Terran Marine cc licensed ( BY NC ) flickr photo by Lord Dane: http://flickr.com/photos/lord_dane/5058487375/ GAME ON! Developing digital citizenship; whyschools should use online games and gaming.
Navigating the way. “an appreciation of information literacy, personal responsibility and accountability” Jukes, McCain and Crockett, 2010. p.67)Puerto Vallarta – compass shot 1cc licensed ( BY NC ) flickr photo by retro traveler:http://flickr.com/photos/kahunna/104278812/
cc licensed ( BY SA ) flickr photo by JohnGreenaway: http://flickr.com/photos/johngreenaway/3356358479/ Digital Access Commerce Communication Literacy Etiquette Law Rights and Responsibilities Health and Wellness Security
Priorities changes ahead cc licensed ( BY SA ) flickr photo by reidrac:http://flickr.com/photos/reidrac/4371882781/
Taking a different perspective.Glassescc licensed ( BY ) flickr photo by 0xMatheus:http://flickr.com/photos/hm_matheus/4609827016/
Evaluating the skills and knowledge studentsneed to learn effectively in order to liveproductive lives. (ISTE, 2007) Meeting the standards Measuring Distance cc licensed ( BY NC SA ) flickr photo by Chandra Marsono: http://flickr.com/photos/cha ndramarsono/4324373384/
Through sandbox games players can design and build complicated projects over time. (Shaffer 2006, p. 168) Box im sand cc licensed ( BY NC SA ) flickr photo by adesigna: http://flickr.com/photos/adesigna/164036825/
Achieving standards in researchand information fluency. Search, organise, locate, analyse, evaluate.My #gamestorming game plan for ADL today cc licensed ( BY ) flickr photo byAaron E. Silvers: http://flickr.com/photos/silvers/5878709112/
Adventures in copyright cc licensed ( BY SA ) flickr photo by opensourceway: http://flickr.com/photos/opensourceway/5392982171/ Students understand human, cultural and societal issues related to technology and practice legal and ethical behaviour. (ISTE 2007)
Rise to the challenge. Develop innovation, imagination and creativity.Untitled cc licensed ( BY NC SA ) flickr photo by *m22:http://flickr.com/photos/mtischendorf/6156479672/
Discussion Questions What might be the effect on internet addiction amongst our children if we utilize online games for educational purposes? How are our schools poised to develop the use of online games within the curriculum? What are the key attitudes teachers, parents and administrators must adopt if games are to be incorporated into the curriculum?Question marks cc licensed ( BY SA ) flickr photo by Jilligan86:http://flickr.com/photos/gillian_m/448800043/
Recommended readingGee, J. P. (2007). What video games have to teach us about learning and literacy. Basingstoke: Palgrave Macmillan.Jukes, I., McCain, T. D. E., Crockett, L., & 21st Century Fluency Project. (2010). Understanding the digital generation: Teaching and learning in the new digital landscape. Kelowna, BC: 21st Century Fluency Project.McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. New York: Penguin Press.Ribble, M., & Bailey, G. D. (2007). Digital citizenship in schools. Eugene, Or: International Society for Technology in Education.Thomas, D., & Brown, J. S. (2011). A new culture of learning: Cultivating the imagination for a world of constant change. Lexington, Ky: CreateSpace?. Reading in Bed cc licensed ( BY ) flickr photo by Artotem: http://flickr.com/photos/artotemsco/4806204752
A particular slide catching your eye?
Clipping is a handy way to collect important slides you want to go back to later.