Starling Tips and Tricks Talk
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Starling Tips and Tricks Talk

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Starling Tips & Tricks ...

Starling Tips & Tricks
With Dave Gámez

Starling is a free Open Source Game Engine built on top of Adobe's Flash technology developed by Gamua the creators of the Sparrow Game Framework for iOS, it runs not only in the browser, but on all major mobile platforms out there, including iOS and Android.

I've been using Starling in my last projects and learned a few tips & tricks that I want to share with You in the course of this meeting.

Although Starling can be used for Desktop & Browser projects I'll be focusing on Starling for Mobile more specifically for the iOS platform, I will show You how to develop a simple game that runs on iPhone/iPad both in SD and HD resolutions using a single code base.

Things we'll see on the meeting:

How to set up your Starling project in FDT IDE.
Create and prepare your Textures using Texture Packer.
Set up your main class file so your game runs both on iPhone/iPad SD and Retina displays.
Set up your Assets class so it grabs the proper texture based on the device your game is running.
Create and implement Bitmap Fonts for your game texts using Glyph Designer
Test Debug and Profile your application both on the simulator and on physical devices.
Set up and export your final iOS application.

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    Starling Tips and Tricks Talk Starling Tips and Tricks Talk Presentation Transcript

    • STARLINGTIPS & TRICKS
    • ABOUT MECODE & BEER DRAW & COFFE
    • ABOUT ME TECH DIRECTOR
    • ABOUT STARLINGWho is behind the bird?
    • ABOUT STARLINGWho is behind the bird? The Creators of Sparrow
    • ABOUT STARLINGWho is behind the bird? The Creators of Sparrow Daniel Sperl
    • ABOUT STARLINGFree and Open Source
    • ABOUT STARLINGFree and Open Source Platform independent
    • ABOUT STARLINGFree and Open Source Platform independent Amazing Performance
    • ABOUT STARLINGFree and Open Source Platform independent Amazing Performance Supported by Adobe
    • TIPS & TRICKSSet up Your Starling Project No.1 Using the FDT IDE
    • EXAMPLE
    • TIPS & TRICKSPrepare Your Textures No.2 With Texture Packer
    • EXAMPLE
    • TIPS & TRICKSOne Class No.3 Multiple Resolutions
    • EXAMPLE
    • TIPS & TRICKSAssets Class Setup No.4 For proper sized Textures
    • EXAMPLE
    • TIPS & TRICKSBitmap Fonts No.5 With Glyph Designer
    • EXAMPLE
    • TIPS & TRICKSTest, Debug and Profile No.6 On the iOS Simulator
    • EXAMPLE
    • TIPS & TRICKSSet Up and Export No.6 Your final iOS App
    • EXAMPLE
    • RESOURCEShttp://gamua.com/starling/ http://www.adobe.com/devnet http://gaming.adobe.com/ http://forum.starling-framework.org/
    • Thanksswfgeek.net weareteamo.comswfgeek@gmail.com @swfgeek