Suvi Peltomäki > @S_Peltomaki
From Solita > www.solita.com
UX Camp London ‘13
What is Glass?
@S_Peltomaki > UX Camp London ’13
http://www.google.com/glass/start/what-it-does/
A more detailed infographic:
http://www.smartinsights.com/wp-content/uploads/2013/04/how-does-google-glass-work.jpg
Glass’s implications
@S_Peltomaki > UX Camp London ’13
Positive social implications of Glass
›  Access to data privately
›  Triggers / notifications can be shown to user without...
Negative social implications of Glass
›  Distraction
›  e.g. any movement in field of vision cause distraction
›  For impo...
Socially “present”
At Society Level
›  Huge advances in different fields possible
›  E.g. military, health care, navigation, exploring
›  Dig...
Where can Glass be used?
›  Health care
›  Dental pics
›  X-ray pics
›  Police, security
›  Facial recognition
›  Memory a...
Glass and UX Design
@S_Peltomaki > UX Camp London ’13
Designing apps for Glass
›  Not all apps should be ported to Glass
›  E.g. would you rather browse the web using Glass or ...
Multidevice interaction
›  Paired Glass + mobile phone + watch + ?
›  Consider when to have a standalone Glass app and whe...
Competing products
@S_Peltomaki > UX Camp London ’13
Summary
›  Google Glass is hot new technology and research facilities around
the globe are investing to find new applicati...
Google Glass in Vogue, September, 2013
Haute couture?
THANKS.
Suvi Peltomäki | suvi.peltomaki@solita.fi
@S_Peltomaki
Google Glass - Intro and Design implications
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Google Glass - Intro and Design implications

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This is my slideset from UX Camp London '13 where I hosted a session on Google Glass. It included an introduction to Google Glass, a walkthrough of what I believe the design implications will be and what kind of applications in the industry will benefit from Google Glass type technology.

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Google Glass - Intro and Design implications

  1. 1. Suvi Peltomäki > @S_Peltomaki From Solita > www.solita.com UX Camp London ‘13
  2. 2. What is Glass? @S_Peltomaki > UX Camp London ’13
  3. 3. http://www.google.com/glass/start/what-it-does/
  4. 4. A more detailed infographic: http://www.smartinsights.com/wp-content/uploads/2013/04/how-does-google-glass-work.jpg
  5. 5. Glass’s implications @S_Peltomaki > UX Camp London ’13
  6. 6. Positive social implications of Glass ›  Access to data privately ›  Triggers / notifications can be shown to user without others noticing ›  Recording hands-free ›  Ad-hoc video recording and streaming from new camera perspectives, “you see exactly what I see” ›  Exploring new places enriched ›  Navigation made easy ›  Enriching physical world data ›  Pervasive Gaming ++ ›  Augmented reality brings new possibilities for playing @S_Peltomaki > UX Camp London ’13
  7. 7. Negative social implications of Glass ›  Distraction ›  e.g. any movement in field of vision cause distraction ›  For important notifications to be noticeable and other notifications to not distract, delicate design will be needed ›  Privacy ›  E.g. video recording in public places ›  Facial recognition ›  “Glassholes” ›  Hacking Glass gives access to all that the person sees and hears ›  Absentness ›  Using Glass in social situations requiring attention is impolite @S_Peltomaki > UX Camp London ’13
  8. 8. Socially “present”
  9. 9. At Society Level ›  Huge advances in different fields possible ›  E.g. military, health care, navigation, exploring ›  Digitalization of manual tasks ›  Maybe even replacing professionals? ›  E.g. dental assistant replaced by a software that adds notes via dentist’s talk to the dental map during a check-up routine and shows the dental map in Glass. ›  Policies ›  Glasses will be banned from many places at least in the beginning @S_Peltomaki > UX Camp London ’13
  10. 10. Where can Glass be used? ›  Health care ›  Dental pics ›  X-ray pics ›  Police, security ›  Facial recognition ›  Memory aid ›  Recording and streaming ›  Benchmarking ›  Scanning products for price comparison online or for more info ›  Advertising ›  Pay-per-glance advertising ›  Google holds a patent for this ›  Military ›  Endless possibilities ›  Navigation ›  Google Now ›  Travel guides ›  Etc @S_Peltomaki > UX Camp London ’13
  11. 11. Glass and UX Design @S_Peltomaki > UX Camp London ’13
  12. 12. Designing apps for Glass ›  Not all apps should be ported to Glass ›  E.g. would you rather browse the web using Glass or with a mobile phone / tablet? ›  Think of the context of use and whether they benefit from hands- free interaction ›  E.g. When cooking, hands-free access to a recipe is a great improvement ›  Complex and vast amount of data not easy to browse with Glass ›  E.g. Even Google search prefers to answer a search query with a preformatted single page presentation (e.g. current weather infograph) rather than in normal search result lists. ›  In-app navigation should be ridiculously easy ›  Tapping / clicking is not easy using a touch area on the side of the glass ›  Voice-controlled navigation is even harder @S_Peltomaki > UX Camp London ’13
  13. 13. Multidevice interaction ›  Paired Glass + mobile phone + watch + ? ›  Consider when to have a standalone Glass app and when that app should communicate with other devices ›  Research into the possible role of different devices ›  Most probably launching apps, writing, interaction heavy tasks are done with other devices ›  Viewing and recording done via Glass? ›  What else? ›  When interaction can be augmented to utilize even muscle moments of the arm (find reference), controlling Glass UI becomes easier too ›  Glass is just one device, one source of data, in the wearable technology scheme ›  Intelligent clothes ›  Smart watches ›  Smart glasses ›  Etc @S_Peltomaki > UX Camp London ’13
  14. 14. Competing products @S_Peltomaki > UX Camp London ’13
  15. 15. Summary ›  Google Glass is hot new technology and research facilities around the globe are investing to find new applications for the technology ›  Glass might not yet be “mainstream” but it is already used by specialists in different fields ›  e.g. in hospitals to aid doctors during surgery ›  Should it become mainstream, more considerations in design are needed. ›  Glass is just the beginning of a revolution in wearable computing ›  We will see many competing products ›  Interaction with Glass is not very smooth ›  But image it paired with your watch, smartphone or other devices with better interaction possibilities @S_Peltomaki > UX Camp London ’13
  16. 16. Google Glass in Vogue, September, 2013 Haute couture?
  17. 17. THANKS. Suvi Peltomäki | suvi.peltomaki@solita.fi @S_Peltomaki

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