Methodes Agiles Et Design D Interaction

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    Methodes Agiles Et Design D Interaction - Presentation Transcript

    1. Méthodes Agiles et Design d'Interaction Designers Interactifs – 071204 – Café Dune
    2. Les projets échouent !
      • Deadlines irréalistes
      Livrables inutiles Pour quelle utilité ? Manque de feedback Besoins qui explosent Livraison a tout prix Absence de visibilité "Presque fini" Quelle créativité ? Délais lointains
    3. Documentation totale Plans détaillés Contrats en béton Contrôle plus rigoureux Besoins exhaustifs Tests et Recettage
    4. Pas souvent !
    5. B D U F
      • "The high ranking of changing business requirements suggests that any assumption that there will be little significant change to requirements once thay have been documented is dundamentally flawed, and that spending significant time and effort defining them to the maximum level is inappropriate ."
      • Boehm96
    6. Équipes auto-organisées Simplicité Processus de collaboration Accepter le changement Créativité Feedback rapide Produit développé incrémentalement Cycles courts Centré sur l' utilisateur
    7. 20 / 80
    8. Soyons Agiles !
    9. Conduite de Projet 2.0
    10. Design d'interaction
    11. Modélisation Feedback Client Tests Utilisabilité Technique Focus Up-Front Just in Time
    12. Designer d'interaction
    13. "Launch First, Refine later" Des livrables "accessibles" Ajuster le cap fréquemment Associer le Client
    14. Sessions Collaboratives www.flickr.com/photos/psd/
    15. Cardstorming Cardstorming www.flickr.com/photos/improveit/
    16. Murs + Cartes + Postits Murs + Cartes + Postits www.flickr.com/photos/improveit/
    17. Prototypage papier Prototypage papier www.flickr.com/photos/ijl/
    18. Cahier des Charges Agile Cahier des Charges Agile www.flickr.com/photos/improveit/
    19. Usagility
    20. Thomas Lissajoux WWW.SYSTEMESAGILES.COM

    + systemesagilessystemesagiles, 2 years ago

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    Workshop Designers Interactifs du 04/12/07

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