In-House Creatives Survival Tips

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    In-House Creatives Survival Tips - Presentation Transcript

    1. In-House Creatives Survival Guide
    2. Your chance to @#$%!
    3. YOU
    4. If you know how.
    5. 9:30 State of Inhouse today 9:45 Improving your groups profile 10:15 Building better clients 10:45 Break 11:00 Staying Inspired 12:00 Lunch 12:45 Brainstorming 2:00 Brainstorming Exercise 3:30 Q & A
    6. In-house is hot.
    7. The Guardian In-House D&AD GLOBAL AWARDS BLACK PENCIL WINNER (only 1 of 2 awarded)
    8. The Green Apron Book Merit Brochures, Catalogs How Design Annual Starbucks Creative Group
    9. Pepsi ONE Redsign Packaging GDUSA Inhouse Design Awards Pepsi-Cola Design Group
    10. Saucony Logo Redesign Trademark and Symbols GDUSA Inhouse Design Awards Saucony Creative Services Group
    11. 2005 Global Media Kit Brochures and Collateral GDUSA Inhouse Design Awards TIME Creative Services
    12. Airtool Lines of Packaging Packaging GDUSA Inhouse Design Awards Stanley Automotive Tools
    13. Occupation Health Campaign ADWEEK Creative Coverage Group Health
    14. IMPROVING YOUR GROUP’S PROFILE
    15. How to set the tone.
    16. An identity.
    17. “It’s important for an in-house creative department to develop a mission and vision for what you want to be, and it’s not a bad idea to come up with a cool name.” -Joe Schneider, Creative Director, Disney Yellow Shoes
    18. Mission Statement.
    19. “To produce effective, strategic, high-quality, creative, branded communication materials that meet our clients’ business objectives and deadlines.” -Mission Statement, Brand Doc’s
    20. Fly on a wall.
    21. All in the presentation.
    22. “Creativity lives here.”
    23. “We’ve had some really creative cubicle designs; the kind of thing that I don’t think anyone else in the company can get away with.” -Phil Ovuka, Director, Media Creative Services, GEICO
    24. “We’ve added music to the space— everything from classical to techno. We had fluorescent lighting, and now we’ve added floorlamps.” -Justin Knecht, Senior Manager of Design Services, Binney & Smith/Crayola
    25. How to promote yourself internally.
    26. Capabilities brochure. Promotional campaign.
    27. Open house. Workshops. Display work.
    28. Film festival. Blog. Competitors work.
    29. If you have no access to the clients - ask for it. If you can’t get then teach whoever does get access how to become an ally. BUILDING BETTER CLIENTS.
    30. How to be accepted as an ally.
    31. “We’re part of the marketing division. We deal with them on a day-to-day basis. We regard them as a working partner. That’s the luxury you get with an in-house agency—we have as much say in what goes out the door.” -Joe Schneider, Creative Director, Disney Yellow Shoes
    32. Friends vs. foes. Teacher vs.creative. Humor. Humility, deference & genuine interest.
    33. “The ultimate goal is to build a more collaborative environment so the creative people and strategic people are able to support each other. You can call it utopia if you want to. Ultimately, that’s where business will find the most benefit out of having an in-house creative department.” -Tim Hale, Senior Vice President, Fossil Creative
    34. Your role. No to “No.” The results.
    35. Give ideas no one asked for. Post-job evaluation. Well-crafted brief.
    36. How to speak suit.
    37. The lingo. Be specific. Tangible vs. intangible.
    38. Objective vs subjective. Results vs the means.
    39. “We really try to teach our designers that when we’re talking to our business partners, talk dollars and cents, talk about the objectives in terms of retail… As long as we approach it with that kind of mindset, and business can see we’re approaching it with that kind of mindset, they’re much more apt to give us more leeway.” -Tim Hales, Senior Vice President, Fossil Creative
    40. How to teach suits to speak creative. Your language Gut feelings. Problem-solving urges. Resist the kitchen sink.
    41. “We have a class that we teach to the new marketing people. It’s called ‘Fueling Creative Fires’ and we talk about our thinking process and we teach them how to criticize creative. We don’t need to hear” ‘Is that the best color, the best photo, the best typeface?’ Those are things we went to school for. They have to trust our professionalism on those things…
    42. …The message that we’re giving them is: ‘Ask yourself, does it ring true? Does it speak to the consumer? Is it single- minded? Is it a jumble of too many messages?’ Those are the kinds of things we need to hear from them.” -Joe Schneider, Creative Director, Disney Yellow Shoes
    43. Living with the brand
    44. Define the brand. Develop the standards. Put the standards in writing. Be a brand expert.
    45. “I can describe Fossil’s core brand values in four or five single words. Fossil’s about vintage. Fossil’s about creative design. Fossil is for the young, lifestyle consumer. Sense of humor. Eclectic. All these things define everything we do.” -Stephen Zhang, VP/Fossil Image Director
    46. Control vs guide. Resource vs The Gestapo. Stay in touch.
    47. Making Presentations
    48. Ridiculous request. Get approved an idea you like.
    49. STAYING (OR GETTING) INSPIRED
    50. Talk to customers, staff, competition. How to keep morale up. Stimulation without caffeine. Recognize achievement. Have fun.
    51. How to keep it fresh. Talk to everyone. Shop the competition.
    52. Industry pubs and web sites.
    53. Award books - just because an piece made it in to the award books does not mean it was effective or strategic. Don’t turn the brain off when looking at them. It’s an annual not a manual.
    54. Industry marketing conferences. Industry marketing blogs. Creative industry pubs, awards books, and Web sites.
    55. Develop a well-furnished mind.
    56. “Well-furnished” mind.
    57. Dealing with budgets and schedules.
    58. How to succeed on a limited budget. Think Positive. Purchase inspiration. Question the medium. Don’t overdue it.
    59. How to justify a bigger budget. Carefully. Comparisons. The return. Elsewhere. “Bang for the buck”.
    60. Make sure everyone knows your capabilities. Ask for the assignment. When you get it, ace it. How to beat a deadline Set it yourself. Get help. Trick yourself.
    61. How to keep desirable projects in-house. Your capabilities. Ask. Ace it.
    62. “...in most cases, because we’re so close to the brand, we’re quicker to come up with solutions, because they (outside agencies) have to do all the research on the brand, learn all of the history of the brand and do the fact-finding, before they can come up with a solution that takes it to the next level.” -Tim Hale, Senior Vice President, Fossil Creative
    63. Notes Brainstorming. Larry Asher
    64. Q+A Deal with unanswered or new questions that have cropped up during the day Fill out evaluations Brainstorming Exercise
    65. Q/A
    66. Thank you.
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