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Gamification v4

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  • Gamification is using game thinking and game mechanics in non-game contexts. We’ve seen this in many places outside of education. Punch cards that reward you after you eat nine sandwiches, badges on foursquare, or the bar on linkedin that begs you to complete your profile. This is mine, only 90% there! So close. Games can engage users and motivate them, etc.
  • Photo: http://gamification.co/wp-content/uploads/2011/03/iStock_000010171194XSmall.jpgI suggest a more verbose explanation of why similar to the what for consistancy
  • If you have How set up with this type of intro screen, it would make sense to have What and why set up in the same manor to keep consistancy
  • If you have How set up with this type of intro screen, it would make sense to have What and why set up in the same manor to keep consistancy
  • Might want to avoid political figures… hehe.
  • Transcript

    • 1. Ways to Gamify Education Top Hat Monocle Webinar Series August 1, 2012Suzanne@tophatmonocle.com@tophatmonocle
    • 2. WhatWhyHow
    • 3. WhatGamification: The use of game mechanics andrewards in non-game contexts
    • 4. WhyEngagement
    • 5. Approximately 1.2 million studentsfail to graduate High Schooleach year.Only 56% of college studentscomplete a four-year degreewithin six years.
    • 6. 1960
    • 7. Today
    • 8. 80%10%
    • 9. Game players regularly exhibit persistence, risk-taking, attention to detail, and problem-solving,all behaviors that ideally would be regularlydemonstrated in school.” – The Education Arcadeat MIT
    • 10. How Four Examples1. Gamify grading2. Award students with badges3. Integrate video/computer games into curriculum4. Stir up a little competition
    • 11. 1. Gamify Grading Professor Sheldon
    • 12. 2. Award students with badges
    • 13. 3. Integrated video/computer games Mr. Pai
    • 14. 4. Stir up a little competition Celine Petsche
    • 15. Top Hat Monocle Tournaments
    • 16. Other Ideas• Implement class-wide rewards system• Gamify Homework to encourage informal learning• Create a digital, customizable classroom management system based on role playing themes
    • 17. Thoughts
    • 18. Webinar SeriesEvery 1st and 3rd Wednesday, 3pm EST August 1, 2012 “BYOD” Webinar
    • 19. Tournamenthttp://www.tophatmonocle.com/e027910