Loading...
Flash Player 9 (or above) is needed to view slideshows. We have detected that you do not have it on your computer.To install it, go here
Virtuals worlds and radical pedagogy
Presentation that was given at the ESRC: Social learning in Virtual worlds seminar at City University, London on 14th March 2008.
670 views | comments | 4 favorites | 0 downloads | 0 embeds (Stats)
More Info
This slideshow is Public
Total Views: 670 on Slideshare: 670 from embeds: 0
Slideshow Transcript
- Slide 1: ide virtual worlds and radical
pedagogy:
exploring educational
possibilities
ESRC seminar: social learning in virtual worlds
City University, London
14th March 2008
Dr Steven Warburton, King’s College London
and Prism(lab)
http://www.prism-lab.org
- Slide 2: project areas
• MUVEnation (www.muvenation.org) - EU
funded, 2 years
• LLL3D (www.lll3d.org) - EU funded, 2 years
• (Open)Habitat (www.openhabitat.org) – JISC
funded, 15 months
• these projects aim to:
– examine: good practices; what works and
what does not; contexts; development and
testing of specific learning scenarios
– target: different educational sectors;
disciplines; specific educational issues e.g.
motivation; specific target groups e.g.
socially disadvantaged learners
- Slide 3: MUVE affordances
• Facilitating social interaction (death of distance), social
presence and cooperation
• Visualisation
• Contextualisation
• Relation to doing in the physical world (e.g. designing,
building and scripting)
• Informal learning opportunities e.g. language based
communities
• Affective nature of immersion, empathy and related
motivational aspects
• Simulation and experiential learning
• Roleplay or taking on ‘new’ roles
• Strong virtual communities and identity formation
(coherence around groups, sub-cultures and geography)
• Identity play
• Ownership of learning - opportunities for content
production that are both individual and owned
- Slide 5: analysing in-world hands on
workshops
• workshop aims: development of specific
competencies in building and/or scripting in-
world objects
• average length: one hour
• organised by non-formal learning providers and
offered to the Second Life ‘public’
• methodology: participatory observation (n=20)
• followed by: tutor and instructor semi-structured
interviews (n=10)
• assessment: of quality of student learning
experience
• towards: developing a taxonomy of good
practices
• validation: by deploying the taxonomy against a
new panel of teachers
- Slide 6: taxonomy of Second Life
practices
- Slide 7: disorientating area of good
practice
Mapping control of the
environment against pedagogy
cognitive overload stressful, mechanical
- Slide 8: is this the vision we have for
education in virtual worlds?
why do we strive for poor
replications of RL/RW teaching
settings?
- Slide 9: forces us to question
new digital literacies
ethics
identity
context
decentreing
social capital
dialogue
assessment
Informal learning
collaboration
creativity
- Slide 10: rethinking teaching
approaches for virtual
worlds
- Slide 11: augmentation (life 2.0)
or
immersion (alternative worlds)
- Slide 12: the disappearing
computer
where do our bodies
go when we are
immersed?
- Slide 13: teaching approach
Teaching
approaches
immersion augmentation
tactical, narrative, extension, flow*,
strategic bridges
culture, context, constraint, control,
anonymity, play authenticity
platform - culture? platform - tools?
*Csíkszentmihályi (1990)
- Slide 14: how do we break the
monotony of augmentationlist
approaches?
- Slide 15: radical pedagogy as a critical
pedagogy for socio-political action,
critical consciousness (Freire, Giroux)
radical pedagogy as a transformative
process, participation in practice
(Ascott)
radical pedagogy as a discursive
space for addressing education and
change
- Slide 17: Open architecture project
http://www.flickr.com/photos/studiowikitecture/sets/72157604038184909/
- Slide 18: art and design approaches
dialogical
transformative
participation in practice
perspectivalism
revisability
intuition
creativity, inventiveness and innovation
indeterminacy and improvisation
instability and uncertainty
interrogative disposition
self-construction, self-realisation
(Danvers, 2003)
- Slide 19: towards a radical pedagogy
• when designing our teaching approaches addressing the
dichotomy of augmentation versus immersion provides a
valuable filter for reappraising understandings of the possible
• augmentation approaches question different issues such as
platform choice and the affordance of in-world tool sets
• immersionsist approaches question the richness of the culture
and the seamlessness of activity, be it movement or narrative
based discursive acts
• virtual worlds challenge traditional notions of pedagogy and
offer new challenges and opportunities and that might be
addressed by appropriating the notions of radical pedagogy to
provide a discursive space for tackling education and
change
- Slide 20: Dr Steven Warburton
School of Law
King's College London
Email: steven.warburton@kcl.ac.uk
Prism(lab) at http://www.prismlab.org
Liquid Learning at http://www.liquidlearning.org
Second Life: StevenW Bohm
Final slide