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    social virtual worlds social virtual worlds Presentation Transcript

    • 3D SOCIAL VIRTUAL WORLDS
    • 3D SOCIAL VIRTUAL WORLDS SUDHEER BY
    • CONTENTS
      • HISTORY AND EVOLUTION
      • SVW
      • MAPPING BETWEEN REAL WORLD & SVW
      • HOW IS IT DEVELOPING?
      • GROWTH OF SECOND LIFE PEOPLE
      • WHERE IT IS USING?
            • IN BUSSINESS AREA
            • SOCIAL AND POLITICAL AREAS
            • COMMUNICATION AND COLLABORATIVE WORK AREA
            • EDUCATIONAL AND LEARNING AREA
            • TECHNOLOGICAL AREAS
            • ETHICAL AND LEAGAL AREAS
      • CONCLUSION
      • MORE EXAMPLES OF VIRTUAL WORLDS
      • REFERENCES
    • HISTORY AND EVOLUTION
      • In 1977 text based multi –user domains (MUDs) are developed then MUD object oriented(MOOs)are developped.
      • In 1992 Neal Stephenson proposed the concept of ‘metaverse’ in his novel
      • Metaverse: A metaverse is 3d virtual reality based space in which people interacted and communicated with each other through their avatars
      • 1997 Virtual worlds are evolved into 3d systems such as MMORPGs in which people are represented through their avatars.
      • After then svws are evolved.
      • In 2002 secondlife & there.com are launched
    • SVW:
      • Beyond the entertainment and game play,virtual worlds are evoluting towars stephwnson’s concept of metaverse in which social&economic interactions are the main drivers.
      • In an svw people can communicate,collaborate,buy and sell not only virtual but also real products through their customized avatars&virtual spaces
      • The developers recently added voice communication capabilities for learning &training app.
      • Currently one of the best example of svw is second life(www.secondlife.com)
    • The home page of secondlife is
    • MAPPING B/W REALWORLD AND SVW
      • We can create exstensions to google earth or similar maps to mirror the real world in svw.
      • We can model a warehouse in a hospital operating room to test whether the new technologies like Radio frequency identification(RFID)would add value.
      • This operation would lead us to try before you buy deployment
    • GROWTH OF SVW PEOPLE
      • Increasingly ,residents spend more than millions of dollars everyday
      • The second life population is
      • This world might be virtual but the money is real
      >9 million 2 million 2009 2 million 65000acres 2006 65000acres 64000acres 2003 To From Year
    • HOW IS IT DEVELOPPING?
      • Behind this avatar lies a real ‘outworld’company located in china
      • They are employing dozens of artists&engineers
      • The content was designed and managed by software specialists
      • They introduced a powerful easy-to-use interface for communication
      • Users can convert real money into virtual currency indented by an exchange market managed by developer’s online platform
    • WHERE IT IS USING?
      • BUSSINESS AREAS
      • SOCIAL AND POLITICAL AREAS
      • COMMUNICATION AND COLLABORATIVE WORK AREAS
      • EDUCATIONAL&LEARNING
      • TECHNOLOGICAL AREAS
      • ETHICAL AND LEGAL AREAS
    • BUSSINESS
      • Svws growth is attracting established companies interested in advertisements ,promotion & communication
      • IBM for instance has aquired more than 20secondlife islands
      • According to IBM’s CEO his company will invest US$10 million to develop the 3d internet
      • Car companies (toyota ,locoste), Reebok company use svws to express &expand their images & products .They give 3d models of their products to second life residents
      • An svw lead toward a whole new paradigm:v-market
    •  
    • SOCIAL&POLITICAL
      • Several communities are created in –world such as cultuaral or interest groups
      • For example american cancer society is joined in svw and conducting fund-raising
      • The government of the maldives&sweden have recently opened official office of ambassadors in second life
    • COMMUNICATION & COLLABORATIVEWORK
      • The users have the opportunity to share their knowledge&experiences
      • For example secondlife contains numerous tutorials about how to model 3D artifacts such as houses& buildings
      • Many companies such as CISCO&IBM encourage collaboration by gathering their employees,partners and customers in their second life islands
    • Example of collaborative work
    • EDUCATIONAL&LEARNING
      • The growing no of universities & academic institutions are immersing themselves in svws
      • For example,harvard law school now has a virtual extension in secondlife
      • New way of interacting &communicating is within the 3D spaces,in which components of a realworld classroom are realistically simulated&integrated
    •  
    • TECHNOLOGICAL AREAS
      • Free open source markets are multiplying
      • For example library in second life,metaverse open source project& croquent are working to wxtend and integrating yhe future metaverse by developing free servers tools&applications
    • ETHICAL&LEGAL AREAS
      • Secondlife lets real laws reach into virtual worlds
      • Recently a texas court convicted a programmer for conducting proffessional activities virtually without a legal license
    • MORE EXAMPLES OF SVWS
      • SOCIAL VIRTUAL WORLDS LIST
      • Active Worlds
      • http://www.activeworlds.com
      • Coke Studios
      • http://www.cokemusic.com
      • Habbo Hotel
      • http://www.habbohotel.com
      • Moove
      • http://www.moove.com/
      • The Palace
      • http://www.thepalace.com/ Second Life
      • http://www.secondlife.com
      • The Sims Online
      • http://www.thesimsonline.com
      • There
      • http://www.there.com
      • VZones
      • http://www.vzones.com/
      • Worlds.com
      • http://www.worlds.com
    • CONCLUSION
      • 80% of active internet users will have a ‘secondlife’in the virtualworld by the end of 2011
      • Similar to how the interner expanded,we can expect svws to grow further a huge network
      • We believe that svws are beginning to shape the knowledge-based and globalized societies and economies of tomorrow
    • REFERENCES
      • IEEE:INTERNET COMPUTING
      • J.Horning,”risks of virtual professionalism”,comm.ACM,vol.50,no.4,p.104
    • THANK YOU
    • ANY QUESTIONS?????