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Getting Started in Second Life, NTC 08
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- Slide 1: Getting started in
Second Life
NTC 2008
New Orleans
March 20, 2008
- Slide 2: Overview
• Mission, History and Overview of the
Nonprofit Commons (and TechSoup)
• Nonprofit Commons: What we do
• What we have realized/learned
• Goals and Metrics
• Going Forward
- Slide 3: TechSoup.org-The technology
place for nonprofits
TechSoup is a popular, comprehensive online content and community
destination for nonprofits that provides unbiased information and technical
knowledge and resources to ensure that nonprofits make the best possible
use of technology.
- Slide 4: The TechSoup Community Network
• 17 Forums
• Events Calendar
• Member Spotlight
• Community Blog
• Second Life
• Surveys
• Soup Recipes
• Managed by Me, Community Manager and volunteer
hosts and stars
• Online social networks:
www.techsoup.org/community/where
- Slide 5: Nonprofit Commons in Second Life
• Our goal is to create a learning
community of practice for
nonprofits to explore and learn
about the virtual world, and to
investigate the many ways in
which nonprofits can utilize this
unique environment.
• Through this community, we
provide free office space to
qualifying groups, hold meetings,
create a cooperative supportive
learning environment and foster
outreach, education, fundraising,
all in a virtual space.
- Slide 6: Creative Potential and Implications for
Nonprofits in SL
Encourage Volunteering and
Leadership: There is a tremendous
volunteer spirit in Second Life; learn
how to tap into that.
Contests and Competitions:
Friendly competitions are often good
ways to get people involved in
creating content and working
together.
Combine Second Life with Other
Outreach Channels: Second Life
activities are good launching points
for reaching people through other
means (i.e. social networking sites,
viral videos, real world events, etc.)
- Slide 7: Potential and Implications for
Nonprofits in SL
Go Beyond the Classroom Model: An immersive,
interactive, open content environment presenting many
opportunities for moving beyond the classroom lecture model of
teaching with successful experiments involving peer-to-peer
interaction
Sandbox Learning: Team building activities by organizing
small teams of avatars to build something with minimal
guidance, Rich, long-lasting lessons for students through
activities that challenge them to create something on their own,
using the various tools available to them in Second Life
Use Avatars to Explore Identity Issues: Create
opportunities for identity play and self expression through avatar
creation and manipulation.
Generate empathy: by putting people literally in the shoes of
others and explore existing avatar choices to bring up issues of
gender and racial representation or use nonhuman avatars to
address issues of discrimination.
- Slide 8: A Valuable tool for Nonprofits
• It costs virtually nothing to build a location in Second Life.
• Nonprofits can use the tool to raise funds (for example, the American Cancer
Society's virtual Relay 4 Life just raised $115,000
• Second Life offers a safe and anonymous means of self-expression.
• Second Life provides a space for the impossible to happen
(for example, Simon Stevens, Community liaison and SL group Wheelies
(disability nightclub) [June issue of Newsweek] a group of adults with
disabilities use SL interact in an environment without the physical constraints
they experience in the real world).
• By meeting people in world you are reducing emissions and your carbon
footprint
• Second Life for many nonprofit groups has become an effective tool for
broadening their outreach to new audiences and supporters and increasing
community involvement and engagement with their work.
- Slide 9: Real wealth, virtual philanthropy, and the birth
of the Nonprofit Commons
• The Commons was generously
donated by Anshe Chung, the first
person to become a millionaire in RL,
by selling virtual goods and services.
• Guntram Graef, Anshe's partner,
attended the SLCC last year and saw
my talk on NPOs and SL.
• Following the talk, he offered me the
management and ownership of the
Nonprofit Commons, provided we
select the groups and keep the space
active.
• Launched in August 2007,
• 32 organizations currently building out
their free office spaces.
• $40,000 in-kind Donation of Sim and
designers
• We have received financial donations
from several organizations and
foundations, and a donation of a
second Sim
- Slide 10: Nonprofit Commons 2:
ALOFT, our second sim
• Eliminated our waiting list
• Expanded to nearly 70
organizations
• TakingITGlobal's donation
(Starwood Hotel prize)
• Benefited from
tremendous volunteer
spirit
• Mobilized community
through barn-raising
efforts and group-inspired
creativity
- Slide 11: Community meetings and
guest speakers
• Continued weekly
meetings have grown to
over 45 avatars a week
• Featuring guest speakers
from around the globe to
discuss issues such as:
Virtual world and disability,
human rights abuse, using
second life to combat
climate change,
conferences, etc.
- Slide 12: Mixed reality events
• Hold Virtual Events
in-world
• Help Nonprofits
produce events
• Hold Mixed Reality
Events at RL
conferences such as
Netsquared or
Council on
Foundations
- Slide 13: Entry points to community
• In-world Meetings
• Wiki
• Website/community blog
• NPSL tag
• Management steering
committee group
• Directory of Nonprofits in
SL
• Branding as NPO experts
and advisors to all new
orgs in-world
- Slide 14: Best Practices: What we have learned
• Holding events is a great way to bring
avatars to our offices, and builds alliances
amongst members.
• It’s important to maintain a presence on
the mainland, for
foot-traffic, versus being on our own private
island
• Freebies/branded tools are a great way to
draw traffic, and can spread your message
• In-world fundraising was our initial goal,
but it hasn't worked out for most.
• You can’t please everyone– the biggest
lesson!
• Belligerent Learning Curve, challenge
scares many newbies away. (need mentor)
- Slide 15: Areas of Exploration
1. Diversity
2. adaptable teaching environment
3. research
4. field training
5. awareness-building
6. community building
7. recruitment
8. distance education
9. Reducing of carbon footprint
- Slide 16: Goals and Metrics
1. Learning community of practice
2. repeatable branded free tools
3. international representation
4. Publicity
5. excerpts from white ppr
6. Support from Linden Lab
- Slide 17: Key Performance Metrics
REACH
• 400+ Total Members
• Demonstrated interest from 60 countries
• 1300 people attended 40 meetings in world
• 235 unique avatars attended since Mar 2006
• 32 NPC Tenant Organizations with 29 additional
organizations on a waiting list.
• 2208 unique visitors to the NPC Blog
• 100 avatars in world and 70 people in the RL room at the
Mixed Reality Event
• Volunteers have donated an estimated 6000 hours(5000
for meetings and 1000 for maintenance) to this project in the
last year.
- Slide 18: Going Forward
1. SLCC panel
2. Other conferences
3. SL developer network for nonprofits
4. Webinars
5. Virtual volunteer audio tour
6. Academic research on discourse analysis
7. Campaigns for actions
8. Applying for grants and awards
9. Spur innovation by providing honorariums to volunteer SL Developers
10. Support special scripting and SL development
- Slide 19: Contact
Susan Tenby
Senior Manager –
Online Community Development,
TechSoup Network
susan@techsoup.org
(415) 633-9333
SL avatar: Glitteractica Cookie
http://www.nonprofitcommons.org
http://npsl.wikispaces.com/
http://www.techsoup.org/community