ozIA 2008 UX Strategy

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    ozIA 2008 UX Strategy - Presentation Transcript

    1. UX Strategy the role of strategy in UX projects & teams Steve Baty UX Strategist ozIA 2008 - UX Strategy
    2. About me ozIA 2008 - UX Strategy
    3. UX Consultant About me ozIA 2008 - UX Strategy
    4. UX Consultant About me 1996 ozIA 2008 - UX Strategy
    5. UX Consultant About me 1993 1996 ozIA 2008 - UX Strategy
    6. Independent UX Consultant About me 1993 1996 ozIA 2008 - UX Strategy
    7. Independent UX Consultant MBA About me 1993 1996 ozIA 2008 - UX Strategy
    8. Independent UX Consultant MBA About me M.Ecommerce 1993 1996 ozIA 2008 - UX Strategy
    9. Independent UX Consultant MBA About me M.Ecommerce 1993 1996 B.Sc (Maths) ozIA 2008 - UX Strategy
    10. Independent UX Consultant Archaeology MBA About me M.Ecommerce 1993 1996 B.Sc (Maths) ozIA 2008 - UX Strategy
    11. Independent UX Consultant Archaeology MBA About me M.Ecommerce 1993 1996 B.Sc (Maths) UXMatters - uxmatters.com ozIA 2008 - UX Strategy
    12. “It is a matter of life and death, a road to either safety or ruin.” -Sun Tzu ozIA 2008 - UX Strategy
    13. Strategy ozIA 2008 - UX Strategy
    14. Strategy ozIA 2008 - UX Strategy
    15. Strategy Plan ozIA 2008 - UX Strategy
    16. Purpose Strategy Plan ozIA 2008 - UX Strategy
    17. Purpose Resources Strategy Plan ozIA 2008 - UX Strategy
    18. Purpose Resources Strategy Plan Opportunity ozIA 2008 - UX Strategy
    19. Compromise Purpose Resources Strategy Plan Opportunity ozIA 2008 - UX Strategy
    20. Combative Compromise Purpose Resources Strategy Plan Opportunity ozIA 2008 - UX Strategy
    21. Combative Aggressive Compromise Purpose Resources Strategy Plan Opportunity ozIA 2008 - UX Strategy
    22. Competition ozIA 2008 - UX Strategy
    23. Competition ozIA 2008 - UX Strategy
    24. Positioning Competition ozIA 2008 - UX Strategy
    25. Fixed pie Positioning Market Competition Value Quality Price ozIA 2008 - UX Strategy
    26. Fixed pie Positioning Market Competition Value Quality Price Competitive advantage ozIA 2008 - UX Strategy
    27. Sustainability Fixed pie Positioning Market Competition Value Quality Price Competitive advantage ozIA 2008 - UX Strategy
    28. Sustainability Fixed pie Industry structure Positioning Market Competition Value Quality Price Competitive advantage ozIA 2008 - UX Strategy
    29. “Whoever is first in the field and awaits the coming of the enemy, will be fresh for the fight; whoever is second in the field and has to hasten to battle will arrive exhausted.” - Sun Tzu ozIA 2008 - UX Strategy
    30. Value creation ozIA 2008 - UX Strategy
    31. Value creation ozIA 2008 - UX Strategy
    32. Innovation Value creation ozIA 2008 - UX Strategy
    33. Innovation Define the future Value creation ozIA 2008 - UX Strategy
    34. Innovation Define the future Combination Core competencies Value creation Configuration Leverage ozIA 2008 - UX Strategy
    35. Innovation Define the future Combination Core competencies Value creation Configuration Leverage Scenarios ozIA 2008 - UX Strategy
    36. “What are you working on?” COMPETITION FOR THE PRESENT COMPETITION FOR THE FUTURE A Blueprint for Managing A Strategic In-House UX PRACTICE RELATED ACTIVITIES Growing a Vital Team Design Group Evangelizing our Efforts! by Stephen P. Anderson Between delivering on funded projects and ghting res, it can be di cult to Defining Tools & Processes Experiments / Tech. Playground set aside time for any strategic e orts. Yet for many UX groups, this is where we could add the most value—demonstrating ways in which product or service Following Trends & Upcoming Technologies experience could be signi cantly better. Expert Evaluations While it may be tempting to look for CREDIT WHERE CREDIT IS DUE: more time or resources for these e orts, Designing Future Product and this is really about strategic planning. PROJECT FOCUSED EFFORTS Delivering Funded Projects Service Experiences As leaders inside an organization, we This is the exciting part– being able to design things as they should be... This is where MOST OF OUR TIME is spent, creating enhancements tied to product releases... have to be able to defend how every In this more general strategic context, a designer can have a voice in articulating challenges, In this more speci c, tactical context, a UX Designer makes consistent improvements that enhance product value and in uence customer experience. However, even the designer’s framing market strategy and designing approaches, thereby in uencing outcomes. bit of our time—no matter how large best e orts won’t compensate for an inappropriate business approach, or having, in e ect, Box 1 Box 2 Box 3 “solved the wrong problem”. or small— ts into the overall strategic Manage the Selectively Create the This work isn’t what motivates more visionary teams. But this is what demonstrates value in direction. This is especially the case Present Abandon the Future the short-term, earning the trust to pursue other ideas. Past Personas, Scenarios & Models where resources are tight and you have to make tradeo and priority decisions These artifacts create that don’t sit well with some. Competition for Competition for ALIGNMENT across I developed this model to help facilitate the Present the Future This lets us create a Design Research shared UNDERSTANDING the organization Performance Management Growth and Innovations these discussions and communicate Benchmark Best Practices Create Next Practices Focus on Today’s Customers Focus on Tomorrow’s Customers of the design space Focus on Today’s Technologies Focus on Today’s Competitors Focus on Tomorrow’s Technologies Focus on Tomorrow’s Competitors Centralized Resource Allocation Decentralized Resource Allocation priorities in a way that makes sense to Leverage Current Competencies Build New Competencies Brand Definition, Branding Guidelines executive management. GUIDELINES & STANDARDS Based on the two domains of ‘competing for the present’ (tactical work) and Coding Standards ‘competing for the future’ (strategic work), I’ve found this to be an e ective way to communicate and rationalize where a team is spending time. With these domains as a foundation, I layered on the principal types of UX activities UI Guidelines / Design Patterns (research, persona creation, internal evangelism, screen design, etc.) that need to take place in order for us to be successful—over the long run— in our e orts. Globalization / Localization Standards This up-front planning has resulted in a balanced, holistic perspective on what needs to happen to be successful. As such, it’s been a great tool not only for planning and communicating, but also for keeping the team on track, focused Workshops & Training and accountable. ozIA 2008 - UX Strategy
    37. ozIA 2008 - UX Strategy
    38. “...We see the intersecting of the internet and mobility. Nokia has been a device company and that will remain a lucrative business for years to come, but instead of waiting until we have to change, Nokia is looking ahead and making changes now.” ozIA 2008 - UX Strategy
    39. ozIA 2008 - UX Strategy
    40. Capabilities ozIA 2008 - UX Strategy
    41. Surveys & questionnaires Forms design User testing Industrial design Card-sorting Application dev Capabilities SEO Project mgmt Hosting Analytics Prototyping Design documentation Gestural interfaces Interface dev ozIA 2008 - UX Strategy
    42. Capabilities ozIA 2008 - UX Strategy
    43. Not unique Capabilities Not an advantage Not sustainable ozIA 2008 - UX Strategy
    44. “There are not more than five cardinal tastes, yet combinations of them yield more flavours than can ever be tasted” - Sun Tzu ozIA 2008 - UX Strategy
    45. Core Competencies ozIA 2008 - UX Strategy
    46. C.K. Prahalad Gary Hamel Core Competencies ozIA 2008 - UX Strategy
    47. C.K. Prahalad Gary Hamel Outsourcing Core Competencies ozIA 2008 - UX Strategy
    48. C.K. Prahalad Gary Hamel Outsourcing Core Competencies Iterative design ozIA 2008 - UX Strategy
    49. C.K. Prahalad Gary Hamel Outsourcing Core Competencies User research Iterative design ozIA 2008 - UX Strategy
    50. C.K. Prahalad Gary Hamel Outsourcing Infrastructure Core Competencies User research Iterative design ozIA 2008 - UX Strategy
    51. C.K. Prahalad Gary Hamel Outsourcing Service design Infrastructure Core Competencies User research Iterative design ozIA 2008 - UX Strategy
    52. C.K. Prahalad Gary Hamel Outsourcing Service design Infrastructure Continuous improvement Core Competencies User research Iterative design ozIA 2008 - UX Strategy
    53. C.K. Prahalad Gary Hamel Outsourcing Service design Infrastructure Continuous improvement Core Competencies User research Iterative design Building social networks ozIA 2008 - UX Strategy
    54. C.K. Prahalad Gary Hamel Outsourcing Service design Logistics Infrastructure Continuous improvement Core Competencies User research Iterative design Building social networks ozIA 2008 - UX Strategy
    55. C.K. Prahalad Gary Hamel Outsourcing Service design Logistics Infrastructure Continuous improvement Core Competencies Inventory management User research Iterative design Building social networks ozIA 2008 - UX Strategy
    56. C.K. Prahalad Gary Hamel Outsourcing Service design Logistics Infrastructure Continuous improvement Core Competencies Inventory management Relevance Breadth Imitation User research Iterative design Building social networks ozIA 2008 - UX Strategy
    57. UX = ? ozIA 2008 - UX Strategy
    58. UX = ? ozIA 2008 - UX Strategy
    59. usefulness UX = ? ozIA 2008 - UX Strategy
    60. usefulness desirability UX = ? ozIA 2008 - UX Strategy
    61. usefulness desirability credibility (+ trust) UX = ? ozIA 2008 - UX Strategy
    62. usefulness desirability credibility (+ trust) UX = ? usability ozIA 2008 - UX Strategy
    63. usefulness desirability credibility (+ trust) UX = ? findability usability ozIA 2008 - UX Strategy
    64. usefulness desirability credibility (+ trust) UX = ? accessibility findability usability ozIA 2008 - UX Strategy
    65. usefulness desirability credibility (+ trust) UX = ? accessibility findability value usability ozIA 2008 - UX Strategy
    66. Value of UX ozIA 2008 - UX Strategy
    67. Essential Value of UX ozIA 2008 - UX Strategy
    68. Sustainable competitive advantage Essential Value of UX ozIA 2008 - UX Strategy
    69. Sustainable competitive advantage Essential Value of UX Differentiation ozIA 2008 - UX Strategy
    70. Sustainable competitive advantage Essential Value of UX Loyalty Differentiation ozIA 2008 - UX Strategy
    71. Sustainable competitive advantage Essential Value of UX Loyalty Differentiation Flow-through offline ozIA 2008 - UX Strategy
    72. Defining your strategy ozIA 2008 - UX Strategy
    73. Purpose Defining your strategy ozIA 2008 - UX Strategy
    74. Audience Purpose Defining your strategy ozIA 2008 - UX Strategy
    75. Audience Goals Purpose Defining your strategy ozIA 2008 - UX Strategy
    76. Mental models Audience Goals Purpose Defining your strategy ozIA 2008 - UX Strategy
    77. Mental models Audience Goals Purpose Defining your strategy Context of use ozIA 2008 - UX Strategy
    78. Mental models Audience Goals Purpose Defining your strategy Context of use Differentiation ozIA 2008 - UX Strategy
    79. Mental models Audience Dependencies Goals Purpose Defining your strategy Context of use Differentiation ozIA 2008 - UX Strategy
    80. Mental models Audience Dependencies Goals Purpose Capability Defining your strategy Context of use Differentiation ozIA 2008 - UX Strategy
    81. Mental models Audience Dependencies Goals Purpose Capability Defining your strategy Context of use Brand Values Differentiation ozIA 2008 - UX Strategy
    82. Mental models Audience Dependencies Goals Purpose Capability Defining your strategy Context of use Experience Brand Values Differentiation ozIA 2008 - UX Strategy
    83. Mental models Audience Dependencies Goals Purpose Capability Defining your strategy Context of use Experience Brand Values Differentiation Information structure ozIA 2008 - UX Strategy
    84. Engagement Mental models Audience Dependencies Goals Purpose Capability Defining your strategy Context of use Experience Brand Values Differentiation Information structure ozIA 2008 - UX Strategy
    85. Engagement Mental models Audience Dependencies Goals Purpose Capability Defining your strategy Context of use Experience Brand Values Differentiation Findability Information structure ozIA 2008 - UX Strategy
    86. Engagement Mental models Audience Dependencies Goals Purpose Capability Defining your strategy Context of use Experience Brand Values Differentiation Findability Analytics Information structure ozIA 2008 - UX Strategy
    87. Defining your strategy ozIA 2008 - UX Strategy
    88. Defining your strategy Amazon books Ordering Huge catalogue Social/community Findability ozIA 2008 - UX Strategy
    89. Scalability Performance Reach Relevance Google search Defining your strategy Amazon books Ordering Huge catalogue Social/community Findability ozIA 2008 - UX Strategy
    90. Scalability Performance Reach Relevance Google search Defining your strategy Customer acquisition Amazon books Ordering Huge catalogue Sign-up Social/community Payment Value proposition Findability ozIA 2008 - UX Strategy
    91. Scalability Performance ‘Ridiculously complex password requirements for a site that stores Reach Relevance virtually no personal information other than site-specific prefs. Rgh!’ Google search - Dan Brown Defining your strategy Customer acquisition Amazon books Ordering Huge catalogue Sign-up Social/community Payment Value proposition Findability ozIA 2008 - UX Strategy
    92. Execution ozIA 2008 - UX Strategy
    93. Execution ozIA 2008 - UX Strategy
    94. Marketing Execution ozIA 2008 - UX Strategy
    95. Marketing IT Execution ozIA 2008 - UX Strategy
    96. Marketing Logistics IT Execution ozIA 2008 - UX Strategy
    97. Marketing Logistics IT Execution Sales ozIA 2008 - UX Strategy
    98. Marketing Logistics IT Execution Sales Ad Agency ozIA 2008 - UX Strategy
    99. Marketing Interactive agency Logistics IT Execution Sales Ad Agency ozIA 2008 - UX Strategy
    100. Marketing Interactive agency Logistics IT Execution Sales Executive commitment Ad Agency ozIA 2008 - UX Strategy
    101. Marketing Interactive agency Logistics IT Execution Sales Executive commitment Ad Agency It so often goes wrong ozIA 2008 - UX Strategy
    102. Alignment ozIA 2008 - UX Strategy
    103. Alignment ozIA 2008 - UX Strategy
    104. Structure Alignment ozIA 2008 - UX Strategy
    105. Structure Alignment Technology ozIA 2008 - UX Strategy
    106. Structure Alignment Skills Technology ozIA 2008 - UX Strategy
    107. Structure Alignment Staff Skills Technology ozIA 2008 - UX Strategy
    108. Structure Alignment Staff Leadership Skills Technology ozIA 2008 - UX Strategy
    109. UX Teams ozIA 2008 - UX Strategy
    110. UX Teams Research and nail it or iterate? ozIA 2008 - UX Strategy
    111. Staff experience UX Teams Research and nail it or iterate? ozIA 2008 - UX Strategy
    112. Staff experience UX Teams Genius design Research and nail it or iterate? ozIA 2008 - UX Strategy
    113. Specialists or generalists Staff experience UX Teams Genius design Research and nail it or iterate? ozIA 2008 - UX Strategy
    114. Specialists or generalists Staff experience UX Teams Genius design Research and nail it or iterate? Patterns ozIA 2008 - UX Strategy
    115. UCD or ACD Specialists or generalists Staff experience UX Teams Genius design Research and nail it or iterate? Patterns ozIA 2008 - UX Strategy
    116. Competitive Advantage ozIA 2008 - UX Strategy
    117. Competitive Advantage “So, why choose you?” - Seth Godin ozIA 2008 - UX Strategy
    118. Differentiation Competitive Advantage “So, why choose you?” - Seth Godin ozIA 2008 - UX Strategy
    119. Sustainability Differentiation Competitive Advantage “So, why choose you?” - Seth Godin ozIA 2008 - UX Strategy
    120. Sustainability Differentiation Competitive Advantage Difficult to imitate “So, why choose you?” - Seth Godin ozIA 2008 - UX Strategy
    121. Strategic thinking ozIA 2008 - UX Strategy
    122. Strategic thinking Change the game. ozIA 2008 - UX Strategy
    123. Strategic thinking Change the game. ozIA 2008 - UX Strategy
    124. Strategic thinking Change the game. ozIA 2008 - UX Strategy
    125. References ozIA 2008 - UX Strategy
    126. Execution is everything - Steve Baty Questions to ask for any UX Project - Steve Baty User Experience Design - Peter Morville Morville’s facets of UX refined? - James Melzer Explaining Core Competence - Mind Tools Nokia morphs itself from within - BBC Your competitive advantage - Seth Godin Managing a strategic UX team - Stephen P. Anderson Jimmy Wales on Wikipedia - Xark! The Art of War - Sun Tzu Where software vendors should focus - McKinsey & Co ozIA 2008 - UX Strategy
    127. Steve Baty ozIA 2008 - UX Strategy
    128. Twitter: docbaty Steve Baty ozIA 2008 - UX Strategy
    129. Twitter: docbaty Steve Baty Email: stevebaty@meld.com.au ozIA 2008 - UX Strategy
    130. Twitter: docbaty Steve Baty Web: www.meld.com.au Email: stevebaty@meld.com.au ozIA 2008 - UX Strategy
    131. Twitter: docbaty Slideshare: www.slideshare.net/stevebaty Steve Baty Web: www.meld.com.au Email: stevebaty@meld.com.au ozIA 2008 - UX Strategy

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