Agile and Side Competencies: Content, UX, Design

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  • 1. Agile and Side Competencies: Content, UX, Design Sophie Freiermuth Baguette UX @wickedgeekie
  • 2. Premises of Agile • Make work in progress visible • Release regularly shippable chunks • Collaborate • Produce quality @wickedgeekie / @LondonCSmeetup
  • 3. To Sprint Zero, or not? Requirements Epics Scoping User storiesPlanning session Developement Test @wickedgeekie / @LondonCSmeetup
  • 4. Collaboration • Communication • Discussions • Relationships • Rapport @wickedgeekie / @LondonCSmeetup
  • 5. The Team • Self-sufficient • Self-organised • Fully dedicated PO • Up to 12 @wickedgeekie / @LondonCSmeetup
  • 6. The space • Large enough • Flexible • Self-sufficient • 3 walls only • Mix of desks and meeting space @wickedgeekie / @LondonCSmeetup
  • 7. The Kanban board @wickedgeekie / @LondonCSmeetup
  • 8. The walls @wickedgeekie / @LondonCSmeetup
  • 9. Lower the definition • Release > test > iterate • DONE @wickedgeekie / @LondonCSmeetup
  • 10. Fire fighting avoidance • Technical knowledge • Ask • Is it faster? @wickedgeekie / @LondonCSmeetup
  • 11. The PAD way Sit all together, get up and talk to people, sketch what you want UE doc: functional annotations on screengrabs “show and discuss” with the Business on an ad- hoc basis Re-estimate work and incorporate desired change if do-able The retrospective @wickedgeekie / @LondonCSmeetup
  • 12. Lean @wickedgeekie / @LondonCSmeetup
  • 13. Recommended read @wickedgeekie / @LondonCSmeetup
  • 14. Side Competencies and Agile • Some problems should not arrive unresolved in the dev room • Case by case • Apply top skills first • The rise of the unicorns @wickedgeekie / @LondonCSmeetup
  • 15. Thank you • Please rate this talk: Spkr8.com/t/25801 • Get in touch: @wickedgeekie or hello@wickedgeekie.com • Hire me! www.baguetteUX.com