Stuart Dredge - iPhone Casual Games: Lessons for Success

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3 comments

Comments 1 - 3 of 3 previous next Post a comment

  • + gunderia gunderia 1 month ago
    Stu is very talented and informed. Great slides.
  • + emmab1977 emmab1977 1 month ago
    Great Overview - really useful intro
  • + luigifumero luigifumero 1 month ago
    Very nice!
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Notes on slide 1

“ The platforms from Apple are expected to be responsible for the bulk of market growth over the next few years” - DFC

“ The platforms from Apple are expected to be responsible for the bulk of market growth over the next few years” - DFC

“ The platforms from Apple are expected to be responsible for the bulk of market growth over the next few years” - DFC

“ The platforms from Apple are expected to be responsible for the bulk of market growth over the next few years” - DFC

“ The platforms from Apple are expected to be responsible for the bulk of market growth over the next few years” - DFC

“ The platforms from Apple are expected to be responsible for the bulk of market growth over the next few years” - DFC

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Stuart Dredge - iPhone Casual Games: Lessons for Success - Presentation Transcript

  1.  
  2. Casual Games on the iPhone Lessons for Success Stuart Dredge
  3. Who Am I?
    • UK journalist covering mobile, games and digital entertainment
    • Mobile Entertainment / Music Ally
    • Pocket Gamer / Recombu / What Mobile
    • iPhone Games Bulletin
  4. What am I talking about?
    • iPhone market stats
    • Success stories
    • Trends worth knowing about
  5. IPHONE MARKET STATS
  6. Topline Stats
    • 50 million devices
      • 30m iPhones
      • 20m iPod touches
    • Officially 85,000 apps available
      • Unofficial stats suggest 100,000+
    • More than 2 billion app downloads (Sep 28)
  7. Big Analyst Numbers
    • iPhone games worth $2.8bn by 2014 – 24% of portable games market - DFC
    • 344m iPhone app downloads in 2009 – 70% of global market growing to 3.74bn by 2014 (20%) – Ovum
    • 50 million iPhone sales in 2011 (Bernstein)
  8. User behaviour (1)
    • Average iPhone user has spent $80 on 65 applications
    • 65% of those were free, and avg price paid for premium apps was $1.56 (sums?)
    • 1,200 users surveyed bought 15,000 unique apps
    • Source: AppsFire (Sep 09)
  9. User behaviour (2) Source: Flurry (Sep 09)
  10. User behaviour (3)
    • iPhone users download approximately 10 new apps every month
    • But iPod touch users download 18...
    • Users who pay spend $9 a month on five paid downloads
    • 90% browse and search for apps on their device (so 10MB file limit is important)
    • Source: AdMob (Aug 09)
  11. iPhone OS takeup
    • In Sep 09, 23% of users on 3.1 software
    • 51% using 3.0
    • 26% on 2.x or below
    • BUT: 91% of iPhone users on 3.0 or above, while only 35% of iPod touch users
    • Source: AdMob (Sep 09)
  12. Source: Mobclix (Oct 09)
  13. Paid v Top Grossing
    • PAID TOP GROSSING
    • Fling (59p) Champ Man 2010 (£2.99) 3
    • Stick-Fu (59p) Rock Band (£5.99) 16
    • Champ Man 2010 (£2.99) Fling (59p) 1
    • Doodle Jump (59p) Scrabble (£2.99) 10
    • Tap Tap Revenge 3 (59p) Sonic The Hedgehog (£3.49) 12
    • QuizQuizQuiz (59p) Shrek Kart (£2.99) 11
    • Bejeweled 2 (£1.79) Bejweled 2 (£1.79) 7
    • Family Guy: Uncensored (£1.79) Real Racing (£3.99)
    • Moto X Mayhem (59p) FIFA 10 (£5.99)
    • Scrabble (£2.99) The Sims 3 (£3.99)
    • Shrek Kart (£2.99) Family Guy: Uncensored 8
    • Sonic The Hedgehog (£3.49) Stick-Fu (59p) 2
    • Backbreaker Football (59p) Earthworm Jim (£2.99) 20
    • Crash Bandicoot N Kart (£1.79) Tetris (£2.99) 14
    • Solitaire (59p) Monopoly Here & Now (£2.99)
    • Rock Band (£5.99) Crash Bandicoot N Kart (£1.79)
    • Flight Control (59p) QuizQuizQuiz (59p) 6
    • Parking Mania (59p) NFS Undercover (£2.99)
    • Max Injury (59p) Worms (£2.99)
    • Earthworm Jim (£2.99) Real Football 2010 (£2.99)
  14. SUCCESS STORIES
  15. iShoot
    • One-man developer – Ethan Nicholas
    • Huge spike in sales from releasing a free Lite version
    • Danger: everyone’s doing it, and the model may soon be outdated
  16. Sally’s Spa
    • Initially popular through v.low price of $0.99 / £0.59
    • Second spike when Megan Fox endorsed it on live TV
  17. Peggle
    • Super popular casual game building on reputation from other platforms
    • Pioneered the act of ‘doing a Peggle’ to rise up App Store chart
    • However, gameplay sustained it, not price cuts
  18. Pocket God
    • Cutesy God game with characters you care about (at $0.99 price)
    • Episodic content helped boost its popularity through word-of-mouth
    • Now in-app payments providing 27% of sales revenues
  19. Flight Control
    • Runaway success with 1.5m downloads and legions of clones
    • Low price plus regular updates with new levels and features
    • Also shows benefit of online and community features
  20. Doodle Jump
    • Hand-drawn graphical style complete with graph-paper look
    • Regular updates and connected features, plus social bragging
    • Easter Eggs with Pocket God and The Creeps
  21. Canabalt
    • One-finger game – brutally simple yet compellingly addictive
    • Simple tweet-your-score feature helping to spread it virally
    • Beautiful graphics and atmospheric sound – no skimping on this side
  22. QuizQuizQuiz
    • Does what it says on the tin: ruthlessly addictive trivia game
    • Localised content + Facebook + Twitter + location-based leaderboards
    • No brand in sight
  23. Stick-Fu
    • Kung-fu stickman fighting
    • Shows that online Flash games can become big iPhone hits
    • Online leaderboards...
  24. Backbreaker Football
    • Console graphics meets casual gameplay (at a 59p price)
    • Makes use of existing middleware – NaturalMotion Morpheme
    • Facebook integration
  25. 3D Rollercoaster Rush
    • Casual mobile game rejuvenated for iPhone with simple controls
    • Themed versions – Jurassic and Haunted
    • Followed up with Bundle Pack with all three for £4.99
  26. HomeRun Battle 3D
    • One-tap baseball game – they pitch, you swing
    • Online and local rankings, backed by finely-weighted scoring system
    • Earn balls to get new items – or pay to get others
  27. Enviro-Bear 2010 “ Who is driving that car? Oh my God, a Bear is Driving! How can that Be?!”
  28. IPHONE GAMING TRENDS
  29. The little details...
    • Icons
    • Screenshots
    • Description text
    • Sneaky SEO tricks
  30. Getting in with Apple
    • Apple’s featured apps are entirely editorially driven – can’t buy them
    • BUT you can study them to see what kinds of games and features are in favour
    • Also, casual games get lots of slots
  31. Importance of social media
    • Marketing iPhone games is a world away from trad mobile games marketing
    • YouTube, Twitter, Facebook, Blogs
    • Also: the return of the exclusive, and courting the press
  32. Social games so-so
    • Millions of Facebook players hasn’t yet equalled millions of iPhone gamers
    • Lack of viral discovery mechanisms is one cause
    • BUT move to freemium may help virtual item-based business models
  33. Recommendation networks
    • AdMob / OpenFeint / SGN
    • New ways to promote your game to a community of iPhone gamers
    • Discovery works outside App Store, but drives direct sales
  34. Move to freemium model
    • Apple now allows free apps to use in-app payments for content / items
    • More games shifting to free initial download then pay to unlock full game
    • Familiar model for casual games industry – RealArcade etc
  35. ‘ iPhone Moms’
    • Greystripe claims they make up 29.5% of all iPhone owners
    • 59% let kids use their device, and 41% download apps specifically for them
    • Pass-on offers potential for kids’ games – but plenty of competition already
  36. March of the clones
    • Flight Control imitators, retro remakes and console copies
    • Refining a formula has proved popular – don’t forget description keywords
    • Publishers kicking back – StoneLoops! Of Jurassica vs Luxor
  37. Piracy
    • Fishlabs: 95% piracy on first day
    • Ngmoco: 50-90% piracy in first week
    • Smells Like Donkey: 80% piracy in first week
    • The Little Tank That Could: 45 sales, 1,000 people posting high scores
  38. Social location networking game... things
    • Foursquare – check in to your local haunts for points, win achievement badges, compete with friends
    • Flook – upload e-postcards of interesting places and get scored
    • Social apps taking on game-like features – opportunity?
  39. There are other App Stores...
    • Lots of developers have fled Java to iPhone – and now unwilling to look beyond
    • BUT what about Android Market, BlackBerry App World, Ovi Store, Windows Marketplace, Vodafone 360...
    • Rival store owners keen for content – and there’s less competition
  40. Cheers!
    • www.mobile-ent.biz
    • www.iphonegamesbulletin.com
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