Proteus Explorer Worlds <ul><li>Interactive Web/PC Experience Overview </li></ul><ul><ul><li>Version 2.1 </li></ul></ul><u...
Proposition <ul><li>Build an accessible, engaging,  continuously updated,  industry  leading 3D graphics  based computer g...
Target Customers <ul><li>Prime  (will be ~63mm total by end of 2003) </li></ul><ul><ul><li>23mm U.S. Broadband Internet P....
Proteus Experience Tours Content Subjects – Re-constructions, Re-enactments, Dynamic Simulations and Science Visualization...
Proteus Experience Summary <ul><li>No training required – “Everyone can be a Proteus Explorer” </li></ul><ul><li>User inpu...
Proteus P.C. & Web Software Start-up <ul><li>System checks that all Proteus software is up to date & that user’s system st...
Standard Tour Start-up then takes explorer to selected tour ->  Mesozoic Era Simulator <ul><li>Web browser disappears & sc...
Explorer’s Spacecraft Heads for  Mesozoic Era Simulator  Tour Destination on the Planet Good Choice … Autopilot will searc...
Simulation of type and quality of graphics to be used in Proteus Experiences (xidino.wmv should play here)
7 Ancient Wonders Tour  Destination Selected <ul><li>As with all tours, audio narration & dramatically scored music enhanc...
Thailand Fantastic Architecture Tour  Destination Selected Thailand Fantastic Architecture … selected End of Tour … Return...
Roman Structures  Tour Destination Selected Rome Structures … selected End of Tour … Returning to Base
User Submitted Exhibits Gallery  Tour Destination Selected User Submitted Exhibits Gallery … selected Art, Architecture, F...
Proposed Proteus Product Distribution <ul><li>Bundled as part of OEM software in new Desktop & Laptop computers & set-top ...
The Proteus Web-site -> hub of the P.C./Web attractions, offers … <ul><li>Enticing features for the casual-interest web-si...
Entertaining Content will raise educational curiosity level - fee plans and constant “tweaking” need to match interest lev...
Proteus P.C./Web  project Milestone Deliverables <ul><li>Delivering both traditional “packaged” software & amusement park-...
How Do We Get There ? <ul><li>For viewing of these slides, please request and execute MNDA with QuantumWorks Corporation <...
How Will We Be Doing After First 12 Months ? <ul><li>For viewing of these slides, please request and execute MNDA with Qua...
Conclusion <ul><li>Non-gamer computer internet users would finally have an accessible, engaging “computer based interactiv...
An Exciting Socially Responsible project, with none of the gratuitous violence of current video games, but with the 3D gra...
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Baby Proteus Overview

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Concept Overview of a new business bringing online a combination of an ever expanding interactive virtual museum and thrill ride amusement park. Actual .ppt has audio and video clips. Marketing data requires revision - Kansas City startup company IDEAL ADVANTAGE (IA) http://idealadvantage.com/ , http://bit.ly/5QJg8w , https://twitter.com/IdealAdvantage is raising funds to use this concept for educating & inspiring dis-advantaged middle-school kids to get into STEM careers that IA’s corporate sponsors require for their workforce

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  • This presentation is only a Creative Content &amp; Project Overview, not a Business Plan Overview A NDA must be executed with QuantumWorks Corporation prior to viewing this presentation
  • The first time the Proteus software is run, a system check is performed to insure that the computer has the minimum resources to adequately perform the Proteus tours. This check only runs once unless the system has been changed. After repeated use, the first part of the Proteus software that the user encounters is the TOUR SELECTION WINDOW - sketched below. This window displays tours which are available to the Explorer at the moment. If web connected, this window also displays Tours which have updates, new FREE tours, and new fee based tours available from the Proteus Explorer Web-site. For the purpose of this storyboard, the Explorer has chosen the Mesozoic Era Simulator destination tour or nicknamed &amp;quot;T-rex-ville&amp;quot;.
  • All tours are framed within the Proteus Space Exploration over-arching storyline which ties into the future development of nationwide Proteus location based entertainment sites. These sites will house theming and full motion base flight simulator like touring pods networked to web based Proteus users, or Explorers. The tours present the user in a spacecraft departing an orbiting space station en-route to their selected tour destination on an Earth colonized planet. The start and end sequences of the Proteus tours represent the short 10-30 second simulated space flights to and from these locations. The various Proteus tours are designed to represent future amusement destinations within or on the surface of the colonized planet developed by Earth based companies. Every time a Proteus Explorer selects a tour, even the same tour, the departure and return flight sequences will be slightly different. Depending on the tour destination, the Explorer’s spacecraft will enter within the planet or to surface location to begin the tour. The next slide depicts the continuation of the storyboards for this Mesozoic Era Simulator tour.
  • The tours path is controlled by the “voice over” or narrator, however the user can optionally move their mouse left or right or up and down to look at any object in the 3D world. Optionally the user can zoom in or out with the mouse buttons or keyboard arrow keys. Additionally, sometimes tour path choices display on the screen and the user can optionally select which part of the tour they would like to see. ==== Tour path selection is simulated in these storyboards. The system will always return the users viewing direction and zoom back to optimal settings when the mouse and keyboard input has been dormant for a length of time.
  • The sample video shown in this storyboard captures both the quality of the type of real-time computer graphics gaming technology that will be employed in Proteus tours, as well as depicting one of the proposed tours, called the “Mesozoic Era Simulator”. Imagine being able to glance left and right, or zooming in and out to focus at specific creatures in the scene, while being “driven around this pre-historic earth world. At certain points during a tour, the narrator will point out tour path choices the user can make, appealing to different interests. For example, some choices may be “search for the nearest predator getting their “lunch”” or “find the nearest T-Rex on the move”. The tour path choices interaction was depicted in the previous storyboard slide.
  • These next sets of storyboards all contain 3D computer graphics stills of potential contents for Proteus tours. The “7 Ancient Wonders” tour depicted here may begin with the origins of the ancient list of 7 wonders and it’s author. Tour branches may include detail examinations of each of the wonders depicting where they would be located today if they survived, how they were constructed and how they were destroyed.
  • First Packaged Release will have 6 worlds with 6-10 initial tours of 6 minutes each = 36 to 60 tours x 6 minutes each = 216 - 360 minutes or 3.6 – 6 hours
  • First Packaged Release will have 6 worlds with 6-10 initial tours of 6 minutes each = 36 to 60 tours x 6 minutes each = 216 - 360 minutes or 3.6 – 6 hours
  • Software has to show-off nVidia graphics and represent a wide appeal software title
  • Baby Proteus Overview

    1. 1. Proteus Explorer Worlds <ul><li>Interactive Web/PC Experience Overview </li></ul><ul><ul><li>Version 2.1 </li></ul></ul><ul><ul><li>Confidential Material </li></ul></ul><ul><ul><li>Edutainment - Digital Division </li></ul></ul><ul><ul><li>©2004, 2003, 2002, 2001 QuantumWorks Corporation </li></ul></ul>A NDA must be executed with QuantumWorks Corporation prior to viewing this presentation
    2. 2. Proposition <ul><li>Build an accessible, engaging, continuously updated, industry leading 3D graphics based computer gaming based interactive museum, amusement & edutainment park” for non-gamer computer internet users which can appeal to the whole family with no gratuitous violence – “…talk to kids & adults in terms “they enjoy & relate to” – “3D-video-game-speak” & get their interest & attention. </li></ul><ul><li>Design experiences for short-attention-span, low barrier to entry and repeat visitation to raise overall interest level in compelling topics & create a “spiral of interest flow” to T.V. educational and other media venues and then back to the Proteus venues. </li></ul><ul><li>Provide Kids/Adult Educational content graphics & audio overlays which can be “switched on” for specific educational curriculum applications </li></ul>
    3. 3. Target Customers <ul><li>Prime (will be ~63mm total by end of 2003) </li></ul><ul><ul><li>23mm U.S. Broadband Internet P.C. user households* w/ family members age 10 and above </li></ul></ul><ul><ul><li>40mm World Broadband Internet P.C. user households* w/ family members age 10 and above </li></ul></ul><ul><li>Secondary </li></ul><ul><ul><li>25mm U.S. non-Broadband Internet P.C. user households w/ family members age 10 and above </li></ul></ul><ul><ul><li>75mm World non-Broadband Internet P.C. user households w/ family members age 10 and above </li></ul></ul>* includes gamers & casual “free” Web games users
    4. 4. Proteus Experience Tours Content Subjects – Re-constructions, Re-enactments, Dynamic Simulations and Science Visualizations <ul><li>The Maya: Temples, Sacrifices & Conquest – Mesoamericas’ Ancient Egyptians </li></ul><ul><li>Seven Wonders of the Ancient World </li></ul><ul><li>Roman Empire – it’s Culture and Blood Sports </li></ul><ul><li>Egyptian Cities of the Pharaohs - Pyramids and Culture </li></ul><ul><li>Mesozoic Era Simulator – “T-Rex-ville” </li></ul><ul><li>Ancient Asia – China, Thailand, Japan, Vietnam, Cambodia, Korea revisited </li></ul><ul><li>Besh-Ba-Gowah – Ancient America Hopewell Culture – Legacy of the Mound Builders </li></ul><ul><li>Peru - Lost cities - Machu Picchu Revealed </li></ul><ul><li>Pompeii Before Destruction Revisited </li></ul><ul><li>Atlantis Found ? </li></ul><ul><li>Pearl Harbor & WWII Pivotal Battles Revisited </li></ul><ul><li>Ancient Inventions </li></ul><ul><li>Industrial Revolution’s Extreme Machines </li></ul><ul><li>Leonardo’s World - Inventions come alive </li></ul><ul><li>World’s Forgotten Inventors – Pivotal Imagination </li></ul><ul><li>Physics Adventures - from Zoom to Boom -> to other science tours like Weird Reptile Lab </li></ul><ul><li>Your Next Vacation Someday ? – SPACE - Orbiting & Moon based Resorts </li></ul>
    5. 5. Proteus Experience Summary <ul><li>No training required – “Everyone can be a Proteus Explorer” </li></ul><ul><li>User input limited to: selection of tour, optional look up/down/left/right, zoom in/out & optional left/right tour path decision when arrows appear on screen </li></ul><ul><li>During a ride, if user does nothing, best view direction & tour path selection will be made automatically </li></ul><ul><li>State-of-the-art video game 3D graphics visuals – some worlds & tours will include vehicles, humans or creatures, which will be animated to re-enact their behaviors, actions, rituals, and/or events. </li></ul><ul><li>Engaging voice over & music to add to the ride based story-telling – Adult and Kids versions of audio tracks </li></ul><ul><li>Constant upgrades of tour worlds to entice repeat visits </li></ul>
    6. 6. Proteus P.C. & Web Software Start-up <ul><li>System checks that all Proteus software is up to date & that user’s system still has required minimum resources to run s/w adequately </li></ul><ul><li>Explorers select whether they want “ kids or adult” versions of tour , review the Proteus weekly updates of new tours, world additions & attractions, then select from available tours – some are fee based & some are free “teasers” part of initial software … </li></ul>This user selects this one nicknamed “ T-Rex-ville” -> Roman Structures Restored Ancient Thailand Architecture Edo (early Tokyo) tours Sea Battles Simulator 7 Ancient Wonders tour Weird Reptile Lab Mesozoic Era Simulator
    7. 7. Standard Tour Start-up then takes explorer to selected tour -> Mesozoic Era Simulator <ul><li>Web browser disappears & screen refreshes to reveal full screen view of “out-of-window” of users “spacecraft” which will depart rapidly & go to nearby planet which has all “simulated” tours built within, all using the latest real-time 3D games quality graphics and rich voice/music audio tracks. </li></ul>Mesozoic Era Simulator selected
    8. 8. Explorer’s Spacecraft Heads for Mesozoic Era Simulator Tour Destination on the Planet Good Choice … Autopilot will search for T-Rexs End of Tour … Returning to Base Aerial Vus T-Rexs Select Tour Direction
    9. 9. Simulation of type and quality of graphics to be used in Proteus Experiences (xidino.wmv should play here)
    10. 10. 7 Ancient Wonders Tour Destination Selected <ul><li>As with all tours, audio narration & dramatically scored music enhance the rides. </li></ul>7 Ancient Wonders selected End of Tour … Returning to Base
    11. 11. Thailand Fantastic Architecture Tour Destination Selected Thailand Fantastic Architecture … selected End of Tour … Returning to Base
    12. 12. Roman Structures Tour Destination Selected Rome Structures … selected End of Tour … Returning to Base
    13. 13. User Submitted Exhibits Gallery Tour Destination Selected User Submitted Exhibits Gallery … selected Art, Architecture, Fantasy, Horror, Science & Peoples - 10 of the user submitted exhibits selected weekly for worldwide viewing and voting, then every following week, one exhibit awarded as &quot;3D Exhibit of the Week&quot; - any Proteus Member can update their software and view these submissions for no cost End of Tour … Returning to Base
    14. 14. Proposed Proteus Product Distribution <ul><li>Bundled as part of OEM software in new Desktop & Laptop computers & set-top boxes (Xbox, Wii, PS3) </li></ul><ul><li>Bundled in 3D graphics cards retail packages </li></ul><ul><li>Web-site “free to fee” product availability (i.e. NGS and QWC Proteus sites, others) </li></ul><ul><li>Retail product & expansion pack availability </li></ul><ul><li>Free and fee update distribution from Proteus Web-site for all Proteus software </li></ul><ul><li>Part of Web & non-web sponsor based promotion premiums </li></ul>
    15. 15. The Proteus Web-site -> hub of the P.C./Web attractions, offers … <ul><li>Enticing features for the casual-interest web-site visitor </li></ul><ul><li>All visitors get to review either the kids & adult versions of the Proteus Daily Updates of new tours & attractions, news of future TV programming related to Proteus tour content & other cross-promotion venues, i.e. new museum exhibits, IMAX & theatrical film openings </li></ul><ul><li>Robust computer verification for Proteus software compatibility to check for minimum resources to experience the brilliant real-time 3D game-quality graphics attractions. (more than 90% of new PCs are compatible today) </li></ul><ul><li>Free entry “level-one” memberships allow new visitors to view “teaser demo tours & attraction movies. </li></ul><ul><li>New users who have bundled OEM P.C. Proteus software or retail product owners, get updates of: existing software, world scenery & ride tours. </li></ul><ul><li>Selection of all fee-based attractions - choice of flexible multi level entry/ride fees. </li></ul><ul><li>Members registration & multi-format/level ride fee packages </li></ul>
    16. 16. Entertaining Content will raise educational curiosity level - fee plans and constant “tweaking” need to match interest levels <ul><li>Members can enjoy no-fee “teaser” rides, pay by the ride or pay monthly </li></ul><ul><li>All member actions are tracked both within rides & on web-site to aide in improving the total Proteus experience </li></ul><ul><li>Separate follow-up e-mail surveys are incentivized through ride bonus offers to support Proteus continual improvement </li></ul>
    17. 17. Proteus P.C./Web project Milestone Deliverables <ul><li>Delivering both traditional “packaged” software & amusement park-like “buy a ride at a time”. </li></ul><ul><li>The “first-release” P.C./Web software to consumers via: </li></ul><ul><ul><li>(1) bundling with original equipment manufacturers’ computer systems (OEMS such as Dell, Compaq, Gateway, IBM with the nVidia & ATI 3D game graphics cards), </li></ul></ul><ul><ul><li>(2) delivering the software directly downloadable from the Proteus web-site. </li></ul></ul><ul><ul><li>(3) web membership with per tour purchasing </li></ul></ul><ul><ul><li>(4) delivering add-on &quot;Tour packs&quot; from Proteus web-site </li></ul></ul><ul><ul><li>(5) retail sales of boxed software </li></ul></ul><ul><li>Without web updates, this release has ~6 hours of &quot;play&quot; time. Web updates will double the play time with more tours & new re-enacted events in the worlds. (Proteus is a SaaS w/ robust “MMO game engine client”) </li></ul>
    18. 18. How Do We Get There ? <ul><li>For viewing of these slides, please request and execute MNDA with QuantumWorks Corporation </li></ul>
    19. 19. How Will We Be Doing After First 12 Months ? <ul><li>For viewing of these slides, please request and execute MNDA with QuantumWorks Corporation </li></ul>
    20. 20. Conclusion <ul><li>Non-gamer computer internet users would finally have an accessible, engaging “computer based interactive museum, amusement & edutainment park” appealing to the whole family - a place to experience cutting edge best-in-industry 3D graphics without the violence of today's games ! </li></ul><ul><li>Kids/Adult Educational content graphics & audio overlays can be “switched on” for specific educational curriculum applications – a proven way to teach today's “ADD kids”. </li></ul><ul><li>Proteus graphics-rich experiences, designed for short-attention-span & low barrier to entry, will raise overall interest level in compelling topics and create a “spiral of interest flow” to edutainment T.V. & other media venues & then back to the Proteus. </li></ul>
    21. 21. An Exciting Socially Responsible project, with none of the gratuitous violence of current video games, but with the 3D graphics effects/technology (“Trojan” horse for education) rivaling the best games, merging the best of education & entertainment production values – join us and let’s do this !

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