The Four Lenses of Game Making and Social Games
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The Four Lenses of Game Making and Social Games

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A talk I gave on the Four Lenses of Game Making at the Social Developers London meetup. This version speaks about the pitfalls of social game and gamification design, and asks whether they should be ...

A talk I gave on the Four Lenses of Game Making at the Social Developers London meetup. This version speaks about the pitfalls of social game and gamification design, and asks whether they should be looking at other lenses for inspiration.

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The Four Lenses of Game Making and Social Games The Four Lenses of Game Making and Social Games Presentation Transcript

  • The Four Lenses of Game Making And YouTadhg Kelly WhatGamesAre.com
  • VsDualities Are Simple
  • But They Fudge Too Much
  • Quadrant Graphs Offer More Insight
  • The Frame AxisEmergence Experience
  • Role The Fantasy Axis Rule
  • Experience RuleRole Emergence
  • Tetrism
  • Elegant, Extensible, Dynamic
  • Narrativism
  • Meaning, Emotion, Story
  • Simulationism
  • Creative, Infinite, Veracity
  • Behaviourism
  • Guided, Compelling, Rewarding
  • Most Of You AreProbably Behaviourists
  • Behaviourism Has Contributed Much
  • “You Can’t Improve What You Don’t Measure!”But It Has A Fatal Flaw
  • Extrinsic MotivatorsAlways Subvert Intent
  • Metrics Lead To Conservative Game DesignPlayers Notice This, Get Bored More Quickly
  • Low in Value.Relies on Outliers.
  • $180m 5.6m DAU (and falling)Which Can Get Desperate
  • Behaviourism Alone Is Not Enough. This is True of All Lenses
  • Engagement Is More Than Retention It’s Culture, Belief and Purpose
  • Simulationism Narrativism These Are Values Which Tetrism Other Lenses Do Better.
  • Fun: The Joy of Winning While Mastering Fair Game DynamicsCreate A Fun Dynamic
  • Enhance StorysenseImmersion: Games Transport Us To Other Worlds
  • Flow: When the gameInterdependent Creativity utterly absorbs
  • Or You’ll End Up Here