Greg Trefry's Presentation at StoryCode March 2012 Forum

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Greg Trefry's presentation from the StoryCode March 2012 Forum. A deep dive into game theory, mechanics, and design.

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Greg Trefry's Presentation at StoryCode March 2012 Forum

  1. 1. Consulting
  2. 2. Development
  3. 3. “Voluntary effort to overcome unnecessary obstacles.” Bernard Suits
  4. 4. The role of the game designer.
  5. 5. Transform the moment of play
  6. 6. into a game.
  7. 7. Core idea
  8. 8. Clear goals
  9. 9. Write the rules
  10. 10. Build
  11. 11. Playtest
  12. 12. Iterate
  13. 13. Designing for Location
  14. 14. Why the real-world rocks
  15. 15. Why the real-world sucks
  16. 16. The Wii Tennis of Location-based games
  17. 17. The fantasy
  18. 18. The reality
  19. 19. 87 million
  20. 20. The fantasy
  21. 21. The reality
  22. 22. 750 million
  23. 23. The fantasy
  24. 24. The reality
  25. 25. The reality
  26. 26. The reality Albert-László Barabási
  27. 27. Sell to the fantasy
  28. 28. But design to the behavior
  29. 29. Designing for Aesthetics
  30. 30. Mechanics
  31. 31. Dynamics
  32. 32. Aesthetics From Gary Hershorn/Reuters
  33. 33. gtrefry@giganticmechanic.com

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