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Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
Light and sound design - basic
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Light and sound design - basic

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Transcript

  • 1. Lights and Sound
  • 2. Lights 4 Major Functions 1. See actors 2. Focus audience attention 3. Create a mood 4. Establish interior/exterior light sources
  • 3. See actors • Spot – Direct lighting on an actor that does not move • Follow spot – Moveable light that follows an actor around the stage • Wash – General lighting that covers an area with more than one actor
  • 4. QuickTime™ and a decompressor are needed to see this picture.
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  • 6. QuickTime™ and a decompressor are needed to see this picture.
  • 7. Focus audience attention • Spot light – Darkness everywhere except spot • Dimmer in certain areas of the stage to pull focus to more lit areas
  • 8. QuickTime™ and a decompressor are needed to see this picture.
  • 9. QuickTime™ and a decompressor are needed to see this picture.
  • 10. QuickTime™ and a decompressor are needed to see this picture.
  • 11. Create a Mood • Bright vs. Dark • Color symbolism • Happiness • Eeriness • Etc.
  • 12. QuickTime™ and a decompressor are needed to see this picture.
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  • 15. QuickTime™ and a decompressor are needed to see this picture.
  • 16. QuickTime™ and a decompressor are needed to see this picture.
  • 17. Interior/Exterior Light Source • Sunlight into a room – Windows – doors • Time of day – Interior or exterior • Lamp • Overhead light
  • 18. QuickTime™ and a decompressor are needed to see this picture.
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  • 21. QuickTime™ and a decompressor are needed to see this picture.
  • 22. QuickTime™ and a decompressor are needed to see this picture.
  • 23. QuickTime™ and a decompressor are needed to see this picture.
  • 24. Process 1. Read the script and take notes – Light sources – Affects • Strobe • Police cars • Etc. – Time of day – Time of year • Winter darker than summer
  • 25. Process 2. Speak to the director and take notes • Color symbolism • Mood in scenes • Areas of the stage • Locations of set pieces
  • 26. Areas of the stage • Our stage areas
  • 27. Equipment • Lamp -- actual bulb in the light • Fixture -- houses the lamp • Gel -- inserts in front of the light to change the color or filter the light • Gobo -- gel that projects a certain image • Board -- controls the lights from the booth
  • 28. QuickTime™ and a decompressor are needed to see this picture.
  • 29. QuickTime™ and a decompressor are needed to see this picture.
  • 30. QuickTime™ and a decompressor are needed to see this picture.
  • 31. QuickTime™ and a decompressor are needed to see this picture.
  • 32. QuickTime™ and a decompressor are needed to see this picture.
  • 33. QuickTime™ and a decompressor are needed to see this picture.
  • 34. Process 3. Light Plot map of lights available in a venue
  • 35. Simple Light Plot QuickTime™ and a decompressor are needed to see this picture.
  • 36. State of the Art Venue QuickTime™ and a decompressor are needed to see this picture.
  • 37. Process 4. Cue Sheet (also called prompt sheet) -- chart out every moment that lights change Cue = The moment in the script when the lights change. Top = beginning Up = on Down = off Fade in = slowly come on Fade out = slowly turn off
  • 38. Example of cue sheet # Pg. # cue Description of change 1 1 Top of show House lights down; lights up SR 2 1 “get thee to a nunnery” Fade out SR; DC Spot 3 2 Transition to scene 2 (Ophelia screams) Work lights up; full stage wash top of scene 2
  • 39. Sound Design
  • 40. Major Functions • Establish Mood • Provide realistic sound • Situate the audience in the world of the play
  • 41. Establish Mood • Mostly through music – Pre-show • Audience will know the vibe of the show before it starts – Transitions • No dead space • Move feelings from one emotion to the next – During scenes and at certain moments • Heightens tension • Builds romance – Helps the audience understand how they should be feeling
  • 42. Ben Lovett http://www.echomountain .net/news/black-rock-movie-out-in-theaters-scored-by-ben-lovett-h
  • 43. Provide Realistic Sounds Doorbell Door knocking Phone ringing Dog barking Toilet flushing
  • 44. Videos • Foley Artist = Create sound for movie. Not usually used in theatre but provides a good example of sound creating realism. http://www.youtube.com/watch? v=UNvKhe2npMM&noredirect=1
  • 45. Situate the audience in the world of the play • Time Period – Especially with music – Telephone sounds (old school vs. cell) • Time of Day – Crickets chirping – Birds singing/rooster crowing • Location – City sounds – Country sounds – School – Office – hospital
  • 46. Wall-E http://www.youtube.com/watch? v=TSf8Er2gV_Q
  • 47. Process 1. Read the script and take notes – Time period – Time of day – Locations – Realistic sounds
  • 48. Process 2. Talk to the director and take notes • Mood • Transitions • Music • Pre-show
  • 49. Process 3. Cue Sheet - Similar to lighting cue sheet
  • 50. Cue # Page # Cue in script Description of change 1 1 Top of show Fade out pre- show; fade in Mozart track 1 2 1 “get thee to a nunnery” OS - sound of glass breaking Affects Track 1 3 2 (Ophelia crosses to C) Door knocking - Affects track 2
  • 51. How to acquire sound • CD’s – Music – Sound affects • Internet – Youtube – Pay sites
  • 52. Activity • Create a WWW for a lighting term or a sound term (spot, follow spot, wash, gel, gobo, cue, fade, foley artist) • Create either a sound or a light cue sheet for the provided scene – Cue sheet must have at least four cues. – Be creative; make choices.

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