Rapid elearning tools and techniques

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Rapid elearning tools and techniques - Presentation Transcript

  1. Rapid E-Learning Tools and Techniques Steve Rayson [email_address] Presentation 31 October 2007
  2. About Kineo
    • Rapid e-learning specialist
    • Partnering with internal learning and development teams
    • Working flexibly and quickly to help meet the demands placed upon internal teams
    • Developing technology-enabled learning which accelerates learner performance
  3. Helping internal teams at…
  4. Challenging times for training departments...
  5. The Potential of Rapid E-learning
    • Lower costs of production
    • Reduced development time
    • Increase speed of response to emerging needs
    • Provide more control to subject matter expert
    • Easier maintenance and updates
    • Helps internal teams say ‘yes’ more often
  6. Rapid e-learning: perception and realities
    • Rapid e-learning is an excuse to not do design
    • Rapid e-learning just means ‘get an authoring tool’
    • Rapid e-learning just looks like powerpoint
    • Reality: Design is key to success, it’s more important in rapid
    • Reality: Rapid e-learning means a new look at the whole process
    • Reality: It is not about winning awards it is about getting the job done. But what does it look like?
  7. What is Rapid E-learning?
    • Look at some examples
  8. Problems of Traditional E-learning Development
    • “ Boring e-learning results from:
    • Using outdated processes that focus on content presentation, accuracy and comprehensiveness.
    • Processes that rely too much on up-front analysis.
    • Not providing stakeholders with an effective way of being involved.”
    • Michael Allen, Creating Successful E-learning
  9. Traditional e-learning development Needs Analysis Design & Tech Specs Interface Design Scripts Build
  10. The ‘Rolf Harris school’ of deliverables … have you guessed what it is yet? Script… Storyboard… Creative treatment… Design document… Project initiation document..
  11. What is the Problem with this Approach?
    • “ specification documents and storyboards are ineffective ways of creating, communicating and evaluating design alternatives.”
    • “ Poor designs get pushed through the process and are not recognised until too late”
    • “ The need to redesign as better ideas are discovered is considered a fault (and one the client should pay for), rather than part of the process.”
    • Michael Allen, Creating Successful E-learning
  12. Rapid e-learning
    • Think guided missile -
  13. So what is Different about Rapid?
    • 1. Different development process
    • 2. Use of small multi-skilled teams
    • 3. Use of templates and patterns for reusability
    • 4. Use of web tools to keep content current
  14. Rapid e-learning technique number 1: Change the development process
  15. Traditional e-learning development Needs Analysis Design & Tech Specs Interface Design Scripts Build
  16. New Approach Prototype Review Design
  17. Prototypes
    • Are fun!
    • Shorten the process
    • Improve information sharing
    • Help people talk more constructively
    • Double checks assumptions
    • Lead to more creative designs
    • Everyone has a view on a prototype
    • Why fret when good ideas emerge late in the process? That’s a good thing…
  18. Summary
    • Prototypes should take days not weeks
    • Communicate by example, replacing easily misinterpreted design documents
    • Are practical
    • Double-checks assumptions
    • Promote creativity
    • Communicate effectively
    • Involve all stakeholders
  19. Rapid e-learning technique number 2: Small, multi-skilled teams
  20. Traditional teams
    • Old factory approach
      • Consultant
      • Designer
      • Writer(s)
      • Developer(s)
      • Graphic artist
      • Tester
    • Larger teams mean:
      • More complex communication
      • Less commitment, more places to hide
  21. New Teams
    • Multi-skilled core team
      • Learning designer/writer
      • Graphic designer/builder
      • Tester
    • Cuts down on communication overhead: writer/designer/builder often = same person
    • New tools enable build to be carried out without high level technical skills
  22. Rapid e-learning technique 3: Use templates and patterns for re-use
  23. Templates based on Patterns
    • Patterns
      • Reusable best practice interactions
      • Timeline, clickable tabs, graphics, branching scenarios, MCQ, process steps
    • Patterns can help ensure best practice learning interactions developed at speed
    • From Powerpoint Plugins to Server Based Tools
  24. Rapid technique number 4: Use new tools to make change easy and keep your learning current
  25. Dynamic Content
    • Things change!
    • Printed Book v Wikipedia
    • Old model - publishes courses, updates every 6 months or so
    • New model - RSS feeds update key content daily or whenever required
  26. RSS Feeds
  27. Learner Contribution
    • Use wikis, blogs, comments functions to enable learners to update, contribute and add value
  28. Impact on the shape of elearning
  29. Impact on E-learning Development
    • Design documents
    • 2 to 6 month devt
    • Complex authoring tool
    • High production values
    • Delivered as courses
    • Broadcast
    • Directed learning
    • Learning outcome focused
    • Updated 6 monthly
    • Rapid prototyping
    • 2 days to 3 weeks devt
    • Easy to use tools
    • Fit for purpose
    • Delivered as resources
    • Learner contribution
    • Self-directed learning
    • Performance focused
    • Updated daily
  30. Real World Examples
    • “ For M&S the approach we’ve taken with Kineo on this project shows how you can deliver cost-effective high-quality e-learning speed, and reach a global audience to address key compliance requirements.”
    • “ Partnering with Kineo on rapid e-learning has helped us to deliver business critical needs that would not otherwise be possible through e-learning.
    • Kineo feels like part of our internal learning and development team. They’ve helped us transform what’s possible with e-learning in Cable & Wireless.”
    • “ With rapid e-learning I can say 'Yes' to customers I may have had to say 'No' to in the past due to the time, money and effort required to develop material in the traditional way.”
  31. Summary
    • Rapid provides, fast, cost-effective
    • Solutions
    • 1. Different development process
    • 2. Use of small multi-skilled teams
    • 3. Use of templates and patterns for reusability
    • 4. Use of web tools to keep content current
    • Free paper on rapid design from our stand or website

+ steveraysonsteverayson, 3 years ago

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