We believe that the human condition is
increasingly challenged by poor experiences.
IxDA intends to improve the human cond...
PEOPLE LOVE LISTS
(AND SKETCHNOTES)
1. We learn most from other fields
Ingredients match when they have important flavor components in common
Foodpairing
Cartoons (Scott McCloud)
Improv
Body language (yoga)
2. UX talent drought
Education summit debrief
Practice like a baseball player
“Each one, teach one”
Kim Goodwin IxD9 conference
3. products v solution
deintellectualization of UX
enterprise v. consumer design
4. motion is part of the experience
Image is the vocabulary, sequence of images is the grammar
12 Rules of Animation (Disney)
https://vimeo.com/49092833

Motion is crucial especially with
interfaces, motion graphics i...
5. lots of bad design advice
Trust your gut

Use agile

Be disruptive

•
•
•

•
•

•
•
•

Train your gut
Lead with design
Validate with data

•

Lead w...
Good Judgment comes from
experience, and experience comes
from bad judgment.
-- Rita Mae Brown
-- Mark Twain
-- Will Roger...
6. how to collaborate
Clarity & Definition

Account/Resp

Aware/Respect

•
•

•
•

•
•

Comm Plan
Define roles

Rationale
Comm Progress

Set Exp...
7. team pairs for design
Han Solo/Chewbacca
Art/Copy
IxD/CS?

So you might be more gen if
you’d rather be in the
moment, making the design

So you ...
8. curated experiences are hot
services are aware of what people
• do
• want
• need
• who they are with
• which time
• which conditions what restrictions...
9. its ok to f*ck up
Failure is the heart of creativity
Acceptable when called
- play
- experimentation
- fun
When it fuels us
When we don’t fe...
10. people love lists
Top 10 takeaways from IxD14
1.
2.
3.
4.
5.

we learn from outside our field
education
product vs. solution
motion is a key...
6.
7.
8.
9.
10.

how to solve team dysfunctions
team pairs for design
curated experiences are hot
it’s ok to f*ck up
peopl...
interaction design

AWARDS
CATEGORIES

Connecting
Disrupting
Empowering
Engaging
Expressing
Optimizing
starting to resemble advertising awards?
http://awards.ixda.org/entries/
IXD14 - Recap for IxDA Chicago Redux
IXD14 - Recap for IxDA Chicago Redux
IXD14 - Recap for IxDA Chicago Redux
IXD14 - Recap for IxDA Chicago Redux
IXD14 - Recap for IxDA Chicago Redux
IXD14 - Recap for IxDA Chicago Redux
IXD14 - Recap for IxDA Chicago Redux
IXD14 - Recap for IxDA Chicago Redux
IXD14 - Recap for IxDA Chicago Redux
IXD14 - Recap for IxDA Chicago Redux
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IXD14 - Recap for IxDA Chicago Redux

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Recap of the IXD14 Conference in Amsterdam Feb 2014, as presented at the Chicago IxDA Chapter Redux

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IXD14 - Recap for IxDA Chicago Redux

  1. 1. We believe that the human condition is increasingly challenged by poor experiences. IxDA intends to improve the human condition by advancing the discipline of Interaction Design. To do this, we foster a community of people that choose to come together to support this intention. theme LANGUAGE OF INTERACTION
  2. 2. PEOPLE LOVE LISTS (AND SKETCHNOTES)
  3. 3. 1. We learn most from other fields
  4. 4. Ingredients match when they have important flavor components in common
  5. 5. Foodpairing Cartoons (Scott McCloud) Improv Body language (yoga)
  6. 6. 2. UX talent drought
  7. 7. Education summit debrief Practice like a baseball player “Each one, teach one” Kim Goodwin IxD9 conference
  8. 8. 3. products v solution
  9. 9. deintellectualization of UX enterprise v. consumer design
  10. 10. 4. motion is part of the experience
  11. 11. Image is the vocabulary, sequence of images is the grammar
  12. 12. 12 Rules of Animation (Disney) https://vimeo.com/49092833 Motion is crucial especially with interfaces, motion graphics in interfaces, note new Windows UI
  13. 13. 5. lots of bad design advice
  14. 14. Trust your gut Use agile Be disruptive • • • • • • • • Train your gut Lead with design Validate with data • Lead with culture Enable with process Prove with Product Communicate Recruit Hustle
  15. 15. Good Judgment comes from experience, and experience comes from bad judgment. -- Rita Mae Brown -- Mark Twain -- Will Rogers -- someone else?
  16. 16. 6. how to collaborate
  17. 17. Clarity & Definition Account/Resp Aware/Respect • • • • • • Comm Plan Define roles Rationale Comm Progress Set Expect Reflect
  18. 18. 7. team pairs for design
  19. 19. Han Solo/Chewbacca Art/Copy IxD/CS? So you might be more gen if you’d rather be in the moment, making the design So you might be more synth if you’d rather hang back, thinking about the end result
  20. 20. 8. curated experiences are hot
  21. 21. services are aware of what people • do • want • need • who they are with • which time • which conditions what restrictions they have to deal with ….
  22. 22. 9. its ok to f*ck up
  23. 23. Failure is the heart of creativity Acceptable when called - play - experimentation - fun When it fuels us When we don’t fear it When it leads us to do something unnatural When we learn from it
  24. 24. 10. people love lists
  25. 25. Top 10 takeaways from IxD14 1. 2. 3. 4. 5. we learn from outside our field education product vs. solution motion is a key element in designing there is bad design advice
  26. 26. 6. 7. 8. 9. 10. how to solve team dysfunctions team pairs for design curated experiences are hot it’s ok to f*ck up people love lists (mental model?)
  27. 27. interaction design AWARDS
  28. 28. CATEGORIES Connecting Disrupting Empowering Engaging Expressing Optimizing
  29. 29. starting to resemble advertising awards? http://awards.ixda.org/entries/
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