We're Connected, Now What? Turning Real Life Behaviors Into Social Features

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  • + guestedc325 guestedc325 8 months ago
    دردشة تحب
    http://www.t7b.com/
    شات تحب
    http://www.t7b.com/
    تحب
    http://www.t7b.com/
  • + grahairs Graham Bennett 2 years ago
    Enjoyed your perspective and pps style. Thanks!
  • + etalbert etalbert 2 years ago
    Very versatile and informative show. Useful for education and business. Thanks
  • + stephenpa Stephen Anderson 2 years ago
    trib - I believe there are some audio (and video!) tracks from the conference floating around. If I can track one down, I will certainly sync up the slides!! If not, this (unlike the Star Wars prez!) is one I could probably present without an audience (yikes!)

    plus8star - thank you! Credit goes to my friend and mentor Rob Moore for steering down this line of thinking. As far as ’sociologists and psychologists will be key’ -- Exactly! I couldn’t agree more. In the model I reference, I believe the folks with a human sciences background are going to be much better prepared to ’design’ meaningful and pleasurable experiences, more so than the typical designer or developer.
  • + plus8star Benjamin Joffe 2 years ago
    This is really a good view at social’psychological aspects of online services. As technologies become commodities, engineers are not enough to ensure viability. Sociologists and psychologists will be key!
  • + trib Stephen Collins 2 years ago
    Stephen, I’d REALLY like to hear an audio track or see a video alongside this. I reckon I know where you’re going, but your actual voice will make a huge difference,
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We're Connected, Now What? Turning Real Life Behaviors Into Social Features - Presentation Transcript

  1. We’re connected. Now what? Turning Real Life Behaviors into Social Features. Some random thoughts from Stephen P. Anderson
  2. mallp S u Gro vity Acti
  3. mallp S u Gro vity Acti ` think about meeting new people, how friendships are formed, group dynamics, stories we create, how opinions are formed, how we respond to different environments, what we expect in different contexts, what earns respect, things we value, things we frown upon, why we act certain ways, etc.
  4. Thoughts?
  5. I’m a Designer.
  6. do you How e a web cr eat te that or si a pp de lig hts tr uly ple? peo
  7. SUBJECTIVE / QUALITATIVE Focused on Experiences (People, Activities, Context) Meaningful Has personal significance Pleasurable Memorable experience worth sharing Convenient THIS IS THE “CHASM” THAT IS REALLY, REALLY HARD FOR ORGANIZATIONS TO CROSS Super easy to use, works like I think Usable Can be used without difficulty Reliable Is available and accurate Functional (Useful) Works as programmed Focused on Tasks (Products, Features) OBJECTIVE / QUANTIFIABLE
  8. Meaningful Has personal significance Pleasurable Memorable experience worth sharing Convenient THIS IS THE HARD F
  9. Less about design as outcome (UI) More about design features that tap into Meaningful motivations human behaviors, beliefs, and Has personal significance Pleasurable Memorable experience worth sharing Convenient THIS IS THE HARD F
  10. topic: Real-world observations about activities, behaviors, and motivations are the BEST source of inspiration for new social media features.
  11. “rewards / levels” http://headrush.typepad.com/creating_passionate_users/2005/01/crafting_a_user.html
  12. The best social media features/sites are rooted in natural human behaviors qwogfn
  13. Is this going to be a ‘DUH!’ Presentation?
  14. Not only do I think it is an interesting topic, but I think it is the *only* topic. Turning real life behaviors into social features is what this is all about. Joshua Porter www.bokardo.com
  15. Why? These are powerful motivators. We learn how to do NEW things based on what we already know. These observations provide a broad platform for product extensions and business innovation.
  16. Big Ideas, 2003.
  17. (c. 2003)
  18. “friendster + craigslist + everyone’s connected”
  19. N (AND RESTRICTIVE) A COMMO LOPMENT “friendster + ACH TO PRO CT DEVE DUcraigslist + APPRO everyone’s connected”
  20. N (AND RESTRICTIVE) A COMMO LOPMENT “friendster + ACH TO PRO CT DEVE DUcraigslist + APPRO everyone’s connected” we proceeded a bit differently...
  21. “commotion” http://flickr.com/photos/rinux/155534540/
  22. “commotion”
  23. “access: window shopping” http://flickr.com/photos/bjenright/482234869/
  24. “access: visiting” http://flickr.com/photos/acidcookie/261808430/
  25. “identity” http://flickr.com/photos/distinguish/98517600/
  26. “first impressions”
  27. “self-disclosure”
  28. http://flickr.com/photos/joshb/189568624/ “self-expression” http://flickr.com/photos/powerbook trance/266525506/ 24/ omad/1 3531713 s/modern_n kr.com/photo http://flic http://flickr.com/photos/ksawyer/ 449093831/ / eorgholzer/739686652 http://flickr.com/photos/g 7200767/ http://flickr.com/photos/janekm/21
  29. http://search.creativecommons.org/?q=window+shopping&sourceid=Mozilla-search# “advertising as non-intrusive”
  30. http://search.creativecommons.org/?q=window+shopping&sourceid=Mozilla-search# “advertising as non-intrusive”
  31. http://flickr.com/photos/thevoicewithin/1276763134/ “advertising as non-intrusive”
  32. We captured ‘6 Big Ideas’ Big Idea #1 Self-Expression as a core part of the brand identity Big Idea #2 Quality vs Quantity as a differentiated brand attribute (idea of Link or Network Strength) Big Idea #3 Advertising as non-intrusive (advertisers get a profile, like everyone else) Big Idea #4 “Profiles” – not just for individuals Big Idea #5 Visitors having a large degree of access to the site (as opposed to a managed tour of the site) Big Idea #6 “Commotion” related to behavior/high-interest activities
  33. 1. specific enough to keep you focused We captured ‘6 Big Ideas’ Big Idea #1 Self-Expression as a core part of the brand identity Big Idea #2 Quality vs Quantity as a differentiated brand attribute (idea of Link or Network Strength) Big Idea #3 Advertising as non-intrusive (advertisers get a profile, like everyone else) Big Idea #4 “Profiles” – not just for individuals Big Idea #5 Visitors having a large degree of access to the site (as opposed to a managed tour of the site) Big Idea #6 “Commotion” related to behavior/high-interest activities
  34. 1. specific enough to keep you focused We captured ‘6 Big Ideas’ Big Idea #1 Self-Expression as a core part of the brand identity 2. general enough that you could imagine Big Idea #2 Quality vs Quantity as a differentiated brand attribute features from these ideas for years to come (idea of Link or Network Strength) Big Idea #3 Advertising as non-intrusive (advertisers get a profile, like everyone else) Big Idea #4 “Profiles” – not just for individuals Big Idea #5 Visitors having a large degree of access to the site (as opposed to a managed tour of the site) Big Idea #6 “Commotion” related to behavior/high-interest activities
  35. 1. specific enough to keep you focused We captured ‘6 Big Ideas’ Big Idea #1 Self-Expression as a core part of the brand identity 2. general enough that you could imagine Big Idea #2 Quality vs Quantity as a differentiated brand attribute features from these ideas for years to come (idea of Link or Network Strength) Big Idea #3 Advertising as non-intrusive (advertisers get a profile, like everyone else) But more importantly, Big Idea #4 “Profiles” – not just for individuals Big Idea #5 Visitors having a large degree of access to the site (as opposed to a managed tour of the site) Big Idea #6 “Commotion” related to behavior/high-interest activities
  36. 1. specific enough to keep you focused We captured ‘6 Big Ideas’ Big Idea #1 Self-Expression as a core part of the brand identity 2. general enough that you could imagine Big Idea #2 Quality vs Quantity as a differentiated brand attribute features from these ideas for years to come (idea of Link or Network Strength) Big Idea #3 Advertising as non-intrusive (advertisers get a profile, like everyone else) But more importantly, Big Idea #4 “Profiles” – not just for individuals Big Idea #5 Visitors having a large degree of access to the site (as opposed to a managed tour of the site) 3. rooted in real-world human behaviors Big Idea #6 “Commotion” related to behavior/high-interest activities
  37. 1. specific enough to keep you focused We captured ‘6 Big Ideas’ Big Idea #1 Self-Expression as a core part of the brand identity 2. general enough that you could imagine Big Idea #2 Quality vs Quantity as a differentiated brand attribute features from these ideas for years to come (idea of Link or Network Strength) Big Idea #3 Advertising as non-intrusive (advertisers get a profile, like everyone else) But more importantly, Big Idea #4 “Profiles” – not just for individuals Big Idea #5 Visitors having a large degree of access to the site (as opposed to a managed tour of the site) 3. rooted in real-world human behaviors Big Idea #6 “Commotion” related to behavior/high-interest activities 4. provided a original vision for the company
  38. Ideas, realized
  39. “self-expression” aesthetic functional
  40. Which one are you more likely to view? Why?
  41. “commotion”
  42. “exclusivity”
  43. “levels”
  44. “recognition”
  45. “recognition”
  46. “curiosity”
  47. “narrative”
  48. “narrative”
  49. “narrative”
  50. “prizes / collections” http://flickr.com/photos/larina/160827981/
  51. Ideas, PLanned.
  52. Typical Search Engine: Search Input Search Results
  53. Typical Search Engine: Searching with Viewzi Search Input Search Input View Mix Search Results
  54. Typical Search Engine: Searching with Viewzi Search Input Search Input View Mix Search Results
  55. Typical Search Engine: Searching with Viewzi Search Input Search Input View Mix Search Results Results View
  56. Typical Search Engine: Searching with Viewzi Search Input Search Input View Mix Search Results Results View Results View Results View Results View
  57. serendipity, curiosity, recognition, and more!
  58. Big Ideas, free for the taking.
  59. “network strength” http://flickr.com/photos/elevated/32694938/
  60. Quantity: How many friends do you have? ME FRIEND Quality: Tell me about this relationship?
  61. http://www.docuverse.com/blog/-/alias/donpark/6080f857-4784-4679-8e41-c6881ed933ce
  62. RIEND FRIEND What about... FRIEND strength of friendship shared interests likes/dislikes frequency of communication different circles of friends ME FRIEND friends vs followers etc. D FRIEND FRIEND
  63. RIEND FRIEND What about... FRIEND strength of friendship shared interests likes/dislikes frequency of communication different circles of friends ME FRIEND friends vs followers etc. How do we cultivate deep D FRIEND friendships online? FRIEND
  64. Other ideas, even more vague...
  65. “serendipity” http://flickr.com/photos/chuckbiscuito/1553684530/
  66. “social shopping” http://flickr.com/photos/xiaming/79139461/
  67. play, as a way of making friends? http://flickr.com/photos/christopherl/133532431/
  68. features based on personality types?
  69. Full Circle ‘round
  70. mallp S u Gro vity Acti
  71. mallp S u Gro vity Acti
  72. Now What?
  73. The best social media features/sites are rooted in natural human behaviors qwogfn
  74. 5 Sources of Observations:
  75. Any books that make observations on human behavior
  76. Children
  77. Bounded Rationality Buffer effect of Social Support Bystander effect -C- Cannon-Bard Theory of Emotion Phenome Cautious Shift see Risky Shift Likelihoo Central Route see Elaboration Certainty Effect Terms Charismatic Terms see Ultimate enomen Choice Shift see Risky Shift Ph Choice-supportive bias y http://bokardo.com/archives/psychology-of-social-design-talk/ Choice Theory see Control Theor Classical Conditioning Clustering Illusion Coercion Emoti Cognitive Appraisal Theories of Psychology Cognitive Dissonance Cognitive Evalution Theory Commitment Communication Accommodation The Compensation Confirmation Bias Conjunction Fallacy Consistency Theory Constructivism Contact Hypothesis Control Theory
  78. ‘fish out of water’ movies (no, seriously!)
  79. (and of course, observation) http://flickr.com/photos/saturnism/132805092/
  80. TAKEAWAY...? 1. Identify the existing activity, behavior, or motivation 2. Ask \"is this already being supported in software\"? 3. If it is supported, assess how well it is being supported and look for holes. 4. If not supported, ask \"Can it be?\". 5. If it can, or you think it can, build it. Thanks, Joshua! www.bokardo.com (Joshua Porter shared these thoughts with me via email)
  81. Thanks!
  82. ME MY PERSONAL SITE THE BEST WAY TO REACH ME Stephen P. Anderson / www.poetpainter.com

+ Stephen AndersonStephen Anderson, 2 years ago

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