We're Connected, Now What? Turning Real Life Behaviors Into Social Features
Where do you get inspiration for online social features? One approach is to copy or offer a variation on something someone else has already created. But this approach lacks vision and often results in ‘me-too’ applications. A better approach is to look at real-world social interactions, and then translate these into online social features. And where better to observe these interactions than someplace like the mall, college campus, or conference?
We’ll spend the first half of this presentation looking at some different ways that natural human and social behaviors have guided product development— and ‘filled the well’ with original new feature requests. Then, we’ll apply this approach in a workshop type environment to generate some of our own innovative social media ideas.
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- Slide 1: We’re connected.
Now what?
Turning Real Life Behaviors into Social Features.
Some random thoughts from
Stephen P. Anderson
- Slide 3: mallp
S u
Gro vity
Acti
- Slide 4: mallp
S u
Gro vity
Acti
`
think about meeting new people, how friendships
are formed, group dynamics, stories we create, how
opinions are formed, how we respond to different
environments, what we expect in different contexts,
what earns respect, things we value, things we
frown upon, why we act certain ways, etc.
- Slide 5: Thoughts?
- Slide 7: I’m a Designer.
- Slide 8: do you
How e a web
cr eat te that
or si
a pp de lig hts
tr uly ple?
peo
- Slide 9: SUBJECTIVE / QUALITATIVE
Focused on
Experiences
(People, Activities, Context)
Meaningful
Has personal significance
Pleasurable
Memorable experience worth sharing
Convenient THIS IS THE “CHASM” THAT IS REALLY, REALLY
HARD FOR ORGANIZATIONS TO CROSS
Super easy to use, works like I think
Usable
Can be used without difficulty
Reliable
Is available and accurate
Functional (Useful)
Works as programmed
Focused on
Tasks
(Products, Features)
OBJECTIVE / QUANTIFIABLE
- Slide 10: Meaningful
Has personal significance
Pleasurable
Memorable experience worth sharing
Convenient THIS IS THE
HARD F
- Slide 11: Less about design as outcome (UI)
More about design features that tap into
Meaningful motivations
human behaviors, beliefs, and
Has personal significance
Pleasurable
Memorable experience worth sharing
Convenient THIS IS THE
HARD F
- Slide 12: topic:
Real-world observations about
activities, behaviors, and motivations
are the BEST source of inspiration for
new social media features.
- Slide 14: “rewards / levels”
http://headrush.typepad.com/creating_passionate_users/2005/01/crafting_a_user.html
- Slide 15: The best social media
features/sites are rooted in
natural human behaviors
qwogfn
- Slide 16: Is this going to be a
‘DUH!’
Presentation?
- Slide 17: Not only do I think it is an interesting
topic, but I think it is the *only* topic.
Turning real life behaviors into social
features is what this is all about.
Joshua Porter
www.bokardo.com
- Slide 18: Why?
These are powerful motivators.
We learn how to do NEW things based
on what we already know.
These observations provide a broad
platform for product extensions and
business innovation.
- Slide 19: Big Ideas, 2003.
- Slide 20: (c. 2003)
- Slide 21: “friendster + craigslist +
everyone’s connected”
- Slide 22: N (AND RESTRICTIVE)
A COMMO LOPMENT
“friendster +
ACH TO PRO CT DEVE
DUcraigslist +
APPRO
everyone’s connected”
- Slide 23: N (AND RESTRICTIVE)
A COMMO LOPMENT
“friendster +
ACH TO PRO CT DEVE
DUcraigslist +
APPRO
everyone’s connected”
we proceeded a bit differently...
- Slide 24: “commotion”
http://flickr.com/photos/rinux/155534540/
- Slide 25: “commotion”
- Slide 26: “access: window shopping”
http://flickr.com/photos/bjenright/482234869/
- Slide 27: “access: visiting”
http://flickr.com/photos/acidcookie/261808430/
- Slide 28: “identity”
http://flickr.com/photos/distinguish/98517600/
- Slide 29: “first impressions”
- Slide 30: “self-disclosure”
- Slide 31: http://flickr.com/photos/joshb/189568624/
“self-expression”
http://flickr.com/photos/powerbook
trance/266525506/
24/
omad/1 3531713
s/modern_n
kr.com/photo
http://flic
http://flickr.com/photos/ksawyer/
449093831/
/
eorgholzer/739686652
http://flickr.com/photos/g
7200767/
http://flickr.com/photos/janekm/21
- Slide 32: http://search.creativecommons.org/?q=window+shopping&sourceid=Mozilla-search#
“advertising as non-intrusive”
- Slide 33: http://search.creativecommons.org/?q=window+shopping&sourceid=Mozilla-search#
“advertising as non-intrusive”
- Slide 34: http://flickr.com/photos/thevoicewithin/1276763134/
“advertising as non-intrusive”
- Slide 35: We captured ‘6 Big Ideas’
Big Idea #1 Self-Expression as a core part of the brand identity
Big Idea #2 Quality vs Quantity as a differentiated brand attribute
(idea of Link or Network Strength)
Big Idea #3 Advertising as non-intrusive
(advertisers get a profile, like everyone else)
Big Idea #4 “Profiles” – not just for individuals
Big Idea #5 Visitors having a large degree of access to the site
(as opposed to a managed tour of the site)
Big Idea #6 “Commotion” related to behavior/high-interest activities
- Slide 36: 1. specific enough to keep you focused
We captured ‘6 Big Ideas’
Big Idea #1 Self-Expression as a core part of the brand identity
Big Idea #2 Quality vs Quantity as a differentiated brand attribute
(idea of Link or Network Strength)
Big Idea #3 Advertising as non-intrusive
(advertisers get a profile, like everyone else)
Big Idea #4 “Profiles” – not just for individuals
Big Idea #5 Visitors having a large degree of access to the site
(as opposed to a managed tour of the site)
Big Idea #6 “Commotion” related to behavior/high-interest activities
- Slide 37: 1. specific enough to keep you focused
We captured ‘6 Big Ideas’
Big Idea #1 Self-Expression as a core part of the brand identity
2. general enough that you could imagine
Big Idea #2 Quality vs Quantity as a differentiated brand attribute
features from these ideas for years to come
(idea of Link or Network Strength)
Big Idea #3 Advertising as non-intrusive
(advertisers get a profile, like everyone else)
Big Idea #4 “Profiles” – not just for individuals
Big Idea #5 Visitors having a large degree of access to the site
(as opposed to a managed tour of the site)
Big Idea #6 “Commotion” related to behavior/high-interest activities
- Slide 38: 1. specific enough to keep you focused
We captured ‘6 Big Ideas’
Big Idea #1 Self-Expression as a core part of the brand identity
2. general enough that you could imagine
Big Idea #2 Quality vs Quantity as a differentiated brand attribute
features from these ideas for years to come
(idea of Link or Network Strength)
Big Idea #3 Advertising as non-intrusive
(advertisers get a profile, like everyone else)
But more importantly,
Big Idea #4 “Profiles” – not just for individuals
Big Idea #5 Visitors having a large degree of access to the site
(as opposed to a managed tour of the site)
Big Idea #6 “Commotion” related to behavior/high-interest activities
- Slide 39: 1. specific enough to keep you focused
We captured ‘6 Big Ideas’
Big Idea #1 Self-Expression as a core part of the brand identity
2. general enough that you could imagine
Big Idea #2 Quality vs Quantity as a differentiated brand attribute
features from these ideas for years to come
(idea of Link or Network Strength)
Big Idea #3 Advertising as non-intrusive
(advertisers get a profile, like everyone else)
But more importantly,
Big Idea #4 “Profiles” – not just for individuals
Big Idea #5 Visitors having a large degree of access to the site
(as opposed to a managed tour of the site)
3. rooted in real-world human behaviors
Big Idea #6 “Commotion” related to behavior/high-interest activities
- Slide 40: 1. specific enough to keep you focused
We captured ‘6 Big Ideas’
Big Idea #1 Self-Expression as a core part of the brand identity
2. general enough that you could imagine
Big Idea #2 Quality vs Quantity as a differentiated brand attribute
features from these ideas for years to come
(idea of Link or Network Strength)
Big Idea #3 Advertising as non-intrusive
(advertisers get a profile, like everyone else)
But more importantly,
Big Idea #4 “Profiles” – not just for individuals
Big Idea #5 Visitors having a large degree of access to the site
(as opposed to a managed tour of the site)
3. rooted in real-world human behaviors
Big Idea #6 “Commotion” related to behavior/high-interest activities
4. provided a original vision for the company
- Slide 41: Ideas, realized
- Slide 42: “self-expression”
aesthetic functional
- Slide 43: Which one are you more likely to view? Why?
- Slide 44: “commotion”
- Slide 45: “exclusivity”
- Slide 46: “levels”
- Slide 47: “recognition”
- Slide 48: “recognition”
- Slide 49: “curiosity”
- Slide 50: “narrative”
- Slide 51: “narrative”
- Slide 52: “narrative”
- Slide 54: “prizes / collections”
http://flickr.com/photos/larina/160827981/
- Slide 55: Ideas, PLanned.
- Slide 56: Typical Search Engine:
Search Input
Search Results
- Slide 57: Typical Search Engine: Searching with Viewzi
Search Input Search Input
View Mix
Search Results
- Slide 58: Typical Search Engine: Searching with Viewzi
Search Input Search Input
View Mix
Search Results
- Slide 59: Typical Search Engine: Searching with Viewzi
Search Input Search Input
View Mix
Search Results Results View
- Slide 60: Typical Search Engine: Searching with Viewzi
Search Input Search Input
View Mix
Search Results Results View Results View Results View Results View
- Slide 61: serendipity, curiosity,
recognition, and more!
- Slide 62: Big Ideas, free
for the taking.
- Slide 63: “network strength”
http://flickr.com/photos/elevated/32694938/
- Slide 64: Quantity: How many friends do you have?
ME FRIEND
Quality: Tell me about this relationship?
- Slide 69: http://www.docuverse.com/blog/-/alias/donpark/6080f857-4784-4679-8e41-c6881ed933ce
- Slide 70: RIEND FRIEND
What about...
FRIEND
strength of friendship
shared interests
likes/dislikes
frequency of communication
different circles of friends
ME FRIEND
friends vs followers
etc.
D FRIEND
FRIEND
- Slide 71: RIEND FRIEND
What about...
FRIEND
strength of friendship
shared interests
likes/dislikes
frequency of communication
different circles of friends
ME FRIEND
friends vs followers
etc.
How do we cultivate deep
D FRIEND
friendships online?
FRIEND
- Slide 72: Other ideas, even more vague...
- Slide 73: “serendipity”
http://flickr.com/photos/chuckbiscuito/1553684530/
- Slide 74: “social shopping”
http://flickr.com/photos/xiaming/79139461/
- Slide 75: play, as a way of making friends?
http://flickr.com/photos/christopherl/133532431/
- Slide 76: features based on personality types?
- Slide 77: Full Circle ‘round
- Slide 78: mallp
S u
Gro vity
Acti
- Slide 79: mallp
S u
Gro vity
Acti
- Slide 80: Now What?
- Slide 81: The best social media
features/sites are rooted in
natural human behaviors
qwogfn
- Slide 82: 5 Sources of Observations:
- Slide 83: Any books that make
observations on
human behavior
- Slide 84: Children
- Slide 85: Bounded Rationality
Buffer effect of Social Support
Bystander effect
-C-
Cannon-Bard Theory of Emotion
Phenome
Cautious Shift see Risky Shift
Likelihoo
Central Route see Elaboration
Certainty Effect
Terms
Charismatic Terms see Ultimate
enomen
Choice Shift see Risky Shift Ph
Choice-supportive bias
y
http://bokardo.com/archives/psychology-of-social-design-talk/ Choice Theory see Control Theor
Classical Conditioning
Clustering Illusion
Coercion
Emoti
Cognitive Appraisal Theories of
Psychology Cognitive Dissonance
Cognitive Evalution Theory
Commitment
Communication Accommodation
The
Compensation
Confirmation Bias
Conjunction Fallacy
Consistency Theory
Constructivism
Contact Hypothesis
Control Theory
- Slide 86: ‘fish out of water’ movies
(no, seriously!)
- Slide 87: (and of course, observation)
http://flickr.com/photos/saturnism/132805092/
- Slide 88: TAKEAWAY...?
1. Identify the existing activity,
behavior, or motivation
2. Ask \"is this already being supported
in software\"?
3. If it is supported, assess how well it
is being supported and look for
holes.
4. If not supported, ask \"Can it be?\".
5. If it can, or you think it can, build it.
Thanks, Joshua! www.bokardo.com (Joshua Porter shared these thoughts with me via email)
- Slide 89: Thanks!
- Slide 90: ME MY PERSONAL SITE
THE BEST WAY TO REACH ME
Stephen P. Anderson / www.poetpainter.com