Oh, and there are intentionally educational games too
Note: If you can’t apply basic geometry and physics Mario will never save the princess
Some Important Statistics for Your Library Director or Board
Eighty-five percent of all games sold in 2007 were rated "E" for Everyone, "T" for Teen, or "E10+" for Everyone 10+. For more information on game ratings, please see . www.esrb.org .
The average game player is 35 years old and has been playing games for 13 years.
In 2008, 26 percent of Americans over the age of 50 played video games, an increase from nine percent in 1999
40% of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (33 percent) than boys age 17 or younger (18 percent).
Create game policies commensurate to existing film policies
If children can’t borrow rated R films they can’t borrow (M) Mature games
Fines and late fees should be well stated
Equipment check outs and peripherals should reflect other equipment check out policies
Create procedures (and signage) to support your policies
Evaluate and change regularly
If your board supports your film policies they can understand and support game too.
Can I Help Your Library Game? I’m a librarian on a mission to see Arizona Libraries embracing gaming. If you share my enthusiasm or just have questions contact me: Sue White, MLIS University Librarian University of Advancing Technology [email_address] [email_address] < Facebook me! my presentations http://www.slideshare.net/suewhiteg
ALA Support 1. Teen Tech Week will be celebrated March 8-14 in 2009 with the theme Press Play @ your library. Resources and details are available at www.ala.org/teentechweek 3. YALSA has a Gaming Interest Group that members are welcome to opt-in to. Information is here: http://www.ala.org/ala/mgrps/divs/yalsa/aboutyalsab/discussion.cfm 4. Get Connected: Tech Programs for Teens was published in 2007 and features many ideas for connecting teens and gaming at libraries. http://www.neal-schuman.com/bdetail.php?isbn=1555706134 5. YALSA's Gaming Interest Group has compiled a list of recommended games for libraries as well as other gaming resources: http://wikis.ala.org/yalsa/index.php/Gaming_Lists_%26_Activities 8. YA-YAAC is a listserv open to anyone interested in participating. It has over 1,000 subscribers who discuss library programming ideas for teens, including gaming. People can subscribe or learn more here: www.ala.org/ala/yalsa/electronicresourcesb/electronicresources.cfm