Loading...
Flash Player 9 (or above) is needed to view slideshows. We have detected that you do not have it on your computer.To install it, go here
 
Post to Twitter Post to Twitter
Myspace Hi5 Friendster Xanga LiveJournal Facebook Blogger Tagged Typepad Freewebs BlackPlanet gigya icons
« Prev Comments 1 - 2 of 2 Next »
Add a comment If you have a SlideShare account, login to comment; otherwise comment as a guest.
    SlideShare is now available on LinkedIn. Add it to your LinkedIn profile.

    Can You See the Real Virtual Me

    From storygeek, 3 years ago Add as contact

    An Exploration of Digital and Analog Identities in Second Life

    6960 views | 2 comments | 25 favorites | 1 downloads | 4 embeds (Stats)

    Categories

    Technology

    Groups/Events

    Embed in your blog options close
    Embed (wordpress.com) Exclude related slideshows Embed in your blog

    More Info

    This slideshow is Public
    Total Views: 6960 on Slideshare: 6942 from embeds: 18
    Flagged as inappropriate Flag as inappropriate

    Flag as inappropriate

    Select your reason for flagging this slideshow as inappropriate.

    If needed, use the feedback form to let us know more details.

    Slideshow Transcript

    1. Slide 1: Can You See the Real Virtual Me An Exploration of Digital and Analog Identities in Second Life
    2. Slide 2: “ Virtual worlds construct places and involve multiple people, it is perhaps not surprising to customs and cultures emerge that are ” built around cultural places. – Snowdon, Churchil and Munro in Collaborative Virtual Environments
    3. Slide 3: “ Virtual communities are social aggregations that emerge from the net when enough people carry on those public discussions long enough, with sufficient human feeling, to form webs of personal relationships ” in cyberspace. –Howard Rheingold
    4. Slide 4: “ As much as the synthetic space had come to feel real, the Earth now appears somewhat unreal. I’m arguing both are real that , but that their cultural differences are so great as to ” culture shock. impose a truly mind-altering – E. Castranova
    5. Slide 5: Why?
    6. Slide 6: User created Digital = culture Deserve our attention Why? Economy Increasing cultural involvement We are media Culture redefined
    7. Slide 7: What is Second Life?
    8. Slide 8: What isMulti Second Life? User Virtual Environment
    9. Slide 9: Not a Game No missions No goal No defined path
    10. Slide 10: “ while tick-tocking for her prims to rez on her avi, i worried if she was a greifer, grid hopper, or just wanted all sim my L$. then the ” crashed and i went back to rl.
    11. Slide 11: BSU Involvement in SL CMD English 104
    12. Slide 12: Not Alone
    13. Slide 13: Identity Analog Identity Digital Identity
    14. Slide 14: Avatar Name (Visual (Taxonomy narrative) narrative) Identity in SL Actions and Location speech (Geographical (Textual narrative) narrative)
    15. Slide 15: The Story Center Hund reds o f visi tors Exhib its Museu m/ Galler y
    16. Slide 16: Identity Types Identity Slippage Identity Stability Identify Shift
    17. Slide 17: Psycho-social Role reversal moratorium Slight change from analog identity When who you (digital) are and who you (analog) are don’t match. Identity Slippage
    18. Slide 18: explore new Second Life allows anyone to places and experiences environment” Many different situations in a safe
    19. Slide 19: I am who I Replication am, digital of analog or analog identity Always mediated Always mediated Never complete Identity Stability
    20. Slide 20: perfect. “I could be me.” I want to be
    21. Slide 23: Identity Shift Total change of Identity Identity conflict Hidden identities Identify Shift
    22. Slide 25: Please come and visit Let me show you around