Windows Server 2003 Hardware Requirements Windows Available Disk Number of Server 2003 Processor Speed RAM Space (for Monitor Processors Edition Setup) Video Graphics 128 megabytes 133 megahertz Adapter (VGA) or (MB) minimum; (MHz) minimum; 1.5 gigabytes higher; Super Web 1–2 256 MB 550 MHz (GB) VGA (SVGA) (800 recommended; recommended × 600) or higher 2 GB maximum recommended 133 MHz 128 MB minimum; VGA or higher; minimum; 256 MB SVGA (800 × 600) Standard 1–4 1.5 GB 550 MHz recommended; or higher recommended 4 GB maximum recommended 133 MHz 128 MB minimum; VGA or higher; minimum; 256 MB SVGA (800 × 600) Enterprise 1–8 1.5 GB 550 MHz recommended; or higher recommended 32 GB maximum recommended VGA or higher; 400 MHz 512 MB minimum; SVGA (800 × 600) Datacenter 8–32 1.5 GB minimum 64 GB maximum or higher recommended
Windows XP Professional Hardware Requirements Recommended Minimum Requirements RequirementsIntel Pentium (or Intel Pentium II (or compatible) 233 MHz or compatible) 300 MHz or higher processor higher processor 128 MB (4 GB maximum) of 64 MB of RAM RAM2 GB hard disk with 650 MB of free disk space (additional disk space 2 GB of free disk spacerequired if installing over a network)VGA or higher video SVGA video adapter and adapter Plug and Play monitor
Architecture & Organization Architecture is those attributes visible to the programmer Instruction set, number of bits used for data representation, I/O mechanisms, addressing techniques. e.g. Is there a multiply instruction? Organization is how features are implemented Control signals, interfaces, memory technology. e.g. Is there a hardware multiply unit or is it done by repeated addition?
FunctionComputer functions: Data processing Data storage Data movement Control
Functional viewFunctional view of a computer Data Storage Facility Data Control Moveme Mechanism nt Apparatu s Data Processing Facility
Operations (1)Data movement e.g. keyboard to screen Data Storage Facility Data Control Moveme Mechanism nt Apparatu s Data Processing Facility
Operations (2)Storage e.g. Internet download to disk Data Storage Facility Data Control Moveme Mechanism nt Apparatu s Data Processing Facility
Operation (3)Processing from/to storage e.g. updating bank statement Data Storage Facility Data Control Moveme Mechanism nt Apparatu s Data Processing Facility
Operation (4)Processing from storage to I/O e.g. printing a bank statement Data Storage Facility Data Control Moveme Mechanism nt Apparatu s Data Processing Facility
Structure - Top Level Peripherals Computer Central Main Processing Memory Unit Computer Systems Interconnection Input OutputCommunicationlines
Structure - The CPU CPU Computer Arithmetic Registers and I/O Login Unit System CPU Bus Internal CPUMemory Interconnection Control Unit
Functional Units Arithmetic Input and logic Memory Output Control I/O Processor Figure 1.1. Basic functional units of a computer.
Information Handled by aComputerMachine instructions Govern the transfer of information within a computer between the computer and its I/O devices Specify the arithmetic and logic operations to be performed Forms ProgramData Used as operands by the instructions Source programEncoded in binary code – 0 and 1
Memory UnitStore programs and dataTwo classes of storage Primary storage Fast Programs must be stored in memory while they are being executed Large number of semiconductor storage cells Processed in words Address RAM and memory access time Memory hierarchy – cache, main memory Secondary storage – larger and cheaper
Arithmetic and Logic Unit(ALU)Most computer operations are executed in ALU of the processor.Load the operands into memory – bring them to the processor – perform operation in ALU – store the result back to memory or retain in the processor.RegistersALU – Faster than other devices
Control Unit All computer operations are controlled by the control unit. The timing signals that govern the I/O transfers are also generated by the control unit. Control unit is usually distributed throughout the machine instead of standing alone. Operations of a computer: Accept information in the form of programs and data through an input unit and store it in the memory Fetch the information stored in the memory, under program control, into an ALU, where the information is processed Output the processed information through an output unit Control all activities inside the machine through a control unit
Review Activity in a computer is governed by instructions. To perform a task, an appropriate program consisting of a list of instructions is stored in the memory. Individual instructions are brought from the memory into the processor, which executes the specified operations. Data to be used as operands are also stored in the memory.
A Typical Instruction Add LOCA, R0 or Load r2,LOCB or Store R4,LOC Add the operand at memory location LOCA to the operand in a register R0 in the processor. Place the sum into register R0. The original contents of LOCA are preserved. The original contents of R0 is overwritten. Instruction is fetched from the memory into the processor – the operand at LOCA is fetched and added to the contents of R0 – the resulting sum is stored in register R0.
Separate Memory Access andALU OperationLoad LOCA, R1 : R1 <= m[LOCA] (lhs to rhs)Load R1, LOCA : R1 <= m[LOCA] (rhs to lhs)Add R1, R0 : R0<= R0+R1 (lhs to rhs)Add R1, R0 : R0<= R0+R1 (rhs to lhs)Whose contents will be overwritten?Add R4, R2, R3
How does execution take place? Cell (Prison) Way to cell Ready Room Jail Superintendent Inspector Constable 0 Constable 1 Judicial Rep Execution Constable n1
Connection Between theProcessor and the Memory Memory MAR MDR Control PC R 0 R 1 Processor IR ALU R n 1 n general purpose registers Figure 1.2. Connections between the processor and the memory.
Typical Operating StepsPrograms reside in the memory through input devicesPC is set to point to the first instructionThe contents of PC are transferred to MARA Read signal is sent to the memoryThe first instruction is read out and loaded into MDRThe contents of MDR are transferred to IRDecode and execute the instruction
Typical Operating Steps(Cont’)Get operands for ALU General-purpose register Memory (address to MAR – Read – MDR to ALU)Perform operation in ALUStore the result back To general-purpose register To memory (address to MAR, result to MDR – Write)During the execution, PC is incremented to the next instruction
Interrupt Normal execution of programs may be preempted if some device requires urgent servicing. The normal execution of the current program must be interrupted – the device raises an interrupt signal. Interrupt-service routine Current system information backup and restore (PC, general-purpose registers, control information, specific information)
Software Printer Disk OSProgram t0 t1 t2 t3 t4 t5Processor Timeline
Objectives Machine instructions and program execution, including branching and subroutine call and return operations. Number representation and addition/subtraction in the 2’s-complement system. Addressing methods for accessing register and memory operands. Assembly language for representing machine instructions, data, and programs. Program-controlled Input/Output operations.
Signed Integer3 major representations: Sign and magnitude One’s complement Two’s complementAssumptions: 4-bit machine word 16 different values can be represented Roughly half are positive, half are negative
Sign and MagnitudeRepresentation -7 +0 -6 1111 0000 +1 1110 0001 -5 +2 + 1101 0010 -4 1100 0011 +3 0 100 = + 4 -3 1011 0100 +4 1 100 = - 4 1010 0101 -2 +5 - 1001 0110 -1 1000 0111 +6 -0 +7 High order bit is sign: 0 = positive (or zero), 1 = negative Three low order bits is the magnitude: 0 (000) thru 7 (111) Number range for n bits = +/-2n-1 -1 Two representations for 0
One’s ComplementRepresentation Steps for subtracting x from y with an n-bit 1s complement representation. • Negate x using 1s complement. • Reverse all the bits in x to form -x. • Add -x and y. • If the sum exceeds n bits, add the extra bit to the result. • If the sum does not exceed n bits, leave the result as it is (Ans is in 1’s complement negative value).
0001 (1) - 0111 - (7)2.Next, we convert 01112 to its negative 0001 (1) + 1000 +(-7)equivalent and add this to 00012. 1001 (?)3.This time our results does not cause anoverflow, so we do not need to adjust thesum. Notice that our final answer is a 0001 (1)negative number since it begins with a 1. + 1000 +(-7)Remember that our answer is in 1s 1001 (-6)complement notation so the correctdecimal value for our answer is -610 andnot 910.
Two’s ComplementRepresentation -1 +0 -2 1111 0000 +1 1110 0001 -3 +2 + 1101 0010 like 1s comp except shifted -4 1100 0011 +3 0 100 = + 4 one position clockwise -5 1011 0100 +4 1 100 = - 4 1010 0101 -6 +5 - 1001 0110 -7 1000 0111 +6 -8 +7 Only one representation for 0 One more negative number than positive number
Steps for subtracting x from y with an n-bit 2s complement representation.1.Negate x using 2s complement. a. Reverse all the bits in x. b. Add 1 to form -x. 2.Add -x and y. 3.Discard any bits greater than n.
Addition and Subtraction – 2’sComplement 4 0100 -4 1100 +3 0011 + (-3) 1101If carry-in to the highorder bit = 7 0111 -7 11001carry-out then ignorecarryif carry-in differs from 4 0100 -4 1100carry-out then overflow -3 1101 +3 0011 1 10001 -1 1111 Simpler addition scheme makes twos complement the most common choice for integer number systems within digital systems
RULES –Addition and Subtraction of n bit signed numbers using 2’s Complement 1: to add two numbers, add their n-bit representations, ignoring the carry out signal from MSB position 2: to subtract two numbers X and Y, form the 2’s complement of Y and then add it to X as per rule 1 -- The result will be in 2’s complement representation in both cases -- Negative numbers are always represented in 2’s complement
Overflow - Add two positive numbers to get anegative number or two negative numbers toget a positive numberOVERFLOW: when carry-in to the high-order bit does not equalcarry outOVERFLOW: Sign of two summands same but the sign of the resultis differentNO OVERFLOW: Sign of all the three are same (X and Y and Result)
Sign Extension Task: Given w-bit signed integer x Convert it to w+k-bit integer with same value Rule: Make k copies of sign bit: X ′ = xw–1 ,…, xw–1 , xw–1 , xw–2 ,…, x0 w X • • • k copies of MSB • • • X′ • • • • • • k w
Sign Extension Example short int x = 15213; int ix = (int) x; short int y = -15213; int iy = (int) y; Decimal Hex Binaryx 15213 3B 6D 00111011 01101101ix 15213 00 00 C4 92 00000000 00000000 00111011 01101101y -15213 C4 93 11000100 10010011iy -15213 FF FF C4 93 11111111 11111111 11000100 10010011Characters: represented using 8 bits – ASCII Codes
Memory Location, Addresses,and Operation n bits first word Memory consists second word of many millions of storage cells, • each of which can • • store 1 bit. Data is usually i th word accessed in n-bit groups called • “WORD”. n is • • called word length. last word Figure 2.5. Memory words.
Memory Location, Addresses,and Operation32-bit word length example 32 bits b 31 b 30 b1 b0 • • • Sign bit: b 31= 0 for positive numbers b 31= 1 for negative numbers (a) A signed integer 8 bits 8 bits 8 bits 8 bits ASCII ASCII ASCII ASCII character character character character (b) Four characters
Memory Location, Addresses,and Operation To retrieve information from memory, either for one word or one byte (8-bit), addresses for each location are needed. A “k-bit” address can access 2k memory locations/Bytes, namely 0 – 2k-1, called memory space. 24-bit memory: 224 = 16,777,216 = 16M (1M=220) 32-bit memory: 232 = 4G (1G=230) 1K(kilo)=210 1T(tera)=240
Memory Location, Addresses,and Operation It is impractical to assign distinct addresses to individual bit locations in the memory. The most practical
Big-Endian and Little-EndianAssignmentsBig-Endian: lower byte addresses are used for the most significant bytes of the wordLittle-Endian: opposite ordering. lower byte addresses are used for the less significant bytes of the word Word address Byte address Byte address 0 0 1 2 3 0 3 2 1 0 4 4 5 6 7 4 7 6 5 4 • • • • • • k k k k k k k k k k 2 -4 2 -4 2 -3 2- 2 2 - 1 2 - 4 2- 1 2 - 2 2 -3 2 -4 (a) Big-endian assignment (b) Little-endian assignment Figure 2.7. Byte and word addressing.
Memory Location, Addresses,and OperationAddress ordering of bytesWord alignment Words are said to be “aligned” in memory if they begin at a byte addr. that is a multiple of the num of bytes in a word. 16-bit word: word addresses: 0, 2, 4,…. 32-bit word: word addresses: 0, 4, 8,…. 64-bit word: word addresses: 0, 8,16,….Access numbers, characters, and character strings (Special Control char)
Memory OperationLoad (or Read or Fetch) Copy the content. The memory content doesn’t change. Address – Load Registers can be usedStore (or Write) Overwrite the content in memory Address and Data – Store Registers can be used
“Must-Perform” OperationsData transfers between the memory and the processor registersArithmetic and logic operations on dataProgram sequencing and controlI/O transfers
Register Transfer NotationIdentify a location by a symbolic name standing for its hardware binary address (LOC, R0,…)Contents of a location are denoted by placing square brackets around the name of the location (R1←[LOC], R3 ←[R1]+[R2])Register Transfer Notation (RTN)
Assembly Language NotationRepresent machine instructions and programs.Move LOC, R1 = R1←[LOC]Add R1, R2, R3 = R3 ←[R1]+[R2]
Basic Instruction Formats Three-Address Instructions ADD R1, R2, R3 R3 ← R1 + R2 Two-Address Instructions ADD R1, R2 R2 ← R1 + R2 One-Address Instructions ADD AR AC ← AC + M[AR] Zero-Address Instructions ADD TOS ← TOS + (TOS – 1) Opcode Operand(s) or Address(es)
Instruction FormatsExample: Evaluate X = (A+B) ∗ (C+D) One-Address 1. LOAD A ; AC ← M[A] 2. ADD B ; AC ← AC + M[B] 3. STORE T ; M[T] ← AC 4. LOAD C ; AC ← M[C] 5. ADD D ; AC ← AC + M[D] 6. MUL T ; AC ← AC ∗ M[T] 7. STORE X ; M[X] ← AC
Using RegistersRegisters are fasterShorter instructions The number of registers is smaller (e.g. 32 registers need 5 bits)Potential speedupMinimize the frequency with which data is
Instruction Execution and Straight-Line Sequencing Address Contents i Assumptions:Begin execution here Move A,R0 i +4 3-instruction program - One memory operand Add B,R0 segment per instruction i +8 Move R0,C - 32-bit word length - Memory is byte addressable A - Full memory address can be directly specified in a single-word instruction B Data for the program Two-phase procedure -Instruction fetch -Instruction execute C Page 43 Figure 2.8. A program for C ← [Α] + [Β].
i Move NUM1,R0 i+4 Add NUM2,R0Branching i+8 Add NUM3,R0 • • • i + 4n - 4 Add NUMn,R0 i + 4n Move R0,SUM • • • SUM NUM1 NUM2 • • • NUMn Figure 2.9. A straight-line program for adding n numbers.
Move N,R1 Clear R0 Branching LOOP Determine address of "Next" number and add Program "Next" number to R0 loop Decrement R1 Branch>0 LOOP Branch target Move R0,SUM Conditional branch • • • SUM N n NUM1Figure 2.10. Using a loop to add n numbers. NUM2 • • • NUMn
Condition CodesCondition code flagsCondition code register / status registerN (negative) / S (sign)Z (zero)V (overflow)C (carry)Different instructions affect different flags
Generating Memory AddressesHow to specify the address of branch target?Can we give the memory operand address directly in a single Add instruction in the loop?Use a register to hold the address of NUM1; then increment by 4 on each pass through the loop.
Addressing Modes Opcode Mode ...Implied AC is implied in “ADD M[LOC]” in “One-Address” instruction. TOS is implied in “ADD” in “Zero-Address” instruction.Immediate The use of a constant in MOV #5,R1 i.e. R1 ← 5 MOV #LOC, R1 i.e Addr of LOC is moved to R1
Addressing ModesRegister-Indicate which register holds the operandAuto increment / Auto decrement Access & update in 1 instruction.Direct/ Absolute Address Use the given address to access a memory location eg: loc, num in instruction
Addressing ModesIndirect Address Indicate the memory location/ Register that holds the address of the memory location that holds the data R1/LOC = 101 100 101 0 1 0 4 102 103 104 1 1 0 A
Addressing ModesRelative Address 0 EA = PC + Offset 1 Offset = -100 L 2 Could be Positive + or Negative (2’s Complement) 100 PC = 103 101 102 Branch>0 L 103 104
Addressing ModesIndexed EA = Index (X) + Relative Addr (Ri) Useful with X=2 “Autoincrement” or “Autodecrement” + 100 Ri = 100 101 Could be Positive or Negative 102 1 1 0 A (2’s Complement) 103 104
Addressing ModesBase Register EA = Base Register + Relative Addr (Ri) Could be Positive Ri = 2 or Negative (2’s Complement) + 100 0 0 0 5 BR = 100 101 0 0 1 2 102 0 0 0 A Usually points 103 0 1 0 7 to the beginning 104 0 0 5 9 of an array
Addressing Modes Name Assem bler syn tax Addressing function The different ways in which Immediate #Value Op erand = Value the location of an operand is Register Ri EA = Ri specified in Absolute (Direct) LOC EA = LOC an instruction are referred to Indirect (Ri ) EA = [Ri ] as addressing (LOC) EA = [LOC] modes. Index X(R i) EA = [Ri ] + X Basewith index (Ri ,Rj ) EA = [Ri ] + [Rj ] Basewith index X(R i,Rj ) EA = [Ri ] + [Rj ] + X and offset Relative X(PC) EA = [PC] + X Autoincrement (Ri )+ EA = [Ri ] ; Increment Ri Autodecrement − (Ri ) Decrement Ri ; EA = [Ri]
Indexing and Arrays Index mode – the effective address of the operand is generated by adding a constant value to the contents of a register. Index register - RiX(Ri): EA = X + [Ri] The constant X may be given either as an explicit number or as a symbolic name representing a numerical value.
Indexing and ArraysIn general, the Index mode facilitates access to an operand whose location is defined relative to a reference point within the data structure in which the operand appears.Several variations: Base with Index (Ri, Rj): EA = [Ri] + [Rj] Base with Index and Offset X(Ri, Rj): EA = X + [Ri] + [Rj]
Relative Addressing Relative mode – the effective address is determined by the Index mode using the program counter in place of the general-purpose register. X(PC) – note that X is a signed number Branch>0 LOOP This location is computed by specifying it as an offset from the current value of PC. Branch target may be either before or after the branch instruction, the offset is given as a signed num.
Additional Modes Autoincrement mode – the effective address of the operand is the contents of a register specified in the instruction. After accessing the operand, the contents of this register are automatically incremented to point to the next item in a list. (Ri)+. The increment is 1 for byte-sized operands, 2 for 16-bit operands, and 4 for 32-bit operands. Autodecrement mode: -(Ri) – decrement first Move N,R1 Move #NUM1,R2 Initialization Clear R0 LOOP Add (R2)+,R0 Decrement R1 Branch>0 LOOP Move R0,SUM Figure 2.16. The Autoincrement addressing mode used in the program of Figure 2.12.
Types of InstructionsData Transfer Instructions Name Mnemonic Data value is Load LD not modified Store ST Move MOV Exchange XCH Input IN Output OUT Push PUSH Pop POP
Data Transfer Instructions Mode Assembly Register TransferDirect address LD ADR AC ← M[ADR]Indirect address LD @ADR AC ← M[M[ADR]]Relative address LD $ADR AC ← M[PC+ADR]Immediate operand LD #NBR AC ← NBRIndex addressing LD ADR(X) AC ← M[ADR+X]Register LD R1 AC ← R1Register indirect LD (R1) AC ← M[R1]Autoincrement LD (R1)+ AC ← M[R1], R1 ← R1+1AutoDecrement LD -(R1) R1 ← R1-1,AC ← M[R1]
Data Manipulation InstructionsArithmetic Name Mnemonic Increment INCLogical & Bit Manipulation Decrement DEC Add ADDShift Subtract SUB Multiply MUL Divide DIV Name Mnemonic Add with carry ADDC Clear CLR Subtract with borrow SUBB Complement COM Negate NEG Name Mnemonic AND AND Logical shift right SHR OR OR Logical shift left SHL Exclusive-OR XOR Arithmetic shift right SHRA Clear carry CLRC Arithmetic shift left SHLA Set carry SETC Rotate right ROR Complement Rotate left ROL COMC carry Rotate right through Enable interrupt EI RORC carry
Program Control Instructions Name Mnemonic Branch BR Jump JMP Skip SKP Subtract A – B but Call CALL don’t store the result Return RET Compare CMP (Subtract) 10110001 Test (AND) TST 00001000 Mask 00000000
Conditional BranchInstructions Mnemonic Branch Condition Tested Condition BZ Branch if zero Z = 1 BNZ Branch if not zero Z = 0 BC Branch if carry C = 1 BNC Branch if no carry C = 0 BP Branch if plus S = 0 BM Branch if minus S = 1 BV Branch if overflow V = 1 BNV Branch if no overflow V = 0
Assembler Directives? How to interpret names in the program? Where to place the instructions in the memory? Where to place the data operands in the memory ORIGIN 200 Label Op Operand(s) CommentSUM DATAWORD 000N EQU 100NLST RESERVE 400 ORIGIN 100START MOVE N,R1 MOVE #NUM1,R2 CLR R0LOOP ADD (R2),R0 ADD #4,R2 DEC R1 BGTZ LOOP MOVE R0,SUM RETURN END START
Number NotationADD #93,R1 (decimal)ADD #$5D,R1 (hexadecimal)ADD #%01011101,R1 (binary)
LOGICAL INSTRUCTIONSLogical operations: AND, OR, NOTNOT destination (change from 0’s to 1’s and 1’s to 0’s)How to get two’s complement of a number?R0 = “AZCD”Find if ‘Z’ is present in “AZCD” as 3rd char?????
Arithmetic Shifts Sign bit value is maintained….. R0 C before: 1 0 0 1 1 . . . 0 1 0 0 after: 1 1 1 0 0 1 1 . . . 0 1 (c) Arithmetic shift rght i AShiftR #2,R0
C R0 before: 0 1 1 1 0 . . . 0 1 1Rotate 0 after: 1 1 1 0 . . . 0 1 1 0 1 (a) Rotate left without carr y RotateL #2,R0 C R0 before: 0 0 1 1 1 0 . . . 0 1 1 after: 1 1 1 0 . . . 0 1 1 0 0 (b) Rotate left with carr y RotateLC #2,R0 R0 C before: 0 1 1 1 0 . . . 0 1 1 0 after: 1 1 0 1 1 1 0 . . . 0 1 (c) Rotate r ight without carr y RotateR #2,R0 R0 C before: 0 1 1 1 0 . . . 0 1 1 0 after: 1 0 0 1 1 1 0 . . . 0 1 (d) Rotate r ight with carr y RotateRC #2,R0 Figure 2.32. Rotate instructions.
Multiplication and Division•Multiply Ri, Rj Rj <- [Ri] x [Rj] Ri, Rj -n bit Signed Integers• Product can be large as 2n bits• Lower order half of the product is placed in Rj and Higher order in R(j+1)•Divide Ri,Rj Rj<- [Ri] / [Rj] Ri, Rj -n bit Signed Integers•Quotient in Rj and Remainder in R(j+1)
Subroutines:Call Instruction is used to branch to a subroutine which performs following operations:•Store the contents of the PC in the Link Register•Branch to the target address specified in the instructionReturn Instruction in the Subroutine•Branch to the address in the Link RegisterMem Loc Calling Pgm Mem Loc Subroutine SUB200 Call SUB 1000 1st Instruction204 nxt Instruction … … Return 1000 PC 204 Link 204 Call Return
Subroutines Nesting andProcessor Stack: • Subroutine Nesting: one Subroutine call another • Single link register – Problem (Contents overwritten) • Return address are generated and used in LIFO • Processor Stack is used to maintain these return addresses • Stack pointer Register (SP) is used to point to Processor Stack • Call Instruction – Pushes the contents of PC to Processor Stack • Return Instruction – Pops the return address from the stack to the PC
Subroutines – The Stack Frame:SP (Stack ptr) ---- Saved [R1] Saved [R0] LocalVar3 LocalVar3 LocalVar3 Stack FrameFP (Frame Ptr) --- Saved [FP] For Called Return Address Sub Routine Param 1 Param 2 Param 3 <-Old TOSFrame Ptr (FP): Ptr to access the parameters passed to the Subroutine and local variables used by the Subroutine
The Stack Frame for Nested SR:Mem Loc InstructionsMain Program2000 Move PARAM2, -(SP)2004 Move PARAM1, -(SP)2008 Call SUB12012 Move (SP), Result2016 Add #8, SP Param32020 Next Instruction…….. [R3] from Main1st Subroutine [R2] from Main2100 SUB1 Move FP,-(SP)2104 Move SP,FP [R1] from Main2108 MoveMultiple R0-R3, -(SP) [R0] from Main2112 Move 8(FP),R0 Stack 2116 Move 12(SP), R1 Frame FP-> [FP] from Main for …….. 1st SR Move PARAM3, -(SP) 2010 (RA )2160 Call SUB22164 Move (SP)+, R2 Param2 ….. Param1 Move R3, 8(FP) MoveMultiple (SP)+, R0 – R3 <-Old TOS Move (SP)+, FP Return
The Stack Frame for Nested SR:Mem Loc Instructions1st Subroutine2100 SUB1 Move FP,-(SP) [R0] from SUB12104 Move SP,FP2108 MoveMultiple R0-R3, -(SP) FP-> [FP] from SUB1 Stack 2112 Move 8(FP),R0 2164 Frame 2116 Move 12(SP), R1 for …….. 2nd SR Param3 Move PARAM3, -(SP)2160 Call SUB2 [R3] from Main2164 Move (SP)+, R2 ….. [R2] from Main Move R3, 8(FP) MoveMultiple (SP)+, R0 – R3 [R1] from Main Move (SP)+, FP [R0] from Main Return Stack Frame FP-> [FP] from Main for 2nd Subroutine 1st SR3100 SUB2 Move FP,-(SP) 2010 (RA )3104 Move SP,FP3108 MoveMultiple R0-R1, -(SP) Param23112 Move 8(FP),R0 Param1 …… Move R1, 8(FP) <-Old TOS MoveMultiple (SP)+, R0 – R1 Move (SP)+, FP Return
Reverse Polish NotationInfix Notation A + BPrefix or Polish Notation + A BPostfix or Reverse Polish Notation (RPN) A B + (2) (4) ∗ (3) (3) ∗ RPN + A∗ B+C∗ D AB∗ CD∗ + (8) (3) (3) ∗ + (8) (9) + 17
Reverse Polish NotationExample (A + B) ∗ [C ∗ (D + E) + F] (A B +) (D E +) C F+∗ ∗
Encoding of MachineInstructions Assembly language program needs to be converted into machine instructions. (ADD = 0100 in ARM instruction set) In the previous section, an assumption was made that all instructions are one word in length. OP code: the type of operation to be performed and the type of operands used may be specified using an encoded binary pattern Suppose 32-bit word length, 8-bit OP code (how many instructions can we have?), 16 registers in total (how many bits?), 3-bit addressing mode indicator. Add R1, R2 8 7(4+3) 7(4+3) 10 Move 24(R0), R5 OP code Source Dest Other info LshiftR #2, R0 Move #$3A, R1 Branch>0 LOOP (a) One-word instruction(Possible Format)
Encoding of MachineInstructions What happens if we want to specify a memory operand using the Absolute addressing mode? Move R2, LOC 14-bit for LOC – insufficient Solution – use two words OP code Source Dest Other info Memory address/Immediate operand (b) Two-word instruction Immediate Values: AND #$00FF0000, R2
Encoding of MachineInstructions Then what if an instruction in which two operands can be specified using the Absolute addressing mode? Move LOC1, LOC2 Solution – use two additional words This approach results in instructions of variable length. Complex instructions can be implemented, closely resembling operations in high-level programming languages – Complex Instruction Set Computer (CISC)
Encoding of MachineInstructions If we insist that all instructions must fit into a single 32-bit word, it is not possible to provide a 32-bit address or a 32-bit immediate operand within the instruction. It is still possible to define a highly functional instruction set, which makes extensive use of the processor registers. Add R1, R2 ----- yes Add LOC, R2 ----- no Add (R3), R2 ----- yes Reduced Instruction Set Computer (RISC)