Ts Community And Sl Nr
Upcoming SlideShare
Loading in...5
×
 

Ts Community And Sl Nr

on

  • 1,642 views

 

Statistics

Views

Total Views
1,642
Views on SlideShare
1,642
Embed Views
0

Actions

Likes
1
Downloads
7
Comments
0

0 Embeds 0

No embeds

Accessibility

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Ts Community And Sl Nr Ts Community And Sl Nr Presentation Transcript

  • Title Subtitle SUMMIT 2007 G L O B A L TechSoup Community & The Nonprofit Commons in Second Life
  • TechSoup.org The technology place for nonprofits TechSoup is a popular, comprehensive online content and community destination for nonprofits that provides unbiased information and technical know-how to ensure that nonprofits make the best possible use of technology.
  • TechSoup.org/community
  • The TechSoup Community Network
    • 17 Forums
    • Events Calendar
    • Member Spotlight
    • Community Blog
    • Second Life
    • Surveys
    • Soup Recipes
    • Managed by Me, Community Manager and volunteer hosts and stars
    • Profiles and Groups on Facebook (250 members in -2 wks), Meetup,Myspace, Tribe.net, Upcoming, Yelp etc.
  • Nonprofit Commons in Second Life Through the Nonprofit Commons project, TechSoup is assembling a community of nonprofits in Second Life to help lower the barriers of access to this emerging virtual world
  • Nonprofit Commons in Second Life
    • Through this community, we provide free office space to qualifying groups, hold meetings, create a cooperative supportive learning environment and foster outreach, education, fundraising, all in a virtual space.
    • Our goal is to create a learning community of practice for nonprofits to explore and learn about the virtual world, and to investigate the many ways in which nonprofits can utilize this unique environment.
  • REACH Key Performance Metrics
    • 300+ Total Members
    • Over 60 Countries represented among NPC participants
    • 1300 people attended 40 meetings in world
    • 144 unique avatars attended since Mar 2006
    • 32 NPC Tenant Organizations
    • 2208 unique visitors to the NPC Blog
    • 100 avatars in world and 70 people in the RL room at the Mixed Reality Event
    • Volunteers have donated an estimated 470 hours to this project in the last year.
  • 22% of Nonprofits in NPC are non-US
    • Organization Country
    • RoSa Library Belgium
    • Humanbe France
    • White Ribbon Campign, Yorkshire UK
    • Disability Info Resource Center Australia
    • Toronto Philharmonica Canada
    • Bridges for Others Canada
    • Sri Lanka Foundation Sri Lanka
    • Alzheimer’s Society if Ontario Canada
    • PC Donation Project Japan
  • Leadership and assistance through virtual community organizing
    • In-world Meetings
    • Wiki
    • Website/community blog
    • NPSL tag
    • Management steering committee group
    • Directory of Nonprofits in SL
    • Branding as NPO experts and advisors to all new orgs in-world
  • Community Blog: NPSL
  • Community Wiki
  • Best Practices: What we have learned
    • Holding events is a great way to bring avatars to our offices, and builds friendships and connections among our members.
    • In-world fundraising was our initial goal, but it hasn't worked out for most.
    • It’s important to maintain a presence on the mainland, for foot-traffic, versus being on our own private island
    • Freebies/branded tools are a great way to draw traffic, and can spread your message far and wide.
  • Raising public awareness of Nonprofits in Second Life through the media . . .
    • New York Times
    • Contribute Magazine – Sept/Oct Issue
    • New Scientist – September Issue
    • Launch Squad
    • KQED Radio - California Report
    • Nonprofit Times- 2 September Issues
  • . . . and at Conferences across the country
    • SuperNova, San Francisco 2007
    • Games4Change, New York 2007
    • SLCC, San Francisco 2006 & Chicago 2007
    • BlogHerSL Conference, 2007
    • Online Community UnConference, Silicon Valley 2007
    • Northern California Grantmakers Briefing, San Francisco, 2006
    • California Association of Nonprofits Conference, Upcoming Fall 2007
    • Council on Social Work Education's annual convention, Fall 2007
  • Real wealth, virtual philanthropy, and the birth of the Nonprofit Commons
    • The Commons was generously donated by Anshe Chung, the first person to become a millionaire in RL, by selling virtual goods and services. 
    • Guntram Graef, Anshe's partner, attended the SLCC last year and saw my talk on NPOs and SL.
    • Following the talk, he offered me the management and ownership of the Nonprofit Commons, provided we select the groups and keep the space active. 
    • Launched in August 2007,
    • 32 organizations currently building out their free office spaces.
    • $40,000 in-kind Donation of sim and designers
    • We have a plan to grow and expand!
  • NPC provides virtual offices to 32 organizations in a community setting
  • A Valuable tool for Nonprofits
    • It costs virtually nothing to build a location in Second Life.
    • Nonprofits can use the tool to raise funds (for example, the American Cancer Society's virtual Relay 4 Life just raised $115,000
    • Second Life offers a safe and anonymous means of self-expression.
    • Second Life provides a space for the impossible to happen (for example, Simon Stevens, Community liaison and SL group Wheelies (disability nightclub) [June issue of newsweek] a group of adults with disabilities use SL interact in an environment without the physical constraints they experience in the real world).
    • By meeting people in world you are reducing emissions and your carbon footprint
  • NPC tenants in Action: Information, Communication, and Inspiration
    • Support Groups (for ex.AA,NA,Transgender Resource ctr.)
    • Awareness-building
    • Fundraising
    • Teaching/Learning new graphics/building skills
    • Demonstrating the impossible (A human heart sim built as a proof of concept experiment by Jeremy Kemp the host of SimTeach, a comm. for educators using virtual environments )
    • Creating Community far and wide w/International orgs
  • Opportunities for Partnership
    • Increase NPC capacity
    • Build Branded Reusable Tools
    • Conduct 2 Awareness and Action Campaigns
    • Organize Events both Virtual and Mixed Reality
    • Foster a SL Developer Network for Nonprofits
    • Evaluate Impact of Virtual Community in NPC
  • Goal 1: Increase NPC Capacity
    • Develop additional sims
    • Build office space for 100-300 organizations.
    • Recruit new members
    • Already got second sim
    • Continue to refine weekly meetings and how-to workshops (as currently)
  • Goal 2: Build Repeatable tools
    • Virtual Volunteer Tour HUD and Kiosks
    • Further Develop Nonprofit Starter-Kit “Office in a Box”
    • Provide Resource Lists, How-tos, and Best practice Guides
    • Organize at least 2 Campaigns with Nonprofit Commons Participants
    • Campaigns should raise awareness of important issues
    • Campaigns should provide means for immediate action
      • Example: Virtual Gitmo,
      • Bali conference, on climate change in December, working with OneWorld.net and One Climate island
    Goal 3: Organize Action & Awareness Campaigns
    • Hold Virtual Events in-world
    • Help Nonprofits produce events
    • Hold Mixed Reality Events at RL conferences such as Netsquared or Council on Foundations
    Goal 4: Host Virtual and Mixed Reality Events
    • Spur innovation by providing honorariums to volunteer SL Developers
    • Support special scripting and SL development
    Goal 5: Foster a SL Developer Network for Nonprofits
  • Goal 6: Evaluate Impact of virtual community in NPC
    • Mine existing data such as extensive meeting transcripts, usage data, interviews.
    • Conduct discourse analysis to determine how people are communicating, what strategies work well in which situations
    • Conduct Open ended interviews
    • Conduct Random surveys
    • Sandy Anderson of ASU conduct discourse analysis to document impact of virtual community in NPC
  • Contact Susan Tenby Senior Manager -Online Community Development, TechSoup Network susan@techsoup.org (415) 633-9333 SL avatar: Glitteractica Cookie http:// www.nonprofitcommons.org http://npsl.wikispaces.com/ http://www.techsoup.org/community