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ICT-enabled learning in a participatory culture

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Presented at the SAFIPA Annual Conference (www.safipa.com), 8 June 2009, Pretoria, South Africa

Presented at the SAFIPA Annual Conference (www.safipa.com), 8 June 2009, Pretoria, South Africa

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    • 1. Presented at SAFIPA Annual Conference, 8 June 2009 Pretoria, South Africa ICT-enabled learning in a participatory culture
        • Steve Vosloo
        • Fellow, 21 st century learning
    • 2.
      • my point:
      • access to ICT
      • access to information
    • 3.
      • my point:
      • access to ICT
      • access to information
      • access to participation
    • 4.  
    • 5.  
    • 6.
        • Web 2.0 is the network as platform,
        • spanning all connected devices ...
        • an “architecture of participation ”
        • (O'Reilly, 2005 )
    • 7.
      • Participatory culture:
      • creating and sharing one's creation
      • low barriers to artistic expression
      • blogs, podcasts, games, videos, fan fiction
        • (Jenkins et al., 2006 )
    • 8. are we a participatory culture?
    • 9. but it's different ...
    • 10.
      • it's mobile
    • 11.  
    • 12.  
    • 13.
      • contributions (not only creations)
    • 14.  
    • 15.  
    • 16.
      • connectedness: small and lo-tech
    • 17.  
    • 18.
      • conversation: light and lo-tech
    • 19.  
    • 20. dr.math: What grade are you in? what are you covering in math? Spark plug: 7 dr.math: grade 7? Spark plug: yes dr.math: are u doing "pre algebra" stuff like What is the value of X if x + 3 = 10? Spark plug: yes dr.math: ok, so what is the value of x if x + 3 = 10? Spark plug: 7 dr.math: ok. how about (15 x 2 ) + x = 35 Spark plug: 5 dr.math: (I am going to use * for multiply so not to confuse it with x, ok?) Spark plug: ok dr.math: (2 * x) + 8 = 18 Spark plug: 5 dr.math: very good. can you explain to me how you figured that out? Spark plug: 18 - 8 is 10 so 2* what is 10 and the answer is 5 dr.math: Excellent.
    • 21.
      • Age of the Prosumer:
      • “ Teens and Young Adults consider themselves more than just consumers and they want their chance to produce content and involve themselves in the brand more than ever before.”
      • ( Generation Next , 2009)
    • 22.
      • problem:
      • school ≠ “life”
    • 23.
      • “ There is now an extraordinary contrast between the high levels of activity that characterise children's consumer cultures and the passivity that increasingly suffuses their schooling.”
      • (Buckingham, 2003 )
    • 24. Classroom vs the world
      • Formal & structured
      • Top-down
      • Passive
      • Disengaged
      • Un-networked & disconnected
      • CAMI & Powerpoint
      • MCQs & simple creations
      • 30 mins/week
      • Informal & fluid
      • Bottom-up
      • Active
      • Engaged
      • Networked & plugged-in
      • MXit/Facebook, games, web
      • Communication, play & exploration
      • Up to 2 hours/day
    • 25.  
    • 26.
      • so:
      • need to reduce the disconnect between school and life
      • need to tap into the participatory culture in South Africa
      • need to enable ICT-based participatory learning
    • 27.
      • takes homework and turns it into user-generated content
    • 28.
      • enables peer-to-peer learning across time and space (Jenkins et al., 2006)
    • 29.
      • widens communication – no longer writing just for the teacher
    • 30.
      • enables wider collaboration – group work no longer just within classroom
    • 31.
      • enables local and global problem solving
    • 32.
      • blurs the lines between formal and informal learning
    • 33.
      • requires critical reading
    • 34.
      • changes the role of the teacher ... and of the learner
    • 35.
      • Participation is about:
      • creation
      • communication
      • collaboration
      • problem solving
      • critical reading
      • ... all OBE aligned!
    • 36.
      • warning: ICT-based participatory learning
      • doesn't make good educators
      • doesn't make good learners
    • 37.
      • challenges:
      • distraction
      • too much “screen time”
      • inappropriate content
      • privacy/safety/ cyberbullying
      • costs
      • effects of TXTSPK on spelling/formal writing
    • 38.  
    • 39.
      • Jonathan Donner '09
      • “ There's no better place in the world to understand the future of mobile internet than SA”
      • “ Self-expression and entertainment are huge drivers to getting people to use mobiles, not just utility”
      • “ Consider a fluid ICT repertoire (avoid dichotomies of use)”
    • 40.
      • so:
      • ICT for education must include the full gamut of ICT and media
      • exploit ICT and media affordances to support teaching and learning, while limiting the distraction and risk factors
      • enable participatory learning
    • 41. Thank you
      • email: [email_address]
      • web: www.vosloo.net
      • twitter: www.twitter.com/stevevosloo
      • blog: innovatingeducation.wordpress.com
      • slides: www.slideshare.net/stevevosloo
      • mlearning: www.mlearningafrica.net
    • 42.
      • questions:
      • what does participation look like for you, in education?
      • what does this mean for the systems we develop?

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