, 3 January 13
To Them Gamers are Techies, Spods or AddictsThursday, 3 January 13
“Education” Is Often Considered Their Only WorthThursday, 3 January 13
One Day Maybe An “Interactive” Form Of TVThursday, 3 January 13
Mostly It’s About PlaceThursday, 3 January 13
Inspire > Distribute > ExploitThursday, 3 January 13
Video to Game is CommonThursday, 3 January 13
Game to Video is Usually Terrible.Thursday, 3 January 13
This Leads to Some Bad ConclusionsThursday, 3 January 13
"Games Are Immature, But One Day..."Thursday, 3 January 13
"Games And Storytelling Must Converge"Thursday, 3 January 13
“The Future of Games is Narrative-Plus”Thursday, 3 January 13
What is Narrative?Thursday, 3 January 13
An Edited Stream of InformationThursday, 3 January 13
Sometimes for Plot: StoriesThursday, 3 January 13
Sometimes for Compression: HistoriesThursday, 3 January 13
Sometimes Foundational: MythsThursday, 3 January 13
Sometimes Living: ParadigmsThursday, 3 January 13
All Narratives Are ConstructsThursday, 3 January 13
To Process and Idealise ExperienceThursday, 3 January 13
Event Sparks Emotion                             Emotion Sparks Memory                           Memorisation Sparks Editi...
Creating a Narrative is a Post-Event ProcessThursday, 3 January 13
But Games Are Played In The MomentThursday, 3 January 13
They Are Sources of EventsThursday, 3 January 13
Not Narratives At AllThursday, 3 January 13
Functional                                              Institutional                                                     ...
Games Belong HereThursday, 3 January 13
Like SoThursday, 3 January 13
Sports Generate EventsThursday, 3 January 13
Sports Breed EmotionThursday, 3 January 13
Emotion Becomes MemoryThursday, 3 January 13
So Sports Generate StoriesThursday, 3 January 13
Their Secret is the “Magic Circle”Thursday, 3 January 13
Sports Have a Sense of TheatreThursday, 3 January 13
This Happens With Other Kinds of GameThursday, 3 January 13
Streetfighter Amazing ComebackThursday, 3 January 13
Poker TV CoverageThursday, 3 January 13
E-SportsThursday, 3 January 13
ViralsThursday, 3 January 13
Review CultureThursday, 3 January 13
Spin-off CultureThursday, 3 January 13
But This Not Happening on TVThursday, 3 January 13
Video Has Become DemocraticThursday, 3 January 13
The Magic Circle Can Be VirtualThursday, 3 January 13
Games Are Seen More As “Functional” NowThursday, 3 January 13
No Longer The Red-Headed Step ChildThursday, 3 January 13
They Are "Generative Culture" - Dan CookThursday, 3 January 13
That’s Why Games Breed “Whales”Thursday, 3 January 13
While Medialand Can Only Sell “Files”Thursday, 3 January 13
So Who Really Needs Who Here?Thursday, 3 January 13
The Power 100 Might Become an ObituaryThursday, 3 January 13
Forget What Medialand Thinks                          Focus on Generating Events                         Love Function Ove...
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Why Games Will Sit At The Head Of The Media Table

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Games do not need to "grow up" or become like movies. That is a perception issue, but games actually generate culture rather than exploit it, and should be considered the primary medium of the next century.

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Why Games Will Sit At The Head Of The Media Table

  1. Why Games Will Sit At The Head Of The Table @tiedtigerThursday, 3 January 13
  2. My Power 100 WoeThursday, 3 January 13
  3. Games People Are Missing at Almost All LevelsThursday, 3 January 13
  4. Although Games Can Have Enormous ReachThursday, 3 January 13
  5. ...And Have A Vibrant Culture...Thursday, 3 January 13
  6. ...Medialand Doesn’t Really Understand ThemThursday, 3 January 13
  7. To Them Gamers are Techies, Spods or AddictsThursday, 3 January 13
  8. “Education” Is Often Considered Their Only WorthThursday, 3 January 13
  9. One Day Maybe An “Interactive” Form Of TVThursday, 3 January 13
  10. Mostly It’s About PlaceThursday, 3 January 13
  11. Inspire > Distribute > ExploitThursday, 3 January 13
  12. Video to Game is CommonThursday, 3 January 13
  13. Game to Video is Usually Terrible.Thursday, 3 January 13
  14. This Leads to Some Bad ConclusionsThursday, 3 January 13
  15. "Games Are Immature, But One Day..."Thursday, 3 January 13
  16. "Games And Storytelling Must Converge"Thursday, 3 January 13
  17. “The Future of Games is Narrative-Plus”Thursday, 3 January 13
  18. What is Narrative?Thursday, 3 January 13
  19. An Edited Stream of InformationThursday, 3 January 13
  20. Sometimes for Plot: StoriesThursday, 3 January 13
  21. Sometimes for Compression: HistoriesThursday, 3 January 13
  22. Sometimes Foundational: MythsThursday, 3 January 13
  23. Sometimes Living: ParadigmsThursday, 3 January 13
  24. All Narratives Are ConstructsThursday, 3 January 13
  25. To Process and Idealise ExperienceThursday, 3 January 13
  26. Event Sparks Emotion Emotion Sparks Memory Memorisation Sparks Editing And Then The Story Is Passed On Like SoThursday, 3 January 13
  27. Creating a Narrative is a Post-Event ProcessThursday, 3 January 13
  28. But Games Are Played In The MomentThursday, 3 January 13
  29. They Are Sources of EventsThursday, 3 January 13
  30. Not Narratives At AllThursday, 3 January 13
  31. Functional Institutional A work of art in the classificatory sense is 1) The functionalist holds that there is some an artefact 2) upon which some person or distinctive need met by art in our lives and persons acting on behalf of a certain social that it is in terms of this need that art is to be institution (the artworld) has conferred the defined. While art might meet many interests status of candidate for appreciation. – for example it might be valued as a financial investment – such interests explain - Aesthetics: An Introduction why artworks might be referred to and appreciated as investments and the like, but they do not explain why we have the concept of art and appreciate artworks qua art. The primary value of art is hedonic, rather than moral or pragmatic. - Functional and Procedural Definitions of Art, Journal of Aesthetic Education 1990 The “Mature/Converge” Lens Is WrongThursday, 3 January 13
  32. Games Belong HereThursday, 3 January 13
  33. Like SoThursday, 3 January 13
  34. Sports Generate EventsThursday, 3 January 13
  35. Sports Breed EmotionThursday, 3 January 13
  36. Emotion Becomes MemoryThursday, 3 January 13
  37. So Sports Generate StoriesThursday, 3 January 13
  38. Their Secret is the “Magic Circle”Thursday, 3 January 13
  39. Sports Have a Sense of TheatreThursday, 3 January 13
  40. This Happens With Other Kinds of GameThursday, 3 January 13
  41. Streetfighter Amazing ComebackThursday, 3 January 13
  42. Poker TV CoverageThursday, 3 January 13
  43. E-SportsThursday, 3 January 13
  44. ViralsThursday, 3 January 13
  45. Review CultureThursday, 3 January 13
  46. Spin-off CultureThursday, 3 January 13
  47. But This Not Happening on TVThursday, 3 January 13
  48. Video Has Become DemocraticThursday, 3 January 13
  49. The Magic Circle Can Be VirtualThursday, 3 January 13
  50. Games Are Seen More As “Functional” NowThursday, 3 January 13
  51. No Longer The Red-Headed Step ChildThursday, 3 January 13
  52. They Are "Generative Culture" - Dan CookThursday, 3 January 13
  53. That’s Why Games Breed “Whales”Thursday, 3 January 13
  54. While Medialand Can Only Sell “Files”Thursday, 3 January 13
  55. So Who Really Needs Who Here?Thursday, 3 January 13
  56. The Power 100 Might Become an ObituaryThursday, 3 January 13
  57. Forget What Medialand Thinks Focus on Generating Events Love Function Over Institution Keep Connecting How We’ll WinThursday, 3 January 13

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