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Engaging teens in libraries pichman

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  • 1. ENGAGING TEENS INLIBRARIESBrian Pichman; Director of Informational TechnologyDave Hesse; Director of Building OperationsThe Evolve Project
  • 2. Innovation • Innovation must be an original disruptive act. • Sphero Balls • Small Robotic Balls that can be driven by any device with bluetooth (Android or Apple OS)
  • 3. Interaction• Through interaction teens and kids will learn and grow.• Sifteo Cubes • Small LCD screens that can sense when nearby cubes and react accordingly • Spelling, Sorting, Puzzles, Math
  • 4. Discovery • Through the idea of an open play environment; teens and kids will discovery new and exciting things on their own. • Music Chairs • Allow teens and kids to discovery music as well as listen to audio books in a “cool” environment
  • 5. Invention• Allow kids and teens to play through building…leads to the invention of new concepts and ideas.• Lego WeDo’s and Lego Mindstorms • Robotic legos that move; teaches how to program through a GUI interface
  • 6. Collaboration• Teens and kids will collaborate naturally if it is centered around something fun!• Smart Tables • Interactive touch screen tables where up to 8 people my play!
  • 7. Interactive Book Ends• Wall with Dry-Erase Paint • Allows children and teens to draw and record themselves doing a book review• Book Reviews turned into QR codes and placed on books.• The interactive book ends allow for: • The viewing of the book reviews • Checking in/out Books • Card Catalog Search
  • 8. Other Fun Programs• Laser Tag In Library• Menargi-e (Digital Petting Zoo)• Gesture Based Computing
  • 9. Blending All These Into An Environment• Bright Colors – make things pop• Books are cover facing, not spine facing• Google Virtual Tour• https://www.google.com/maps?q=mokena+library&ll=41.5 34539,- 87.891569&spn=0.006578,0.016512&sll=41.534541,- 87.891673&layer=c&cid=3032706493320299617&panoid =YzIJsSHY1q17d2euS5Fjmw&cbp=13,173.53,,0,0&hq=m okena+library&t=m&z=17&cbll=41.534549,-87.891558