The Musical Network  2.0 & 3.0 Stijn Bannier IBBT-SMIT, VUB COST 298 – The User and the Future of Information and Communic...
Research questions and methodology <ul><li>The musical network 2.0 & 3.0 </li></ul><ul><li>Which changes were brought to t...
Presentation overview <ul><li>The Musical Network </li></ul><ul><li>Web 2.0 & 3.0 </li></ul><ul><li>The Musical Network 2....
The Musical Network Andrew Leyshon, “Time – space (and digital) compression: software formats, musical networks, and the r...
Web 2.0 & 3.0 <ul><li>Web 2.0 </li></ul><ul><li>Web sites and services based on participation, collaboration and sharing b...
The Musical Network 2.0 <ul><li>Creativity: New media and technologies facilitate amateurs/consumers to produce (professio...
The Musical Network 2.0 <ul><li>The prosumer (or produser) influences the networks of creativity, reproduction, distributi...
The Musical Network 2.0 <ul><li>Creativity: New media and technologies facilitate amateurs/consumers to produce (professio...
The Musical Network 2.0 <ul><li>The prosumer (or produser) influences the networks of creativity, reproduction, distributi...
The Musical Network 2.0 <ul><li>Creativity: New media and technologies facilitate amateurs/consumers to produce (professio...
The Musical Network 3.0 <ul><li>Creativity: Hybrid services for online collaboration, jamming or interaction with fans </l...
The Musical Network 2.0 <ul><li>The prosumer (or produser) influences the networks of creativity, reproduction, distributi...
The Musical Network 2.0 <ul><li>The prosumer (or produser) influences the networks of creativity, reproduction, distributi...
The Musical Network 3.0 <ul><li>Creativity: Hybrid services for online collaboration, jamming or interaction with fans </l...
The Musical Network 2.0 <ul><li>The prosumer (or produser) influences the networks of creativity, reproduction, distributi...
The Musical Network 3.0 <ul><li>Creativity: Hybrid services for online collaboration, jamming or interaction with fans </l...
Challenges for the future <ul><li>To what extent is it a matter of ‘user’ generated content in the case of Web 3.0? </li><...
Q & A Thanks! s [email_address]
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The Musical Network 2.0 & 3.0

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Research paper presented at COST298 Conference, 13th of May 2009, Copenhagen

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The Musical Network 2.0 & 3.0

  1. 1. The Musical Network 2.0 & 3.0 Stijn Bannier IBBT-SMIT, VUB COST 298 – The User and the Future of Information and Communication Technology 13-15 May 2009, Copenhagen.
  2. 2. Research questions and methodology <ul><li>The musical network 2.0 & 3.0 </li></ul><ul><li>Which changes were brought to the musical network by Web 2.0? </li></ul><ul><li>Which changes can we expect from Web 3.0? </li></ul><ul><li>Which role has the user of the Internet and the consumer of music in these changes? </li></ul><ul><li>Theoretical reflection and literature review (ANT) </li></ul>
  3. 3. Presentation overview <ul><li>The Musical Network </li></ul><ul><li>Web 2.0 & 3.0 </li></ul><ul><li>The Musical Network 2.0 </li></ul><ul><li>The Musical Network 3.0 </li></ul><ul><li>Challenges for the future </li></ul>
  4. 4. The Musical Network Andrew Leyshon, “Time – space (and digital) compression: software formats, musical networks, and the reorganisation of the music industry” in Environment and Planning A , (33) 2001, 61.
  5. 5. Web 2.0 & 3.0 <ul><li>Web 2.0 </li></ul><ul><li>Web sites and services based on participation, collaboration and sharing between users </li></ul><ul><li>Users are able to create, consume and remix data from multiple sources </li></ul><ul><li>Web 3.0 </li></ul><ul><li>A hybrid, semantic and intelligent web made possible by the convergence of several new technologies </li></ul><ul><li>These technologies create personalised data and make content more usable and accessible for users </li></ul>
  6. 6. The Musical Network 2.0 <ul><li>Creativity: New media and technologies facilitate amateurs/consumers to produce (professional) content > produser or prosumer (pro-am) </li></ul>
  7. 7. The Musical Network 2.0 <ul><li>The prosumer (or produser) influences the networks of creativity, reproduction, distribution and consumption. </li></ul>
  8. 8. The Musical Network 2.0 <ul><li>Creativity: New media and technologies facilitate amateurs/consumers to produce (professional) content > produser or prosumer (pro-am) </li></ul><ul><li>Reproduction: MP3 > social tagging and cluster analysis </li></ul>
  9. 9. The Musical Network 2.0 <ul><li>The prosumer (or produser) influences the networks of creativity, reproduction, distribution and consumption. </li></ul>
  10. 10. The Musical Network 2.0 <ul><li>Creativity: New media and technologies facilitate amateurs/consumers to produce (professional) content > produser or prosumer (pro-am) </li></ul><ul><li>Reproduction: MP3 > social tagging and cluster analysis </li></ul><ul><li>Distribution: Social networks, P2P-networks, online 2.0 media (e-zines, blogs) </li></ul><ul><li>Consumption: The prosumer (or produser) influences the networks of creativity, reproduction, distribution and consumption > abundance of content? </li></ul>
  11. 11. The Musical Network 3.0 <ul><li>Creativity: Hybrid services for online collaboration, jamming or interaction with fans </li></ul>
  12. 12. The Musical Network 2.0 <ul><li>The prosumer (or produser) influences the networks of creativity, reproduction, distribution and consumption. </li></ul>
  13. 13. The Musical Network 2.0 <ul><li>The prosumer (or produser) influences the networks of creativity, reproduction, distribution and consumption. </li></ul>
  14. 14. The Musical Network 3.0 <ul><li>Creativity: Hybrid services for online collaboration, jamming or interaction with fans </li></ul><ul><li>Reproduction: Machine generated metadata </li></ul>
  15. 15. The Musical Network 2.0 <ul><li>The prosumer (or produser) influences the networks of creativity, reproduction, distribution and consumption. </li></ul>
  16. 16. The Musical Network 3.0 <ul><li>Creativity: Hybrid services for online collaboration, jamming or interaction with fans </li></ul><ul><li>Reproduction: Machine generated metadata </li></ul><ul><li>Distribution: Hybrid ‘internet-of-things’ > integration of physical products and online services </li></ul><ul><li>Consumption: The user has the advantage of personalised recommendations based on 2.0 data and 3.0 services and metadata </li></ul>
  17. 17. Challenges for the future <ul><li>To what extent is it a matter of ‘user’ generated content in the case of Web 3.0? </li></ul><ul><li>Will user or machine generated services manage the abundance of content? </li></ul><ul><li>How will the music industry (finally) react to the Web 2.0 and 3.0 developments? </li></ul><ul><li>To what extent will other creative industries (books, art, movies) interpretate the music industry’s (lack of) agency? </li></ul>
  18. 18. Q & A Thanks! s [email_address]
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