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Pricing Strategies for iOS       Applications                  By: Shailendra Sinhasane                        Twitter: @s...
Why Monetize?•   Generate money•   How?     –   Compulsion Loops, there are ways to draw user back         into the app   ...
Some numbers ~•   40-45% of all iOS revenues are from in-app purchases•   Only 10% from advertising•   Near about 50% of t...
Download estimates     Estimated download volume needed for Top 100 ranking:         App Store Position        Est. # Down...
Models1. In-app purchases2. Subscription3. Ads4. Location-based offerings5. Social media sharing and   aggregation
To do1. Try various in-app models to find the combination that maximize      your revenues•    Games: Subscription based c...
In-App single purchasePros:•       This is probably the easiest path to implementation and        launch and its straightf...
Subscription - IPros:•       Revenue is sustainable•       Renew just as other web based subscriptions•       Easy extenda...
Subscription - IIApples subscription policy for publishers:•    Apple still gets a 30% cut of any subscription a reader si...
AdvertisingApple: iAd platform – Adv as an appThird party : adMob, Medialets etcPros: Easier to command advertising premiu...
Location Based OfferingsPros: Awesome mobile offerings into a high-fidelity advertising      environmentCons:•    Complexi...
Social, Sharing & AggregationPros:•       Cost-effective•       Viral marketing•       Better user engagementCons: Getting...
Other payment integrations•   Paypal API integrations•   Carrier billing option – Very easy for users to pay•   Virtual cr...
other mobile platforms1 MoVend payment platform•     Easy integration – Supports Android, BlackBerry, Windows      Phone7•...
Thank You!Connect:Email: shail@mobisoftinfotech.comTwitter: @mobisoftinfoBlog: mobisoftinfotech.com/blog
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Pricing strategies for iOS applications

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Transcript of "Pricing strategies for iOS applications"

  1. 1. Pricing Strategies for iOS Applications By: Shailendra Sinhasane Twitter: @sunshail Mobisoft Infotech LLC
  2. 2. Why Monetize?• Generate money• How? – Compulsion Loops, there are ways to draw user back into the app – Engagement, does it have engagement elements that could be monetized, i.e. virtual currency? – Value, is it worth your users’ time?
  3. 3. Some numbers ~• 40-45% of all iOS revenues are from in-app purchases• Only 10% from advertising• Near about 50% of the games downloaded from the app store were free with in-app purchase integrated• In-app purchases will grow exponentially in coming years
  4. 4. Download estimates Estimated download volume needed for Top 100 ranking: App Store Position Est. # Downloads NeededTop 10 ~50k-150kTop 25 ~30k-50kTop 25-50 ~17k-30kTop 50-100 ~10k-17kSub 100 Free 100s-depending on category popularity -Source: AdMob, Inc.
  5. 5. Models1. In-app purchases2. Subscription3. Ads4. Location-based offerings5. Social media sharing and aggregation
  6. 6. To do1. Try various in-app models to find the combination that maximize your revenues• Games: Subscription based casual gaming package + premium payment for sending best scores• E-books for kids: read once for free. Pay to read again• Security: free trial (30 days) . Paid license for 1 year period• Video: pay per gallery2. Freemium strategy• Strongest marketing play• Risk reduction• Developers should be focused on finding consumers who are willing to pay, not trying to completely satisfy free-rider consumers
  7. 7. In-App single purchasePros:• This is probably the easiest path to implementation and launch and its straightforward and proven• Virtual goods/currency through In-AppCons:• No ongoing revenue stream• No access to user data - makes selling advertising difficult. One potential workaround is to build in-app surveys, which pushes data back.
  8. 8. Subscription - IPros:• Revenue is sustainable• Renew just as other web based subscriptions• Easy extendable as an add-onCons:• Requires user management solution• Requires users to leave the app and visit the publishers website to subscribe• Conversion rate lower than in-app purchases• Success :lifetime value of a subscriber > revenue lost from lower conversion
  9. 9. Subscription - IIApples subscription policy for publishers:• Apple still gets a 30% cut of any subscription a reader signs up for inside the App Store.• Publishers can now offer an app subscription for a different price than what they might sell their app for in the App Store.• Publishers cant link to an external-to-Apple location that sells a subscription within the app.
  10. 10. AdvertisingApple: iAd platform – Adv as an appThird party : adMob, Medialets etcPros: Easier to command advertising premiums and less pressure to live up to metricsCons:• Mobile budgets just arent well-defined• Apple changes strategic decision with third party ad integration
  11. 11. Location Based OfferingsPros: Awesome mobile offerings into a high-fidelity advertising environmentCons:• Complexity in integrating these systems• Requires the device be connected to the internet
  12. 12. Social, Sharing & AggregationPros:• Cost-effective• Viral marketing• Better user engagementCons: Getting advertiser support on a product as nebulous as this is challenging
  13. 13. Other payment integrations• Paypal API integrations• Carrier billing option – Very easy for users to pay• Virtual credits• Google Checkout
  14. 14. other mobile platforms1 MoVend payment platform• Easy integration – Supports Android, BlackBerry, Windows Phone7• Sales Track• Better user engagement2 Bango• Supports all mobileplatforms includingiOS• Operator billing
  15. 15. Thank You!Connect:Email: shail@mobisoftinfotech.comTwitter: @mobisoftinfoBlog: mobisoftinfotech.com/blog
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