Rapid E-learning  Is it really  different ?      Mark Harrison
What is the difference between rapid content development and the usual process of creating e-learning?  When and how do yo...
E-learning development is traditionally a software creation model
Programming is time-consuming and so you get it specc’d fully first
Rapid Development does not need you to get it right first time
It  is  about Speed
It’s about simplification
It’s about bringing interactive designers back into the development stage
It’s about sharing ownership
It’s about  ‘professionalising’  informal learning
It’s about effectiveness and being ‘fit for purpose’
It’s about using what is out there – Rapid E-learning meets Web 2.0
Knowledge Sharing/ Discussing Ideas Experts online Sharing ideas  through Blogs Interactive  Presentations – when you need...
It’s about avoiding the traditional problems of e-learning “Avoid the Generic i.e. not specific enough and Glacial syndrom...
It’s starts with the Tools… <ul><li>Desktop authoring – often using Powerpoint   Articulate, Captivate, Raptivity </li></u...
It then needs the people… <ul><li>Instructional design </li></ul><ul><li>Graphics </li></ul><ul><li>Not programming </li><...
How do you make it work? You need to embed instructional design into the process <ul><li>Provide guidance </li></ul><ul><l...
Save time and maintain design integrity with Templates… <ul><li>Powerpoint masters   </li></ul><ul><li>Authoring tool temp...
Product knowledge template
Why is writing for rapid e-learning different? Very restricted word count per screen Restricted word count per screen disp...
<ul><li>Rapid e-learning is adult learning </li></ul><ul><li>Rapid e-learning is fast, focused, and pragmatic.  </li></ul>...
£6k or less*/hr Needs to be at least 10k/hr  Budget Team of one or two Project manager, instructional designer, writers, S...
Aim must be to accelerate through the phases whenever possible
Do this and it will be quicker (and less expensive)  But… manage stakeholder expectations!
The new ‘blend’ for the 21 st  Century? Learning 2.0 and Rapid E-learning
Knowledge Sharing/ Discussing Ideas Experts online Sharing ideas  through Blogs Interactive  Presentations – when you need...
Thank you [email_address]
Upcoming SlideShare
Loading in...5
×

E L Age Rapid Slides Final

647

Published on

Kineo's view on what makes rapid e-learing different: www.kineo.co.uk

Published in: Technology, Education
0 Comments
2 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
647
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
0
Comments
0
Likes
2
Embeds 0
No embeds

No notes for slide

E L Age Rapid Slides Final

  1. 1. Rapid E-learning Is it really different ?   Mark Harrison
  2. 2. What is the difference between rapid content development and the usual process of creating e-learning? When and how do you decide you need some rapid e-learning?
  3. 3. E-learning development is traditionally a software creation model
  4. 4. Programming is time-consuming and so you get it specc’d fully first
  5. 5. Rapid Development does not need you to get it right first time
  6. 6. It is about Speed
  7. 7. It’s about simplification
  8. 8. It’s about bringing interactive designers back into the development stage
  9. 9. It’s about sharing ownership
  10. 10. It’s about ‘professionalising’ informal learning
  11. 11. It’s about effectiveness and being ‘fit for purpose’
  12. 12. It’s about using what is out there – Rapid E-learning meets Web 2.0
  13. 13. Knowledge Sharing/ Discussing Ideas Experts online Sharing ideas through Blogs Interactive Presentations – when you need user control/visuals Podcasts & Vodcasts – easy to access, easy to learn Building ideas through Wikis Learning 2.0 components
  14. 14. It’s about avoiding the traditional problems of e-learning “Avoid the Generic i.e. not specific enough and Glacial syndrome i.e. it takes too long to arrive”
  15. 15. It’s starts with the Tools… <ul><li>Desktop authoring – often using Powerpoint Articulate, Captivate, Raptivity </li></ul><ul><li>Server-based authoring Mohive, Atlantic Link, Xyleme </li></ul>
  16. 16. It then needs the people… <ul><li>Instructional design </li></ul><ul><li>Graphics </li></ul><ul><li>Not programming </li></ul>A challenge to the popular ‘outsourced’ development model?
  17. 17. How do you make it work? You need to embed instructional design into the process <ul><li>Provide guidance </li></ul><ul><li>Provide templates </li></ul><ul><li>Provide tools </li></ul>
  18. 18. Save time and maintain design integrity with Templates… <ul><li>Powerpoint masters </li></ul><ul><li>Authoring tool templates </li></ul><ul><li>E-mail/discussion templates </li></ul>
  19. 19. Product knowledge template
  20. 20. Why is writing for rapid e-learning different? Very restricted word count per screen Restricted word count per screen display Limited scope to layer information and build it progressively Facility to create multiple layers of information through progressive builds and revealing panels of text and images Limited range of simple presentation options Large range of presentation formats available from templated interactions <ul><li>Shortened process involving: </li></ul><ul><li>Objective setting </li></ul><ul><li>Script directly to PowerPoint </li></ul><ul><li>Iterative process involving: </li></ul><ul><li>Objective setting </li></ul><ul><li>Storyboarding </li></ul><ul><li>Script writing </li></ul><ul><li>Voice over script creation </li></ul>Rapid e-learning Traditional e-learning
  21. 21. <ul><li>Rapid e-learning is adult learning </li></ul><ul><li>Rapid e-learning is fast, focused, and pragmatic. </li></ul><ul><ul><li>G oal-oriented : Be clear that the learning will enable them to achieve a specific goal or objective </li></ul></ul><ul><ul><li>R elevancy-oriented : To engage, be relevant. The task at hand is the most important </li></ul></ul><ul><ul><li>P ractical : Focused on what is most useful to them in their work </li></ul></ul><ul><ul><li>Use stories : Stories are excellent for taking others’ experience and packaging it to root itself in the memory more deeply than facts and procedures. </li></ul></ul>
  22. 22. £6k or less*/hr Needs to be at least 10k/hr Budget Team of one or two Project manager, instructional designer, writers, SME, graphics, developer, tester… Team size High Low Opportunities for re-use Generally short to medium, often ‘disposable’ Long (expected at least 2 yrs) Shelf-life Very low High Use of external developers High Low Use of authoring tools Often the author with support Primarily contributor/reviewer SME involvement In-house Commissioned Development process One to four weeks Three to four months Timeline for development Rapid E-learning Traditional E-learning Development Factor
  23. 23. Aim must be to accelerate through the phases whenever possible
  24. 24. Do this and it will be quicker (and less expensive) But… manage stakeholder expectations!
  25. 25. The new ‘blend’ for the 21 st Century? Learning 2.0 and Rapid E-learning
  26. 26. Knowledge Sharing/ Discussing Ideas Experts online Sharing ideas through Blogs Interactive Presentations – when you need user control/visuals Podcasts & Vodcasts – easy to access, easy to learn Building ideas through Wikis The New Blend? E-learning built ‘rapidly’ Workshops Coaching
  27. 27. Thank you [email_address]

×