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  • 1. Creative Making in Libraries and Museums An iSchool Institute Symposium Series July 22-23, 2013 Stephen Abram, MLS Stephen.abram@gmail.com www.stephenslighthouse.com
  • 2. Welcome  Welcome  Washrooms  WiFi  Lunch  Starbucks  No-host dinner tonight  Tomorrow
  • 3. The Philosophy  What is creative making? Critical making?  What are the academic underpinnings of making, critical thinking?  How does this relate to libraries, learning, research, museums, and cultural institutions?  What’s happening today?  And, what can we vision and imagine for the future?  How do we do this? Where can we start?
  • 4. The Agenda for Monday  Introduction  Critical making R&D at the iSchool’s Semaphore Lab  Lunch & Tour of the Critical Making Lab & Semaphore  Chattanooga Public Library  Learning with Lego®  LibraryBox  Fayetteville Free Library  Dinner conversation
  • 5. The Agenda for Tuesday  Coffee & Muffins  Smithsonian Institution Critical Making Program  Practitioners Panel:  MakerKids  Natural History Museum of Los Angeles County  University of Nevada (Reno)  Brainstorming and Idea Share – Taking it home!
  • 6. Define terms:  Maker Movement: what happens when the limits of cost and complexity are removed from imagination.  Makerspace: an area devoted to the development of ideas by giving users access to technology, equipment and an engaged community.  Maker: anyone who makes something.
  • 7. Making  The broadest definition through example:  Cooking, gardens, hobbies  Crafts for all ages  Making games, virtual creations  Writing labs, short story contests, poetry slams  Genealogy charts  …  Music  Video, film, documentaries…  3D printing, scanning  Arduino and robotics  Simple Lego®  Gaming  Photography and local history
  • 8. What is critical making?  Tentative working definition:  ―We can't fully understand our technologies, and bring a critical understanding to them, simply by reading or talking about them. We need to, you know, make stuff.‖ Matt Ratto  “Open design can be employed to develop a critical perspective on the current institutions, practices and norms of society, and to reconnect materiality and morality. Matt Ratto introduces „critical making‟ as processes of material and conceptual exploration and creation of novel understandings by the makers themselves, and he illustrates these processes with examples from teaching and research.”
  • 9. What is critical thinking?  ―Critical thinking is that mode of thinking — about any subject, content, or problem — in which the thinker improves the quality of his or her thinking by skillfully analyzing, assessing, and reconstructing it. Critical thinking is self-directed, self-disciplined, self- monitored, and self-corrective thinking. It presupposes assent to rigorous standards of excellence and mindful command of their use. It entails effective communication and problem-solving abilities, as well as a commitment to overcome our native egocentrism and sociocentrism.‖  http://www.criticalthinking.org/pages/our- concept-of-critical-thinking/411
  • 10. What is creative thinking?  A way of looking at problems or situations from a fresh perspective that suggests unorthodox solutions (which may look unsettling at first). Creative thinking can be stimulated both by an unstructured process such as brainstorming, and by a structured process such as lateral thinking.  http://www.businessdictionary.com/definition/crea tive-thinking.html#ixzz2ZbaI9BaK
  • 11. What is creative thinking?  Creativity is a phenomenon whereby something new and valuable is created (such as an idea, a joke, a literary work, a painting or musical composition, a solution, an invention etc.). It is also the qualitative impetus behind any given act of creation, and it is generally perceived to be associated with intelligence and cognition.  https://en.wikipedia.org/wiki/Creativity
  • 12. How does making impact libraries and museums?  Making is the creation of cultural objects.  Making is an experience and libraries and museums have a key focus on the user experience.  Think: what is an experience?  Transformational versus Transactional experiences
  • 13. Experience  Life  UX – User Experience Design  Play – Learning through play  Plays, theatre, movies, music, concerts, comedy, …  Experiential Learning  Programs  Education versus Learning  Curating / curation . . . Experience  Applied and theoretical  Experimental or regimented
  • 14. Pre- Creative? Research Support Inspiration Learning Creative Spaces? Play Learning Making Performing Post- Creative? Organize Store Exhibit Sensemaking Are libraries and museums…
  • 15. Libraries…  Critical Question:  What is the information content of a physical object (or it’s digital surrogate)?  Rethinking access, searching, indexing and storage systems for non-textual creations: 3D, visuals, music, audio, gaming, learning object, DNA, chemical compounds, MRIs, …  What are the implications for intellectual property and ownership?
  • 16. Museums …  Critical question:  What are the opportunities in new technologies for the museum experience, research, curatorial sensemaking . . .?  Rethinking the hands-on experience… and preservation and conservation.  What are the implications for intellectual property and ownership?
  • 17. Ooohs and Ahhhs  Printing an entire house  Printing skin grafts  Printing bone and skull plates  Printing guns  Printing car parts (Jay Leno)  Printing original art  Printing historic objects  Printing food  Printing jewelry Prototyping and distributed manufacturing with applications in architecture, construction (AEC), industrial design, automotive, aerospace, mil itary, engineering, civil engineering, dental and medical industries, biotech (human tissue replacement), fashion, footwear, je welry, eyewear, education, geogra phic information systems, food, and many other fields.
  • 18. Professional applications (3D)  Rapid prototyping  Rapid manufacturing  Mass customization (solo copies)  Mass production  Domestic and hobbyist uses  Mass distribution
  • 19. Simple and Easy Scaffolding  LEGO® and duplo® and Mega Bloks®
  • 20. Scaffolding  Pre-school, Elementary, Middle School, High School  Competitions, Communities, Hackers  Mega Bloks large-size, primary colour – macro-motor skills  Duplo – medium-size – motor skill and manipulation development  LEGO – fine motor skill development, colour awareness, creativity  LEGO Kits – instruction sets, reading, levels of complexity  LEGO Mindstorms (LEGO Robotics) +software  LEGO Software- e.g. LEGO Digital Designer (CAD/CAM),  Mindstorms software (bluetooth), plus non-Lego free software like BlockCAD, LDdraw, LeoCAD …  LEGO Hackers – LegoBOT 3D printing (pictured)
  • 21. Teaching with LEGO
  • 22. LEGO Mindstorms®
  • 23. LEGO® a place to start
  • 24. 3D Photo Booth at the CNE http://hiconsumption.com/2012/11/3d-figure-printing-photo-booth-in-japan/
  • 25. James Bond’s Skyfall Car http://www.slashgear.com/james-bond-skyfall-crew-turned-to-3d-printers-for- aston-martin-db5-stunt-double-12256594/
  • 26. Filigree Skull http://makezine.com/craft/3d-printed-filigree-skull/
  • 27. Portrait Sculpture http://blog.ponoko.com/2012/04/19/3d-printing-as-an-art-form/
  • 28. Prosthetics http://gizmodo.com/5993147/how-3d-printing-gave-this-man-his-life-and-face-back
  • 29. Clothing
  • 30. 3D Home Printing in one day http://www.dezeen.com/2013/02/13/protohouse-2-3d-printed-house-by-softkill-design/
  • 31. Prototyping
  • 32. Manufacturing http://www.wired.com/dangerroom/2012/08/3d-weapons/
  • 33. Play & Learning http://southweb.org/lifewise/fabrication-power-to-the-people-why- no-government-can-stop-the-3d-printing-revolution/
  • 34. Preservation and Study http://www.geekosystem.com/staples-3d-printing/
  • 35. Theatre http://www.makerbot.com/blog/2012/04/23/mbtv-s02e08-scenic-design/
  • 36. Bio-printing http://on3dprinting.com/2012/07/06/infographic-go-on-print-a-liver-the-evolution-of-bio- 3d-printing/
  • 37. Medical
  • 38. Making for Libraries  Arduino, Raspberry Pi, Little Bits  LibraryBox  Publishing, Art, Music  Infographics  Video & Podcasts  Crowdfunding (Kickstarter, IndieGoGo, RocketHub, etc.)  Your imagination
  • 39. As simple as a can of paint and a green wall And don’t forget whiteboard paint too
  • 40. What does it look like?  Maker Faires  HackFests  Play Tinker Make (Westport PL)  FabLabs  Maker in Residence  Library as Publisher (Douglas County)  Inventors, patenters, models  Look What I Made  Art Shows, flower arranging, cook-offs
  • 41. Questions . . .
  • 42. Some resources  Maker Librarian: http://www.makerlibrarian.com/ (on hiatus)  Westport PL PPT: http://www.slideshare.net/ALATechSource/makerspaces-a-new- wave-of-library-service-the-westport-ct-public-library 
  • 43. ENGAGE
  • 44. Enjoy the Symposium Stephen Abram, MLS, FSLA Consultant, Dysart & Jones/Lighthouse Partners Cel: 416-669-4855 stephen.abram@gmail.com Stephen’s Lighthouse Blog http://stephenslighthouse.com Facebook, Pinterest, Tumblr: Stephen Abram LinkedIn: Stephen Abram Twitter: @sabram SlideShare: StephenAbram1 Skype: stephenkabram