"Everything is a service" (Redux)Presentation Transcript
“Everything is a service” by @sly
? You want that hole !
⤑ A new marketing paradigm ⤑ The basis of all exchange is service ⤑ Goods are a distribution mechanism for service provision ⤑ Value is always co-created with“Evolving to a New the customerDominant Logic for ⤑ A service-centered view is inherently customer oriented andMarketing” relationalPublication of an award-winningarticle by Stephen Vargo and RobertLusch in a 2004 edition of Journal of ⤑ Value-in-use replaces value-in-Marketing exchange
But what is aservice ? Services, as opposed to goods, are: ⤑ Intangible ⤑ Cannot be stored ⤑ Are consumed & produced at the same Ime ⤑ Are delivered via oJen complex systems & processes ⤑ Involve people and their relaIonships
And what is a goodservice ? SERVICE EFFICIENCY Services that help users (customers) to get their jobs done, solve their problems by producing their desired outcome SERVICE EXPERIENCE And provide them with a good (outstanding) experience across different channels & touchpoints
Understanding theproblems users tryto solve By using design research methods: Ethnography (or “day in a life” study)
Understanding theproblems users tryto solve By using design research methods: Front-‐line staff interviews
Understanding theproblems users tryto solve By using design research methods: Personas
Understanding theproblems users tryto solve By using design research methods: Co-‐design workshops
Examples of touchpoints Telephone service Company cars Face-‐to-‐face Delivery Email Merchandising Post mail WarranIes Sales Invoicing Website Complaint handling Mobile apps Public relaIons Screenless digital interfaces Cleaning Social media Physical environments AdverIsing & communicaIon (stores, corporate buildings) Packaging etc. Support
Technology As a driver for mulIple service innovaIon opportuniIes
So what about ⤑ And, increasingly, they are just part of a mobile apps for service, one touchpoint of a service example ? ⤑ Which means that an app is not an end in itself. According to service dominant-‐logic, The service as a whole must work, every mobile app is a service. regardless of how good the app is. In the (Devices are service avatars an the apps eye of the user/customer, it’s just one are their informaIon shadows.) thing. ⤑ A mobile app should exactly do what the user expects it to do at a certain Ime, place & context (and not more)
Fitbit: tracking your daily exercise and sleep quality Source: h;p://www.fitbit.com/
Nike+: Tracking your jogging acIviIes h;p://nikerunning.nike.com/nikeos/p/nikeplus/en_GB/
h;p://www.runtasIc.com
Withings: Tracking & monitoring your weight h;p://www.withings.com/
The Apple Itunes ecosystem
The Dropbox file syncing & sharing ecosystem www.dropbox.com
Carfinder: A stand alone AR app providing you with the service to find back your car Source: h;p://itunes.apple.com/us/app/find-‐your-‐car-‐ar-‐augmented/id370836023?mt=8
MulInchannel, mulIdevice customer experiences are on the rise
Intelligent, connected (smart) devices (IoT)
So what are the challenges ?
• Understand people’s mental models and the jobs they try to get done • Design for mulIple devices & interfaces (some without screens) & opImize the interplay between them: every device & interface has its own limitaIons & capabiliIes • In sake for usability & simplicity, only offer the features really needed on different devices at a specific moment, place & context: design for low fricIon & be focused • AnIcipate people’s contextual needs by using all the informaIon available (your phone and other devices or applicaIons know a lot about you !) • We’d like to switch between devices, interfaces & even modes without loosing anything & link the physical and the digital world in a more natural way • Think the whole service system as one thing (that’s what the customer does !)
Case study: Experience design Carnegie Library of Pi;sburgh, a project by Maya design A strategic design project : interior redesign wayfinding web site and the library catalog and thus is a service design project as it dealt with several touch points and the customer journey, but with a strong focus on informaIon architecture. h;p://www.maya.com/pormolio/carnegie-‐library MAYA Design, Inc. / SouthSide Works, Building 2, Suite 300 2730 Sidney Street / Pi;sburgh, PA 15203 /+1 412-‐488-‐2900
Carnegie Library of Pittsburgh | Information Environment This needs revoluIon, not evoluIon A project by MAYA Design, Inc. h;p://www.maya.com/pormolio/carnegie-‐library
Carnegie Library of Pittsburgh | Information Environment Building use scenarios A project by MAYA Design, Inc. h;p://www.maya.com/pormolio/carnegie-‐library
Carnegie Library of Pittsburgh | Information Environment Maya described the library informaIon architecture A project by MAYA Design, Inc. h;p://www.maya.com/pormolio/carnegie-‐library
Carnegie Library of Pittsburgh | Information Environment Personas follow typical use scenarios A project by MAYA Design, Inc. h;p://www.maya.com/pormolio/carnegie-‐library
Carnegie Library of Pittsburgh | Information Environment Breakpoint pa;erns revealed systemic issues A project by MAYA Design, Inc. h;p://www.maya.com/pormolio/carnegie-‐library
Carnegie Library of Pittsburgh | Information Environment Bridge the breakpoints A project by MAYA Design, Inc. h;p://www.maya.com/pormolio/carnegie-‐library
Carnegie Library of Pittsburgh | Information Environment Redesign of physical space including wayfinding & signage A project by MAYA Design, Inc. h;p://www.maya.com/pormolio/carnegie-‐library
Carnegie Library of Pittsburgh | Information Environment Consistent IA across “user interfaces” from website to physical site… A project by MAYA Design, Inc. h;p://www.maya.com/pormolio/carnegie-‐library
UX design & Service design • SD is UX beyond the screens • both use overlapping methods & tools • both are user centered design disciplines • both follow the design thinking mindset Customer experience : TranslaIng these individual disciplines into a business strategy
+ Service design + User experience design + Employee saIsfacIon & empowerment + Certainly more
Peter Drucker “There is only one reason for a company to exist: To create value for the customer. Thus, the two most important business funcIons are markeIng & innovaIon.” And thus, if applied holisIcally: Design = Value = Strategy = MarkeIng & InnovaIon
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