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Rapid Elearning - The Real Story
 

Rapid Elearning - The Real Story

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Overview of rapid elearning developments. Presentation to the Learning Technologies conference January 2008.

Overview of rapid elearning developments. Presentation to the Learning Technologies conference January 2008.

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Rapid Elearning - The Real Story Rapid Elearning - The Real Story Presentation Transcript

  • Rapid E-Learning The Real Story Steve Rayson
  • Rise of Rapid E-learning
    • Accounts for over 50% of the e-learning market
    • Its growth is far outpacing all other categories of e-learning
  • Client Needs in the Real World
    • Faster deployment of tactical training
    • Engaging content
    • Cost effective
    • Efficient use of subject matter expert time
    • Effective delivery first time
  • Traditional E-learning
      • Too slow - Too expensive – Document heavy
  • Rapid e-learning: debunking some myths
    • Rapid e-learning means no design
    • Rapid e-learning just means ‘get an authoring tool’
    • Rapid e-learning just looks like powerpoint
    • Reality: Design is key, it’s more important in rapid
    • Reality: Rapid e-learning means a new look at the whole process
    • Reality: It is not about winning awards it is about getting the job done. But what does it look like?
  • Example Content
  • Rapid is about Fresh Thinking
    • Great new tools leveraging the latest technology
    • New production processes and rapid prototyping
    • Best practice learning design sequences & interactions
    • Small multi-skilled development teams
    • Value for money
  • Rapid Difference 1 - Great Authoring Tools
  • Traditional e-Learning Development Needs Analysis Design & Tech Specs Interface Design Scripts Build
  • The ‘Rolf Harris’ School of Deliverables … have you guessed what it is yet? Project initiation document Design document Creative treatment Storyboard Script
  • What is the Problem with this Approach?
    • “ Specification documents and storyboards are ineffective ways of creating, communicating and evaluating design alternatives.”
    • “ Poor designs get pushed through the process and are not recognised until too late”
    • “ The need to redesign as better ideas are discovered is considered a fault (and one the client should pay for), rather than part of the process.”
    Michael Allen, Creating Successful E-learning
  • Rapid Difference 2 - Rapid Prototypes
    • Are fun!
    • Shorten the process
    • Help people talk more constructively
    • Double checks assumptions
    • Leads to more creative designs
    • Everyone has a view on a prototype
    • Can test with learners
  • Rapid Difference 3 - Best Practice Patterns & Sequences
    • Patterns
      • Reusable best practice interactions
      • Timeline, clickable tabs, branching scenarios, MCQ, process steps
    • Patterns can help ensure best practice learning interactions are developed at speed
    • Best practice design sequences
      • Present, exemplify, practice, next steps
  • Rapid Difference 4 Small, Multi-Skilled Teams
  • Traditional Teams
    • Old factory approach
      • Consultant
      • Designer
      • Writer(s)
      • Developer(s)
      • Graphic artist
      • Tester
      • Project manager
      • Project assistant
    • Larger teams mean:
      • More complex communication
      • Less commitment
      • More places to hide
      • More cost
  • Small Multi-Skilled Teams
    • Multi-skilled core team
      • Learning designer/writer
      • Graphic designer/builder
    • Review by separate tester
    • Small teams
      • Higher commitment
      • Greater flexibility
      • More ownership
  • Rapid Difference 5 Value for Money
  • Traditional - What Do You Pay For? 100% Total 15% Testing & Quality Assurance 15% Graphics 20% Project management 20% Programming & development 20% Scripting 10% Design Role
  • You should pay for 100% Total 10% Testing & Quality Assurance 20% Graphics 10% Project management 5% Programming & development 30% Scripting 25% Design Role
  • Key Messages
    • Doing it yourself?
      • Use rapid tools
      • Use rapid prototyping
      • Use best practice patterns and sequences
      • Small multi-skilled teams
      • Lead with learning design
  • Key Messages
    • Buying e-learning?
      • Don’t pay for supplier to write you lots of documents
      • Don’t pay for excess project mgt & development
      • Don’t sign off a design doc without a prototype
      • Don’t accept supplier change control sign offs
  • People Will Love You
    • Lower costs of production
    • Reduced development time
    • Increase speed of response to emerging needs
    • Easier maintenance and updates
    • Great content
    • Say ‘yes’ more often
  •  
  • Free Rapid E-Learning Seminars 13 th Feb London 21 st Feb Sheffield www.kineo.com 01273 728900 [email_address] @