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So you (think you) want to work in video games

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  • 1. So you (think you) want to work in video games
  • 2. Overview
    How I got into gamedev
    What’s so great about making games
    Where does one start?
    Games studios, the good
    Games studios, the bad
    Indie game development
    A post-mortem: Bloodlust
  • 3. Character sheet
  • 4. Character sheet
    Name: Sven
    Job: dev @ iChoosr
    Msc in Computer Science
    Exp:
    7 years soft dev
    1.5 years game dev
    20 years gaming :D
  • 5. Character sheet
    Job 1:
    .NET developer
    C#
    HR company
    4.5 years
    2 hours commute / day
  • 6. Character sheet
    Job 2
    Lead UI developer
    C++
    1.5 years
    10minutes commute!
  • 7. Character sheet
    Job 3
    Web developer
    C#
    6 months and counting
    6minutes commute
  • 8. How are games more fun?
  • 9. Why games > reg. software
    Creator of worlds
  • 10. Why games > reg. software
    Brings emotion
  • 11. Why games > reg. software
    Brings laughter
  • 12. Why games > reg. software
    Challenging (physics, gfx, maths, AI)
  • 13. It’s like working in the movies!
    Credits
    Events, commercials,…
    Big budgets
    GTA IV: 100.000.000 $
    MGS4: 70.000.000$
  • 14. Super stars
    !
  • 15. Landing a job
  • 16. Landing a job
    Difficult to get in with no experience
    Tests
    Plenty of folk waiting in line
  • 17. Landing a job
    So you are a student
    So you are a developer
  • 18. Landing a job as Junior
    So you are a student
    Get a game degree
    Better yet, get a CS degree
    Lots of material out there, (gamedev.net etc)
    Make a demo!
    Work on open source projects
    Get an internship
  • 19. Landing a job as senior
    So you are an experienced developer
    Again, read, learn, …
    Work on open source projects etc
    Make cool, finished demos
    Know C++ like the back of your hand (tip!)
    Prepare to hand in some salary
  • 20. Interviews
    C++ Tests
    Algorithm Tests
    Demo
    Online tests
    Interviewed by teams
    Prepare to do tough interviews at night
    Make applications
  • 21. Game studios
  • 22. Game studios, the good
    Great colleagues
    Like minded people
    Access to games
    Networking
    Awesome dev kits
    Publisher events
    Free food
    All things to keep the kid in you happy
  • 23. Game studio, the bad
    Immature industry
    Companies come and go
    Job insecurity
    You’re not a game designer
    Crunch/Overtime
    Salaries & … benefits?
  • 24. Family games
    Until industry matures, not a good option
    Great when you’re young
    Move abroad for big companies
    Getting out not easy
  • 25. But I really wanna make games
    Stop wasting that spare time!
    There are more people like you
    Mingle, network … and go indie!
  • 26. Indie Game Development
  • 27. Indie game development
    Not supported by publisher
    Small teams
    Can be open source
    Big communities
  • 28. Indie game development
    Creativity
    Good for portfolio
    Chance to do something new
    Chances to work with interesting people
    As developer, learn all aspects
    Art/Music
    Game design
  • 29. Indie game development
    Day job, no risk
    Something with reliable hours
    Or something brain dead
    Just make sure to have plenty of spare time
  • 30. Indie game development
    Experimental Gameplay
    IGF Awards
    PAX Indie Game Competition
    Start your own company
    Make big bucks :D
  • 31. Indie win
    World of Goo
    Braid
    Trism
    Audiosurf
    Osmos
    Darwinia
    Everyday Shooter
    Crayon Physics
  • 32. Indie start
    So, where to start?
    Sony PSP mini
    Nintendo WiiWare/DSiWare
    Steam
    Microsoft XNA
    Flash
    iPhone/iPad
  • 33. Indie: Sony PSP mini
    1500$ dev kit
    C++
    - approval by Sony
    - hidden costs
    - difficult SDK
    + it’s a Sony!
  • 34. Indie: Nintendo WiiWare/DSiWare
    2000$+ dev kit
    - Nintendo difficult to get approved
    - Hidden costs
    - Need real company to be accepted
    - Specific market
  • 35. Indie: Steam
    Steamworks (cloud etc)
    Source-engine (mac+pc)
    - approval Steam
    - own engine, port for both platforms
    + big market
    + Mac/PC
  • 36. Indie: Microsoft XNA
    .NET
    99$/year
    Deploy on PC
    Deploy on Xbox 360
    + sell on Xbox 360 Live Indies
    + easy to develop (tools, framework)
    + Windows Phone 7 :D
    - small market (where the hell is this store)
  • 37. Indie: Flash
    Actionscript
    Deploy on web
    Deploy on portable devices
    + multiplatform
    + also relevant for UI game development
    - not supported by iPad/iPhone (although ..)
  • 38. Indie: iPad/iPhone
    99$/year
    Objective-C / C++
    - need a Mac (expensive)
    - objective-c
    - devices change every year (expensive)
    - rely on Apple
    + no cost and easy to publish (30% goes to Apple)
    + free advertisement if Apple loves it
    + excellent for casual games, hopefully more
  • 39. Indie: iPad/iPhone
    Lots of engines
    Cocos2D (free)
    Torque (700$)
    Unity 3D (300$)

    Possibility to use C++
    Easy for porting!!
    Game Center
  • 40. Indie: Tools
    Beanstalkapp(SVN/GIT)
    Dropbox
    Visual Studio Express
    Xcode
    Etc..
  • 41. So …
    Find the tools you love
    Make stuff you’d play
    Make stuff your friends would play
    Make a team!
    Try the wackiest things!
    Keep it simple
    Be active in communities/Twitter/etc
  • 42. Bloodlust
  • 43. Bloodlust: a postmortem
    Radlab Games
    Project with colleague + friends in the US
    1 developer
    2 artists
    1 musician
    2 QA
    1 Social Media
  • 44. Bloodlust: a postmortem
    4 weekends
    From scratch to published iPhone game
  • 45. Bloodlust: process
    3 weeks spent on getting a working game
    Iteration on gameplay during development
    Small project, so easy to iterate
    Tech is reusable
    Ideas plenty
  • 46. Bloodlust: advertising
    Social media through Facebook/Twitter/etc
    Around 2000 sales at .99$
  • 47. Bloodlust: what happened?
    People got new jobs
    Moved away
    Half written games on shelf
  • 48. Bloodlust: what’s next?
    Half finished game
    A nice basic 2D engine (Windows)
    Port new engine to iPhone
    Artists/developers welcome to apply ;)
  • 49. Continue?
    Questions? Thoughts? Ideas?
    Twitter: @svencharleer
    Website: 5dollashake.com
    (bij de weg: iChoosrzoekt developer)

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