Mobile Market Research Trends and SurveySwipe Demonstration January 30, 2012
 
Romi Mahajan, CMO, Metavana Andrew Jeavons, President, Survey Analytics John Nelson, VP, SurveySwipe
<ul><li>WW Director of Sales and Strategy for the Digital Marketing & Search team at Microsoft Corporation.   </li></ul><u...
<ul><li>Gamification </li></ul><ul><li>Panel Communities </li></ul><ul><li>Passive Data Collection </li></ul><ul><li>HTML5...
Gamification
Panel Communities
<ul><li>  </li></ul>Passive Data Collection
 
Mobile Ethnography
HyperLocal ©  Surveys
Please Scan before the presentation
Demonstration
Upcoming SlideShare
Loading in...5
×

Mobile trendsfinal(2)

484

Published on

Published in: Business, Technology
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
484
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
2
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide
  • (Betty Adamou) Gamification in research means we have to utilise more than just badges and points. We must utilise creativity, think about the way we use language and ask survey questions and start giving respondents feedback. Gamification can allow us to mix qual and quant questions in a more interactive and engaging format which will force us to ask survey questions in a more natural, competitive-inducing way.
  • Time to start measuring what matter!
  • Transcript of "Mobile trendsfinal(2)"

    1. 1. Mobile Market Research Trends and SurveySwipe Demonstration January 30, 2012
    2. 3. Romi Mahajan, CMO, Metavana Andrew Jeavons, President, Survey Analytics John Nelson, VP, SurveySwipe
    3. 4. <ul><li>WW Director of Sales and Strategy for the Digital Marketing & Search team at Microsoft Corporation.   </li></ul><ul><li>founder- President of KKM Group, an Advisory company focused solely on Strategy and Marketing in the Technology, Media, Agency, and Luxury Goods sectors. </li></ul><ul><li>Chief Marketing Officer of Ascentium Corporation, a leading digital agency with 96M in Sales in 2008. </li></ul>Romi Mahajan, CMO of Metavana
    4. 5. <ul><li>Gamification </li></ul><ul><li>Panel Communities </li></ul><ul><li>Passive Data Collection </li></ul><ul><li>HTML5 </li></ul><ul><li>Mobile Ethnography </li></ul><ul><li>HyperLocal © Surveys </li></ul>Mobile Research Trends
    5. 6. Gamification
    6. 7. Panel Communities
    7. 8. <ul><li>  </li></ul>Passive Data Collection
    8. 10. Mobile Ethnography
    9. 11. HyperLocal © Surveys
    10. 12. Please Scan before the presentation
    11. 13. Demonstration
    1. Gostou de algum slide específico?

      Recortar slides é uma maneira fácil de colecionar informações para acessar mais tarde.

    ×