materi sim 1

4,378 views
4,218 views

Published on

Published in: Education, Technology, Business
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
4,378
On SlideShare
0
From Embeds
0
Number of Embeds
23
Actions
Shares
0
Downloads
175
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide
  • materi sim 1

    1. 1. Sistem Informasi Manajemen Dr. Hary Budiarto Materi I Pendahuluan
    2. 2. Silabus R ingkas <ul><li>This course looks at the information systems development phenomena that are revolutionizing organizations. To be effective in this milieu, organizations must do more than just push new information technology. They need to determine how to harness the new technology to manage complexity and to maximize stakeholder value. Processes need to be systematically analyzed and redesigned all along the value chain from supplies and procurement to electronic storefronts and customer support, from campaign headquarters to voter booth, etc. </li></ul>
    3. 3. Tujuan Instruksional Umum (TIU) <ul><li>This course examines design principles, task and information process modeling and analysis methodologies, and a range of underlying information technologies (e.g., webserver design, transaction processing, warehousing, datamining/knowledge management, security, information theory/complexity, and more) that will help the modern organization or community to maximize its strategic objectives. This course also learns to review and write papers related to IS Development issues. </li></ul>
    4. 4. Buku Referensi <ul><li>Avison, D.E. & Fitzgerald, G. (2006). Information Systems Development: Methodologies, Techniques and Tools. (4th ed), McGraw-Hill, London </li></ul><ul><li>McNurlin, Barbara C., and Ralph H. Sprague. 2004. Information Systems Management in Practice , 6 th ed . Prentice Hall. </li></ul><ul><li>Boar, Bernard H. 2001. The Art of Strategic Planning for Information Technology, 2 nd ed . Singapore: John Wiley & Sons. </li></ul>
    5. 5. E-Book Referensi <ul><li>Langer Arthur M., Analysis and Design of Information Systems Third Edition, Springer-Verlag London Limited 2008 </li></ul><ul><li>Wasson Charles S., System Analysis, Design, and Development Concepts, Principles, and Practices, John Wiley & Sons, Inc. 2006 </li></ul><ul><li>Hallows Jolyon, The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Techniques, Third Edition Wiley Publishing, Inc. 2007 </li></ul><ul><li>Information Systems Project Management: How to Deliver Function and Value in Information Technology Projects, Second Editionby AMACOM © 2005 </li></ul>
    6. 6. Era Globalisasi dan Digitalisasi Masyarakat Berbasis Pengetahuan
    7. 7. Era Globalisasi dan Digitalisasi <ul><li>Pada Pada abad 21 “knowledge” akan menjadi sumber daya yang lebih “powerful” dibandingkan kapital dan sumberdaya alam </li></ul><ul><li>Munculnya Information Society dan Knowledge Base Society </li></ul><ul><li>Peran informasi, sebagai input dan sekaligus output dari Iptek, menjadi semakin penting dalam era knowledge-based economy </li></ul><ul><li>Teknologi Informasi dan Sistem Informasi menjadi pilar utama dalam pembangunan peradaban manusia </li></ul>
    8. 8. Era Globalisasi dan Digitalisasi <ul><li>Teknologi Informasi dapat digunakan untuk meningkatkan proses bisnis secara efisien dan efektif dalam menentukan suatu keputusan dan berkolaberasi dg group agar dapat berkompetisi terhadap pasar. </li></ul><ul><li>Sistem yang berbasis pada jaringan (network) menjadi komponen dalam menentukan kesuksesan bisnis di era globalisasi. </li></ul><ul><li>Teknologi informasi akan menentukan jalannya perputaran roda bisnis. </li></ul>
    9. 9. Strategi Sistem Informasi Manajemen <ul><li>Memahami perubahan paradigma di bidang Teknologi Informasi dan Komunikasi (TIK) </li></ul><ul><li>Memahami perubahan konten sistem informasi </li></ul><ul><li>Memahami perkembangan pesat iptek TIK </li></ul><ul><li>Memahami perubahan bisnis model </li></ul>
    10. 10. What is an Information System? <ul><li>Suatu cara dalam mengorganisasikan brainware, hardware, software, communications networks, dan data resources agar dapat disimpan, diakses, dipindahkan, dan disebarluaskan informasinya kepada yang membutuhkan. </li></ul>
    11. 11. Information Systems vs. Information Technology <ul><li>Information Systems (IS) – semua sumber daya yang diperlukan dalam menyampaikan dan mengolah informasi dalam suatu organisasi </li></ul><ul><li>Information Technology (IT) – semua komponen perangkat keras yang digunakan untuk menjalankan suatu sistem </li></ul>
    12. 12. Types of Information Technologies <ul><li>Computer Hardware Technologies </li></ul><ul><li>meliputi : microcomputers, midsize servers, dan large mainframe systems, beserta perangkat input, output, dan storage yang mendukungnya. </li></ul><ul><li>Computer Software Technologies </li></ul><ul><li>meliputi : operating system software, Web browsers, software productivity suites, dan software for business applications yang digunakan dalam melakukan manajemen pelayanan terhadap customer. </li></ul>
    13. 13. Types of Information Technologies <ul><li>Telecommunications Network Technologies </li></ul><ul><li>meliputi : telecommunications media, processors, dan software berbasis wire dan wireless yang digunakan dalam mengakses melalui PAN, LAN, WAN dan MAN. </li></ul><ul><li>Data Resource Management Technologies </li></ul><ul><li>meliputi : database management system software for the development, access, dan maintenance yang digunakan dalam mengelola data-data. </li></ul>
    14. 14. What is a System? <ul><li>Definisi: </li></ul><ul><li>Suatu group dari berbagai komponen yang mempunyai batasan yang jelas, dan saling bekerja sama dalam mencapai target yang ditetapkan yang meliputi penerimaan input, memproduksi output dan mengelola prosesnya. </li></ul>
    15. 15. Komponen-komponen dari Sistem <ul><li>Input – capturing and assembling elements that enter the system to be processed </li></ul><ul><li>Processing – transformation steps that convert input into output </li></ul><ul><li>Output – transferring elements that have been produced by a transformation process to their ultimate destination </li></ul>
    16. 16. Sistem Bisnis
    17. 17. Mengukur Kesuksesan Dalam Menjalankan Bisnis <ul><li>Efficiency </li></ul><ul><ul><li>Minimize costs </li></ul></ul><ul><ul><li>Minimize time </li></ul></ul><ul><ul><li>Minimize the use of information resources </li></ul></ul><ul><li>Effectiveness </li></ul><ul><ul><li>Support an organization’s business strategies </li></ul></ul><ul><ul><li>Enable its business processes </li></ul></ul><ul><ul><li>Enhance its organizational structure and culture </li></ul></ul><ul><ul><li>Increase the customer business value of the enterprise </li></ul></ul>
    18. 18. Perubahan paradigma di bidang Teknologi Informasi dan Komunikasi
    19. 19. Price of a call High Local Fixed Line Operator Long Distance Operator Long Distance Operator International Long Distance Local Fixed Line Voice Wireless/ Cellular Global Satellite IP-based Services Direct Broadcast Multimedia/ Broadband Paradigma Mobility Mobility High Low Circa 1990: Market Definition Future: Market Definition High Low Distance Bandwidth Req. Low Low High Adapted From AT Kearney The paradigm shift from Price-Distance toward Mobility-Bandwidth Driven by the technology advancements and the sift of the user’s needs Regulatory barriers
    20. 20. Konvergensi Broadcast Interactive Terrestrial Cellular station Multimedia Telco Mobile TV PC Transaction Web Provider Paradigma Baru 1K HTML Voice Interactive Database
    21. 21. Konvergensi Multimedia BROADCASTING TELECOM I T CONVERGENCE DATA ISDN; VPN, xDSL; MPLS; WIFI; HiMAX; WIMAX ( 802.16e) GSM; GPRS; EDGE; CDMA, UMTS(3G); HSDPA ; HSUPA DAB;TDMB; IBOC; ISDB-T; DVB-H; MEDIA FLO; DVB-H VOICE & DATA RADIO & TV
    22. 22. Bidang Pelayanan Informasi Voice Data Video Push to Talk Voice Conference Voice mail Music on line Ring back tone Work Collaboration SMS Email Browsing Transaction Telemetering Remote monitoring Imaging Video messaging Video game Online TV Video streaming MM messaging MM conference MM browsing MM game Video phone
    23. 23. Konvergensi di Sektor Informasi Telecommunications Sector Information Technology Sector Media Sector Convergence
    24. 24. Paradigma Cara Akses anytime, anywhere, anyhow (3A) 07.00 h 19.00 h 21.00 h 24.00 h Fixed & MobileTV GSM/CDMA PDA PC GPRS Pay TV
    25. 25. Komunikasi, Konten, dan Komputasi Komputasi Paradigma Baru 3K Konten Komunikasi Interactive Multimedia Digital Information Digital Information Digital Information
    26. 26. Perkembangan Komunikasi dan Konten SMS MMS What Next..? VIDEO STREAMING
    27. 27. Perkembangan Komputasi Main Frame Super Computer Cluster Computer 1980 1990 2000
    28. 28. Perubahan Konten Sistem Informasi
    29. 29. E-Lifestyle e-Lifestyle through personal broadband. Enables home as well as gateway to information, business, commercial, and entertainment in digital era.
    30. 30. Mobile E- Lifestyle
    31. 31. Revolusi Jenis Konten Interaktif Q Sepak Bola Belanja Email Hiburan Share Info
    32. 32. Perkembangan pesat iptek TIK
    33. 33. Revolusi Teknologi Wireless WAN MAN LAN PAN 3G WCDMA GPRS EDGE WiMAX 802.16 Real Broadband Wi-Fi 802.11 <300ft. UWB and Bluetooth RFID/ TAG * * The Result: Optimal Connectivity
    34. 34. Revolusi Teknologi Seluler
    35. 35. Revolusi Teknologi Jaringan Komputer
    36. 36. Next Generation Network

    ×