Rapid Elearning - The Real Story

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Overview of rapid elearning developments. Presentation to the Learning Technologies conference January 2008.

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  • Rapid Elearning - The Real Story

    1. 1. Rapid E-Learning The Real Story Steve Rayson
    2. 2. Rise of Rapid E-learning <ul><li>Accounts for over 50% of the e-learning market </li></ul><ul><li>Its growth is far outpacing all other categories of e-learning </li></ul>
    3. 3. Client Needs in the Real World <ul><li>Faster deployment of tactical training </li></ul><ul><li>Engaging content </li></ul><ul><li>Cost effective </li></ul><ul><li>Efficient use of subject matter expert time </li></ul><ul><li>Effective delivery first time </li></ul>
    4. 4. Traditional E-learning <ul><ul><li>Too slow - Too expensive – Document heavy </li></ul></ul>
    5. 5. Rapid e-learning: debunking some myths <ul><li>Rapid e-learning means no design </li></ul><ul><li>Rapid e-learning just means ‘get an authoring tool’ </li></ul><ul><li>Rapid e-learning just looks like powerpoint </li></ul><ul><li>Reality: Design is key, it’s more important in rapid </li></ul><ul><li>Reality: Rapid e-learning means a new look at the whole process </li></ul><ul><li>Reality: It is not about winning awards it is about getting the job done. But what does it look like? </li></ul>
    6. 6. Example Content
    7. 7. Rapid is about Fresh Thinking <ul><li>Great new tools leveraging the latest technology </li></ul><ul><li>New production processes and rapid prototyping </li></ul><ul><li>Best practice learning design sequences & interactions </li></ul><ul><li>Small multi-skilled development teams </li></ul><ul><li>Value for money </li></ul>
    8. 8. Rapid Difference 1 - Great Authoring Tools
    9. 9. Traditional e-Learning Development Needs Analysis Design & Tech Specs Interface Design Scripts Build
    10. 10. The ‘Rolf Harris’ School of Deliverables … have you guessed what it is yet? Project initiation document Design document Creative treatment Storyboard Script
    11. 11. What is the Problem with this Approach? <ul><li>“ Specification documents and storyboards are ineffective ways of creating, communicating and evaluating design alternatives.” </li></ul><ul><li>“ Poor designs get pushed through the process and are not recognised until too late” </li></ul><ul><li>“ The need to redesign as better ideas are discovered is considered a fault (and one the client should pay for), rather than part of the process.” </li></ul>Michael Allen, Creating Successful E-learning
    12. 12. Rapid Difference 2 - Rapid Prototypes <ul><li>Are fun! </li></ul><ul><li>Shorten the process </li></ul><ul><li>Help people talk more constructively </li></ul><ul><li>Double checks assumptions </li></ul><ul><li>Leads to more creative designs </li></ul><ul><li>Everyone has a view on a prototype </li></ul><ul><li>Can test with learners </li></ul>
    13. 13. Rapid Difference 3 - Best Practice Patterns & Sequences <ul><li>Patterns </li></ul><ul><ul><li>Reusable best practice interactions </li></ul></ul><ul><ul><li>Timeline, clickable tabs, branching scenarios, MCQ, process steps </li></ul></ul><ul><li>Patterns can help ensure best practice learning interactions are developed at speed </li></ul><ul><li>Best practice design sequences </li></ul><ul><ul><li>Present, exemplify, practice, next steps </li></ul></ul>
    14. 14. Rapid Difference 4 Small, Multi-Skilled Teams
    15. 15. Traditional Teams <ul><li>Old factory approach </li></ul><ul><ul><li>Consultant </li></ul></ul><ul><ul><li>Designer </li></ul></ul><ul><ul><li>Writer(s) </li></ul></ul><ul><ul><li>Developer(s) </li></ul></ul><ul><ul><li>Graphic artist </li></ul></ul><ul><ul><li>Tester </li></ul></ul><ul><ul><li>Project manager </li></ul></ul><ul><ul><li>Project assistant </li></ul></ul><ul><li>Larger teams mean: </li></ul><ul><ul><li>More complex communication </li></ul></ul><ul><ul><li>Less commitment </li></ul></ul><ul><ul><li>More places to hide </li></ul></ul><ul><ul><li>More cost </li></ul></ul>
    16. 16. Small Multi-Skilled Teams <ul><li>Multi-skilled core team </li></ul><ul><ul><li>Learning designer/writer </li></ul></ul><ul><ul><li>Graphic designer/builder </li></ul></ul><ul><li>Review by separate tester </li></ul><ul><li>Small teams </li></ul><ul><ul><li>Higher commitment </li></ul></ul><ul><ul><li>Greater flexibility </li></ul></ul><ul><ul><li>More ownership </li></ul></ul>
    17. 17. Rapid Difference 5 Value for Money
    18. 18. Traditional - What Do You Pay For? 100% Total 15% Testing & Quality Assurance 15% Graphics 20% Project management 20% Programming & development 20% Scripting 10% Design Role
    19. 19. You should pay for 100% Total 10% Testing & Quality Assurance 20% Graphics 10% Project management 5% Programming & development 30% Scripting 25% Design Role
    20. 20. Key Messages <ul><li>Doing it yourself? </li></ul><ul><ul><li>Use rapid tools </li></ul></ul><ul><ul><li>Use rapid prototyping </li></ul></ul><ul><ul><li>Use best practice patterns and sequences </li></ul></ul><ul><ul><li>Small multi-skilled teams </li></ul></ul><ul><ul><li>Lead with learning design </li></ul></ul>
    21. 21. Key Messages <ul><li>Buying e-learning? </li></ul><ul><ul><li>Don’t pay for supplier to write you lots of documents </li></ul></ul><ul><ul><li>Don’t pay for excess project mgt & development </li></ul></ul><ul><ul><li>Don’t sign off a design doc without a prototype </li></ul></ul><ul><ul><li>Don’t accept supplier change control sign offs </li></ul></ul>
    22. 22. People Will Love You <ul><li>Lower costs of production </li></ul><ul><li>Reduced development time </li></ul><ul><li>Increase speed of response to emerging needs </li></ul><ul><li>Easier maintenance and updates </li></ul><ul><li>Great content </li></ul><ul><li>Say ‘yes’ more often </li></ul>
    23. 24. Free Rapid E-Learning Seminars 13 th Feb London 21 st Feb Sheffield www.kineo.com 01273 728900 [email_address] @

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