Rapid Elearning - The Real Story

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    Rapid Elearning - The Real Story - Presentation Transcript

    1. Rapid E-Learning The Real Story Steve Rayson
    2. Rise of Rapid E-learning
      • Accounts for over 50% of the e-learning market
      • Its growth is far outpacing all other categories of e-learning
    3. Client Needs in the Real World
      • Faster deployment of tactical training
      • Engaging content
      • Cost effective
      • Efficient use of subject matter expert time
      • Effective delivery first time
    4. Traditional E-learning
        • Too slow - Too expensive – Document heavy
    5. Rapid e-learning: debunking some myths
      • Rapid e-learning means no design
      • Rapid e-learning just means ‘get an authoring tool’
      • Rapid e-learning just looks like powerpoint
      • Reality: Design is key, it’s more important in rapid
      • Reality: Rapid e-learning means a new look at the whole process
      • Reality: It is not about winning awards it is about getting the job done. But what does it look like?
    6. Example Content
    7. Rapid is about Fresh Thinking
      • Great new tools leveraging the latest technology
      • New production processes and rapid prototyping
      • Best practice learning design sequences & interactions
      • Small multi-skilled development teams
      • Value for money
    8. Rapid Difference 1 - Great Authoring Tools
    9. Traditional e-Learning Development Needs Analysis Design & Tech Specs Interface Design Scripts Build
    10. The ‘Rolf Harris’ School of Deliverables … have you guessed what it is yet? Project initiation document Design document Creative treatment Storyboard Script
    11. What is the Problem with this Approach?
      • “ Specification documents and storyboards are ineffective ways of creating, communicating and evaluating design alternatives.”
      • “ Poor designs get pushed through the process and are not recognised until too late”
      • “ The need to redesign as better ideas are discovered is considered a fault (and one the client should pay for), rather than part of the process.”
      Michael Allen, Creating Successful E-learning
    12. Rapid Difference 2 - Rapid Prototypes
      • Are fun!
      • Shorten the process
      • Help people talk more constructively
      • Double checks assumptions
      • Leads to more creative designs
      • Everyone has a view on a prototype
      • Can test with learners
    13. Rapid Difference 3 - Best Practice Patterns & Sequences
      • Patterns
        • Reusable best practice interactions
        • Timeline, clickable tabs, branching scenarios, MCQ, process steps
      • Patterns can help ensure best practice learning interactions are developed at speed
      • Best practice design sequences
        • Present, exemplify, practice, next steps
    14. Rapid Difference 4 Small, Multi-Skilled Teams
    15. Traditional Teams
      • Old factory approach
        • Consultant
        • Designer
        • Writer(s)
        • Developer(s)
        • Graphic artist
        • Tester
        • Project manager
        • Project assistant
      • Larger teams mean:
        • More complex communication
        • Less commitment
        • More places to hide
        • More cost
    16. Small Multi-Skilled Teams
      • Multi-skilled core team
        • Learning designer/writer
        • Graphic designer/builder
      • Review by separate tester
      • Small teams
        • Higher commitment
        • Greater flexibility
        • More ownership
    17. Rapid Difference 5 Value for Money
    18. Traditional - What Do You Pay For? 100% Total 15% Testing & Quality Assurance 15% Graphics 20% Project management 20% Programming & development 20% Scripting 10% Design Role
    19. You should pay for 100% Total 10% Testing & Quality Assurance 20% Graphics 10% Project management 5% Programming & development 30% Scripting 25% Design Role
    20. Key Messages
      • Doing it yourself?
        • Use rapid tools
        • Use rapid prototyping
        • Use best practice patterns and sequences
        • Small multi-skilled teams
        • Lead with learning design
    21. Key Messages
      • Buying e-learning?
        • Don’t pay for supplier to write you lots of documents
        • Don’t pay for excess project mgt & development
        • Don’t sign off a design doc without a prototype
        • Don’t accept supplier change control sign offs
    22. People Will Love You
      • Lower costs of production
      • Reduced development time
      • Increase speed of response to emerging needs
      • Easier maintenance and updates
      • Great content
      • Say ‘yes’ more often
    23.  
    24. Free Rapid E-Learning Seminars 13 th Feb London 21 st Feb Sheffield www.kineo.com 01273 728900 [email_address] @

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