So you (think you) want to work in video games
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    So you (think you) want to work in video games So you (think you) want to work in video games Presentation Transcript

    • So you (think you) want to work in video games
    • Overview
      How I got into gamedev
      What’s so great about making games
      Where does one start?
      Games studios, the good
      Games studios, the bad
      Indie game development
      A post-mortem: Bloodlust
    • Character sheet
    • Character sheet
      Name: Sven
      Job: dev @ iChoosr
      Msc in Computer Science
      Exp:
      7 years soft dev
      1.5 years game dev
      20 years gaming :D
    • Character sheet
      Job 1:
      .NET developer
      C#
      HR company
      4.5 years
      2 hours commute / day
    • Character sheet
      Job 2
      Lead UI developer
      C++
      1.5 years
      10minutes commute!
    • Character sheet
      Job 3
      Web developer
      C#
      6 months and counting
      6minutes commute
    • How are games more fun?
    • Why games > reg. software
      Creator of worlds
    • Why games > reg. software
      Brings emotion
    • Why games > reg. software
      Brings laughter
    • Why games > reg. software
      Challenging (physics, gfx, maths, AI)
    • It’s like working in the movies!
      Credits
      Events, commercials,…
      Big budgets
      GTA IV: 100.000.000 $
      MGS4: 70.000.000$
    • Super stars
      !
    • Landing a job
    • Landing a job
      Difficult to get in with no experience
      Tests
      Plenty of folk waiting in line
    • Landing a job
      So you are a student
      So you are a developer
    • Landing a job as Junior
      So you are a student
      Get a game degree
      Better yet, get a CS degree
      Lots of material out there, (gamedev.net etc)
      Make a demo!
      Work on open source projects
      Get an internship
    • Landing a job as senior
      So you are an experienced developer
      Again, read, learn, …
      Work on open source projects etc
      Make cool, finished demos
      Know C++ like the back of your hand (tip!)
      Prepare to hand in some salary
    • Interviews
      C++ Tests
      Algorithm Tests
      Demo
      Online tests
      Interviewed by teams
      Prepare to do tough interviews at night
      Make applications
    • Game studios
    • Game studios, the good
      Great colleagues
      Like minded people
      Access to games
      Networking
      Awesome dev kits
      Publisher events
      Free food
      All things to keep the kid in you happy
    • Game studio, the bad
      Immature industry
      Companies come and go
      Job insecurity
      You’re not a game designer
      Crunch/Overtime
      Salaries & … benefits?
    • Family games
      Until industry matures, not a good option
      Great when you’re young
      Move abroad for big companies
      Getting out not easy
    • But I really wanna make games
      Stop wasting that spare time!
      There are more people like you
      Mingle, network … and go indie!
    • Indie Game Development
    • Indie game development
      Not supported by publisher
      Small teams
      Can be open source
      Big communities
    • Indie game development
      Creativity
      Good for portfolio
      Chance to do something new
      Chances to work with interesting people
      As developer, learn all aspects
      Art/Music
      Game design
    • Indie game development
      Day job, no risk
      Something with reliable hours
      Or something brain dead
      Just make sure to have plenty of spare time
    • Indie game development
      Experimental Gameplay
      IGF Awards
      PAX Indie Game Competition
      Start your own company
      Make big bucks :D
    • Indie win
      World of Goo
      Braid
      Trism
      Audiosurf
      Osmos
      Darwinia
      Everyday Shooter
      Crayon Physics
    • Indie start
      So, where to start?
      Sony PSP mini
      Nintendo WiiWare/DSiWare
      Steam
      Microsoft XNA
      Flash
      iPhone/iPad
    • Indie: Sony PSP mini
      1500$ dev kit
      C++
      - approval by Sony
      - hidden costs
      - difficult SDK
      + it’s a Sony!
    • Indie: Nintendo WiiWare/DSiWare
      2000$+ dev kit
      - Nintendo difficult to get approved
      - Hidden costs
      - Need real company to be accepted
      - Specific market
    • Indie: Steam
      Steamworks (cloud etc)
      Source-engine (mac+pc)
      - approval Steam
      - own engine, port for both platforms
      + big market
      + Mac/PC
    • Indie: Microsoft XNA
      .NET
      99$/year
      Deploy on PC
      Deploy on Xbox 360
      + sell on Xbox 360 Live Indies
      + easy to develop (tools, framework)
      + Windows Phone 7 :D
      - small market (where the hell is this store)
    • Indie: Flash
      Actionscript
      Deploy on web
      Deploy on portable devices
      + multiplatform
      + also relevant for UI game development
      - not supported by iPad/iPhone (although ..)
    • Indie: iPad/iPhone
      99$/year
      Objective-C / C++
      - need a Mac (expensive)
      - objective-c
      - devices change every year (expensive)
      - rely on Apple
      + no cost and easy to publish (30% goes to Apple)
      + free advertisement if Apple loves it
      + excellent for casual games, hopefully more
    • Indie: iPad/iPhone
      Lots of engines
      Cocos2D (free)
      Torque (700$)
      Unity 3D (300$)

      Possibility to use C++
      Easy for porting!!
      Game Center
    • Indie: Tools
      Beanstalkapp(SVN/GIT)
      Dropbox
      Visual Studio Express
      Xcode
      Etc..
    • So …
      Find the tools you love
      Make stuff you’d play
      Make stuff your friends would play
      Make a team!
      Try the wackiest things!
      Keep it simple
      Be active in communities/Twitter/etc
    • Bloodlust
    • Bloodlust: a postmortem
      Radlab Games
      Project with colleague + friends in the US
      1 developer
      2 artists
      1 musician
      2 QA
      1 Social Media
    • Bloodlust: a postmortem
      4 weekends
      From scratch to published iPhone game
    • Bloodlust: process
      3 weeks spent on getting a working game
      Iteration on gameplay during development
      Small project, so easy to iterate
      Tech is reusable
      Ideas plenty
    • Bloodlust: advertising
      Social media through Facebook/Twitter/etc
      Around 2000 sales at .99$
    • Bloodlust: what happened?
      People got new jobs
      Moved away
      Half written games on shelf
    • Bloodlust: what’s next?
      Half finished game
      A nice basic 2D engine (Windows)
      Port new engine to iPhone
      Artists/developers welcome to apply ;)
    • Continue?
      Questions? Thoughts? Ideas?
      Twitter: @svencharleer
      Website: 5dollashake.com
      (bij de weg: iChoosrzoekt developer)