Rapid elearning tools and techniques


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  • Rapid elearning tools and techniques

    1. 1. Rapid E-Learning Tools and Techniques Steve Rayson [email_address] Presentation 31 October 2007
    2. 2. About Kineo <ul><li>Rapid e-learning specialist </li></ul><ul><li>Partnering with internal learning and development teams </li></ul><ul><li>Working flexibly and quickly to help meet the demands placed upon internal teams </li></ul><ul><li>Developing technology-enabled learning which accelerates learner performance </li></ul>
    3. 3. Helping internal teams at…
    4. 4. Challenging times for training departments...
    5. 5. The Potential of Rapid E-learning <ul><li>Lower costs of production </li></ul><ul><li>Reduced development time </li></ul><ul><li>Increase speed of response to emerging needs </li></ul><ul><li>Provide more control to subject matter expert </li></ul><ul><li>Easier maintenance and updates </li></ul><ul><li>Helps internal teams say ‘yes’ more often </li></ul>
    6. 6. Rapid e-learning: perception and realities <ul><li>Rapid e-learning is an excuse to not do design </li></ul><ul><li>Rapid e-learning just means ‘get an authoring tool’ </li></ul><ul><li>Rapid e-learning just looks like powerpoint </li></ul><ul><li>Reality: Design is key to success, it’s more important in rapid </li></ul><ul><li>Reality: Rapid e-learning means a new look at the whole process </li></ul><ul><li>Reality: It is not about winning awards it is about getting the job done. But what does it look like? </li></ul>
    7. 7. What is Rapid E-learning? <ul><li>Look at some examples </li></ul>
    8. 8. Problems of Traditional E-learning Development <ul><li>“ Boring e-learning results from: </li></ul><ul><li>Using outdated processes that focus on content presentation, accuracy and comprehensiveness. </li></ul><ul><li>Processes that rely too much on up-front analysis. </li></ul><ul><li>Not providing stakeholders with an effective way of being involved.” </li></ul><ul><li>Michael Allen, Creating Successful E-learning </li></ul>
    9. 9. Traditional e-learning development Needs Analysis Design & Tech Specs Interface Design Scripts Build
    10. 10. The ‘Rolf Harris school’ of deliverables … have you guessed what it is yet? Script… Storyboard… Creative treatment… Design document… Project initiation document..
    11. 11. What is the Problem with this Approach? <ul><li>“ specification documents and storyboards are ineffective ways of creating, communicating and evaluating design alternatives.” </li></ul><ul><li>“ Poor designs get pushed through the process and are not recognised until too late” </li></ul><ul><li>“ The need to redesign as better ideas are discovered is considered a fault (and one the client should pay for), rather than part of the process.” </li></ul><ul><li>Michael Allen, Creating Successful E-learning </li></ul>
    12. 12. Rapid e-learning <ul><li>Think guided missile - </li></ul>
    13. 13. So what is Different about Rapid? <ul><li>1. Different development process </li></ul><ul><li>2. Use of small multi-skilled teams </li></ul><ul><li>3. Use of templates and patterns for reusability </li></ul><ul><li>4. Use of web tools to keep content current </li></ul>
    14. 14. Rapid e-learning technique number 1: Change the development process
    15. 15. Traditional e-learning development Needs Analysis Design & Tech Specs Interface Design Scripts Build
    16. 16. New Approach Prototype Review Design
    17. 17. Prototypes <ul><li>Are fun! </li></ul><ul><li>Shorten the process </li></ul><ul><li>Improve information sharing </li></ul><ul><li>Help people talk more constructively </li></ul><ul><li>Double checks assumptions </li></ul><ul><li>Lead to more creative designs </li></ul><ul><li>Everyone has a view on a prototype </li></ul><ul><li>Why fret when good ideas emerge late in the process? That’s a good thing… </li></ul>
    18. 18. Summary <ul><li>Prototypes should take days not weeks </li></ul><ul><li>Communicate by example, replacing easily misinterpreted design documents </li></ul><ul><li>Are practical </li></ul><ul><li>Double-checks assumptions </li></ul><ul><li>Promote creativity </li></ul><ul><li>Communicate effectively </li></ul><ul><li>Involve all stakeholders </li></ul>
    19. 19. Rapid e-learning technique number 2: Small, multi-skilled teams
    20. 20. Traditional teams <ul><li>Old factory approach </li></ul><ul><ul><li>Consultant </li></ul></ul><ul><ul><li>Designer </li></ul></ul><ul><ul><li>Writer(s) </li></ul></ul><ul><ul><li>Developer(s) </li></ul></ul><ul><ul><li>Graphic artist </li></ul></ul><ul><ul><li>Tester </li></ul></ul><ul><li>Larger teams mean: </li></ul><ul><ul><li>More complex communication </li></ul></ul><ul><ul><li>Less commitment, more places to hide </li></ul></ul>
    21. 21. New Teams <ul><li>Multi-skilled core team </li></ul><ul><ul><li>Learning designer/writer </li></ul></ul><ul><ul><li>Graphic designer/builder </li></ul></ul><ul><ul><li>Tester </li></ul></ul><ul><li>Cuts down on communication overhead: writer/designer/builder often = same person </li></ul><ul><li>New tools enable build to be carried out without high level technical skills </li></ul>
    22. 22. Rapid e-learning technique 3: Use templates and patterns for re-use
    23. 23. Templates based on Patterns <ul><li>Patterns </li></ul><ul><ul><li>Reusable best practice interactions </li></ul></ul><ul><ul><li>Timeline, clickable tabs, graphics, branching scenarios, MCQ, process steps </li></ul></ul><ul><li>Patterns can help ensure best practice learning interactions developed at speed </li></ul><ul><li>From Powerpoint Plugins to Server Based Tools </li></ul>
    24. 24. Rapid technique number 4: Use new tools to make change easy and keep your learning current
    25. 25. Dynamic Content <ul><li>Things change! </li></ul><ul><li>Printed Book v Wikipedia </li></ul><ul><li>Old model - publishes courses, updates every 6 months or so </li></ul><ul><li>New model - RSS feeds update key content daily or whenever required </li></ul>
    26. 26. RSS Feeds
    27. 27. Learner Contribution <ul><li>Use wikis, blogs, comments functions to enable learners to update, contribute and add value </li></ul>
    28. 28. Impact on the shape of elearning
    29. 29. Impact on E-learning Development <ul><li>Design documents </li></ul><ul><li>2 to 6 month devt </li></ul><ul><li>Complex authoring tool </li></ul><ul><li>High production values </li></ul><ul><li>Delivered as courses </li></ul><ul><li>Broadcast </li></ul><ul><li>Directed learning </li></ul><ul><li>Learning outcome focused </li></ul><ul><li>Updated 6 monthly </li></ul><ul><li>Rapid prototyping </li></ul><ul><li>2 days to 3 weeks devt </li></ul><ul><li>Easy to use tools </li></ul><ul><li>Fit for purpose </li></ul><ul><li>Delivered as resources </li></ul><ul><li>Learner contribution </li></ul><ul><li>Self-directed learning </li></ul><ul><li>Performance focused </li></ul><ul><li>Updated daily </li></ul>
    30. 30. Real World Examples
    31. 31. <ul><li>“ For M&S the approach we’ve taken with Kineo on this project shows how you can deliver cost-effective high-quality e-learning speed, and reach a global audience to address key compliance requirements.” </li></ul>
    32. 32. <ul><li>“ Partnering with Kineo on rapid e-learning has helped us to deliver business critical needs that would not otherwise be possible through e-learning. </li></ul><ul><li>Kineo feels like part of our internal learning and development team. They’ve helped us transform what’s possible with e-learning in Cable & Wireless.” </li></ul>
    33. 33. <ul><li>“ With rapid e-learning I can say 'Yes' to customers I may have had to say 'No' to in the past due to the time, money and effort required to develop material in the traditional way.” </li></ul>
    34. 34. Summary <ul><li>Rapid provides, fast, cost-effective </li></ul><ul><li>Solutions </li></ul><ul><li>1. Different development process </li></ul><ul><li>2. Use of small multi-skilled teams </li></ul><ul><li>3. Use of templates and patterns for reusability </li></ul><ul><li>4. Use of web tools to keep content current </li></ul><ul><li>Free paper on rapid design from our stand or website </li></ul>