Designing E-Learning for Generation Y

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    Designing E-Learning for Generation Y - Presentation Transcript

    1. Designing e-learning for Generation Y Mark Harrison www.kineo.com
    2. Kineo helps internal teams... to make e-learning easier to produce and more engaging for learners
      • Who is Generation Y?
      • What do they want?
      • Why do we currently miss the mark?
      • How can we match their preferences?
      • What types of learning opportunities should we provide for them?
      Designing e-learning for Generation Y
      • Who is Generation Y?
      • born between 1980-1992
      • digital natives, parents were not
      • shorter attention spans
      • resistant to lecture
      • prefer action
      • low threshold for print sources
      • more comfortable sharing information
      • Who is Generation Y?
      Source: TECH Tribe report 2006 23hrs a week spent online vs. 17 hours watching TV 1/4 do all their shopping online 60% say the internet “belongs to them” 67% would be ‘lost’ without their computer vs. 46% would be lost without TV Source: TECH Tribe report 2006
      • Who is Generation Y?
      v i s ual imagery creative thinking They prefer: sharing openly going in to get what they need then get out not to be locked in learning loops large variety of activities engaging, gaming activities
    3. Why do we currently miss the mark?
      • Who are the decision-makers? What do they know about 20-30 year olds? How many L&D departments are run by technical literate heads?
      • Sharing is risky. Senior managers can be exposed by what they don’t know. Junior staff can ask difficult questions. Offence is always possible.
      • Sharing is hard work. Learning is hard work. Not easy to reproduce Facebook fun.
      • It has to be informal (like the web) – so how can you plan it?
    4. What is the most symbolic object that sums up Generation Y in 2009?
    5.  
    6. More for Less Developments in Rapid E-Learning If only all e-learning was like an
    7. More for Less Developments in Rapid E-Learning If only all e-learning was like an ...then Generation Y would love us!
    8. Flexible – 24/7 Can be personalised The iPhone A model for Generation Y learning Looks good Does not suggest ‘the establishment’ Has over 25,000 very different ‘applications’
    9. YouTube – video sharing Camera – picture sharing iPod – Podcasts
    10. Let’s get everyone to share ideas by video or pictures It’s easy to do and it’s authentic – upload or email Use a SWAT squad to go in and do interviews for vodcasts/podcasts Camera – picture sharing YouTube – video sharing iPod – Podcasts
    11. AIM –Instant Messaging & Sharing Knowledge - Twitter
    12. AIM –Instant Messaging & Sharing Knowledge - Twitter Let’s encourage everyone to share ideas and ask questions of everyone else Get to know their colleagues and they’ll find out what they know and what they are doing – it makes Generation Y happier!
    13. Facebook – blogging and networking
    14. Facebook – blogging and networking Get the latest facts and expertise from those who know (cut out the middle man...) Get debates going and a buzz around new things – develop small informal communities
    15. Instant, up to date information
    16. Make it easy to find the things that people want to know The Search button is more important to Gen Y than multiple menus and LMSs Instant, up to date information
      • Personalization Make the learner feel like a person and not like a user
      • 2. Identity Use real images to help learners identify with the messages
      • 3. Brand Re-inforce the relationship between the learner and the organisation.
      12 Guidelines for designing engaging eLearning environments for Generation Y learners (Eva de Lera, Universitat Oberta de Catalunya)
      • 4. Community Offer options to communicate, relate, and participate
      • 5. Surprise Surprise elements show learners they are part of a creative and dynamic community
      • 6. Innovation Bring in things that learners may begin hearing in the media and on the web
      • 7. Zen – Ensure white spaces. Avoid unnecessary noise.
      12 Guidelines for designing engaging eLearning environments for Generation Y learners (Eva de Lera, Universitat Oberta de Catalunya)
      • 8. Search - Provide shortcuts for learners
      • 9. Clarity - Use lively and bright colours to facilitate interaction and retention
      • 10. Situation – Make sure learners get a map of the environment in a glimpse, without needing to scroll
      • 11. Aesthetics – Ensure a consistent , quality “look" throughout
      • 12. Recognition – Use standard icons and symbols that can be understood easily
      12 Guidelines for designing engaging eLearning environments for Generation Y learners (Eva de Lera, Universitat Oberta de Catalunya)
    17. Thank you Mark Harrison [email_address] +44 (0)7789 717 028 www.kineo.com

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