ICT-enabled learning in a participatory culture

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ICT-enabled learning in a participatory culture - Presentation Transcript

  1. Presented at SAFIPA Annual Conference, 8 June 2009 Pretoria, South Africa ICT-enabled learning in a participatory culture
      • Steve Vosloo
      • Fellow, 21 st century learning
    • my point:
    • access to ICT
    • access to information
    • my point:
    • access to ICT
    • access to information
    • access to participation
  2.  
  3.  
      • Web 2.0 is the network as platform,
      • spanning all connected devices ...
      • an “architecture of participation ”
      • (O'Reilly, 2005 )
    • Participatory culture:
    • creating and sharing one's creation
    • low barriers to artistic expression
    • blogs, podcasts, games, videos, fan fiction
      • (Jenkins et al., 2006 )
  4. are we a participatory culture?
  5. but it's different ...
    • it's mobile
  6.  
  7.  
    • contributions (not only creations)
  8.  
  9.  
    • connectedness: small and lo-tech
  10.  
    • conversation: light and lo-tech
  11.  
  12. dr.math: What grade are you in? what are you covering in math? Spark plug: 7 dr.math: grade 7? Spark plug: yes dr.math: are u doing "pre algebra" stuff like What is the value of X if x + 3 = 10? Spark plug: yes dr.math: ok, so what is the value of x if x + 3 = 10? Spark plug: 7 dr.math: ok. how about (15 x 2 ) + x = 35 Spark plug: 5 dr.math: (I am going to use * for multiply so not to confuse it with x, ok?) Spark plug: ok dr.math: (2 * x) + 8 = 18 Spark plug: 5 dr.math: very good. can you explain to me how you figured that out? Spark plug: 18 - 8 is 10 so 2* what is 10 and the answer is 5 dr.math: Excellent.
    • Age of the Prosumer:
    • “ Teens and Young Adults consider themselves more than just consumers and they want their chance to produce content and involve themselves in the brand more than ever before.”
    • ( Generation Next , 2009)
    • problem:
    • school ≠ “life”
    • “ There is now an extraordinary contrast between the high levels of activity that characterise children's consumer cultures and the passivity that increasingly suffuses their schooling.”
    • (Buckingham, 2003 )
  13. Classroom vs the world
    • Formal & structured
    • Top-down
    • Passive
    • Disengaged
    • Un-networked & disconnected
    • CAMI & Powerpoint
    • MCQs & simple creations
    • 30 mins/week
    • Informal & fluid
    • Bottom-up
    • Active
    • Engaged
    • Networked & plugged-in
    • MXit/Facebook, games, web
    • Communication, play & exploration
    • Up to 2 hours/day
  14.  
    • so:
    • need to reduce the disconnect between school and life
    • need to tap into the participatory culture in South Africa
    • need to enable ICT-based participatory learning
    • takes homework and turns it into user-generated content
    • enables peer-to-peer learning across time and space (Jenkins et al., 2006)
    • widens communication – no longer writing just for the teacher
    • enables wider collaboration – group work no longer just within classroom
    • enables local and global problem solving
    • blurs the lines between formal and informal learning
    • requires critical reading
    • changes the role of the teacher ... and of the learner
    • Participation is about:
    • creation
    • communication
    • collaboration
    • problem solving
    • critical reading
    • ... all OBE aligned!
    • warning: ICT-based participatory learning
    • doesn't make good educators
    • doesn't make good learners
    • challenges:
    • distraction
    • too much “screen time”
    • inappropriate content
    • privacy/safety/ cyberbullying
    • costs
    • effects of TXTSPK on spelling/formal writing
  15.  
    • Jonathan Donner '09
    • “ There's no better place in the world to understand the future of mobile internet than SA”
    • “ Self-expression and entertainment are huge drivers to getting people to use mobiles, not just utility”
    • “ Consider a fluid ICT repertoire (avoid dichotomies of use)”
    • so:
    • ICT for education must include the full gamut of ICT and media
    • exploit ICT and media affordances to support teaching and learning, while limiting the distraction and risk factors
    • enable participatory learning
  16. Thank you
    • email: [email_address]
    • web: www.vosloo.net
    • twitter: www.twitter.com/stevevosloo
    • blog: innovatingeducation.wordpress.com
    • slides: www.slideshare.net/stevevosloo
    • mlearning: www.mlearningafrica.net
    • questions:
    • what does participation look like for you, in education?
    • what does this mean for the systems we develop?

+ Steve VoslooSteve Vosloo, 5 months ago

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