Kimmel Farm Elementary Opened August 2009 Capacity for approximately 720 students Every classroom and teaching space upfitted with WSFCS's total classroom technology solution (Promethean ActivBoard, ActivSlate, ActiVotes and Expressions, Document Camera, and classroom sound system)
Problem-Based Learning: What <ul><li>A learning/teaching methodology based on the principle of using problems as a starting point for the acquisition of new knowledge. </li></ul><ul><li>A learning/teaching methodology designed to create learning through experience and the reinforcement of existing knowledge. </li></ul>
PBL: Characteristics Problems are “real world” in nature for the learners: they can see the need to know the information in their future. Problems activate prior knowledge: learners are able to “hook” new content on some existing experience or information. Problems mimic ways in which new information will be applied later: either in assessment or practice.
A Typical PBL Cycle A student reads the problem aloud in group Students identify the facts, “What they know” Students identify Learning Issues, “What they don’t know” Students identify what could be going on, their ideas to move them forward in exploration Students make decisions about how to proceed.
PBL Process Chart Integration Apply learned information to the problem Facts “ What do we know?” Hypotheses Synthesize content; generate ideas and explanations Learning Issues “ What do we need to know?” Pursuit Acquire new information Problem
PBL: Why <ul><li>The learning is relevant </li></ul><ul><li>The learning is more retrievable </li></ul><ul><li>The learner can apply the learning in similar situations </li></ul><ul><li>The learning is long-term and embedded rather than dependent on rote recall </li></ul><ul><li>The learning is more exciting and more fun </li></ul>
At The End of The Day Students know what they know with confidence Students can identify what they do not know/need to know Students can efficiently and effectively acquire new information, integrate it with existing knowledge, use it to move towards problem resolution
What is the BIG 6? <ul><li>“ The Big6 is an information and technology literacy </li></ul><ul><li>model and curriculum, implemented in thousands of </li></ul><ul><li>schools – K through higher education. Some people </li></ul><ul><li>call the Big6 an information problem-solving strategy </li></ul><ul><li>because with the Big6, students are able to handle any </li></ul><ul><li>problem, assignment, decision or task.” </li></ul><ul><li>Eisenberg, Mike. "What is the Big Six." Big6 . Big6, 9 Oct. 2007. Web. 21 Jan. 2010. <http://www.big6.com/what-is-the-big6/>. </li></ul>
What is the IMPACT Model? NC Department of Public Instruction’s Library Media and Technology Plan “ School library media and technology programs should focus on student achievement and involve the entire staff in collaboratively planning instructional programs that are authentic and engaging, enriched by high-quality resources, current technologies, and effective models of integration.” IMPACT: Guidelines for North Carolina Media and Technology Programs . NCDPI, 2006. Web. 21 Jan. 2010. <http://www.ncwiseowl.org/impact>.
PBL – Research in the Media Center Using the PBL, Big6, and the IMPACT Model to provide the necessary RIGOR and RELEVANCE for our students.