Your SlideShare is downloading. ×
Steg08 80 Days Sharenet
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Introducing the official SlideShare app

Stunning, full-screen experience for iPhone and Android

Text the download link to your phone

Standard text messaging rates apply

Steg08 80 Days Sharenet

600
views

Published on

Published in: Education, Business, Technology

0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
600
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
8
Comments
0
Likes
1
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. 80Days: Melding Adaptive Educational Technology and Adaptive, Interactive (Digital) Storytelling in Digital Educational Games Dr. Stefan Göbel Dr. Michael D. Kickmeier-Rust Digital Storytelling Prof. Dr. Dietrich Albert www.zgdv.de/distel ? Dept. of Psychology stefan.goebel@zgdv.de University of Graz +49(0)6151.155.632 Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (1) Structure Level 0: State-of-the Art Game-Based Learning, ELEKTRA Level 1: 80Days – Motivation, goals Level 2: Interactive Digital Storytelling, INSCAPE Level 3: 80Days – Status, results & challenges Discussion Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (2) 1
  • 2. LEVEL 01 Ready? GO! Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (3) 80Days – Motivation and goals 80Days strives for the (re-)evolution of educational technology based on computer games. The long-term vision is to make learning as appealing as gaming, or in other words, to utilize a certain amount of time that is spent on gaming for learning. The European research project 80Days – inspired by Jules Verne‘s novel „Around the world in eighty days“ – aims at developing the necessary psycho-pedagogical and technological foundations for (also commercially) successful digital educational games (DEG‘s). Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (4) 2
  • 3. 80Days – Motivation and goals ELEKTRA results (external perspective) – Profound theory, methods and concepts – Prototype DEG Possible improvements – Evaluation/Benefit? – Usability & user experience, economy – Content creation, authoring? – Interactive Storytelling, macro adaptivity? Idea: 80Days = Elektra‘ + Interactive Digital Storytelling (INSCAPE‘) Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (5) GO! Ready? LEVEL 02 Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (6) 3
  • 4. Interactive Digital Storytelling Example „Titanic“ Story – True Story & fiction Characters Suspense, dramaturgy – Story model: 3 act model – Hollywood (Film) model Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (7) Interactive Digital Storytelling Idea – Stories as instrument for (interactive) transmission of content, knowledge and incidents (real and fictive) – Usage of digital, interactive media Goal – Fascinate/engage users – Support authors Issues – Cost-benefit ratio: Content, Content Production, Benefit ? – Evaluation (User Experience) better learning ? Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (8) 4
  • 5. GEIST (engl.: ghost) Explorative learning experience Interactive Digital Storytelling – „Propp model“ Technology – VR/AR – GEO/GIS/LBS Content – Multimedia-DB (30 years war) Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (9) Geist Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (10) 5
  • 6. art-E-fact Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (11) INSCAPE (EU, FP6, IP) Interactive Storytelling for Creative People – Simulation & Training, Edutainment, Animation & Cartoons – iTV, Business & Marketing, Life Performance 14 partners: Research, Technlogy Provider & End-Users Authoring Tool & run-time system www.inscapers.com Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (12) 6
  • 7. INSCAPE Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (13) INSCAPE – Data Integration Content Production INSCAPE – Flash, Photoshop, CS3, Mandatory plug-ins Optional plug-ins Advanced Blender, 3DS, Maya Core Creators – CMS, Archive Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (14) 7
  • 8. Story Control, optimisation Story Pacing Strategies + Policies Story Engine User interaction Context „free scenes“ Narrative Paradox Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (15) Descriptive Story Format ICML: INSCAPE ML Main elements – ICML_Content – ICML_Story – ICML_Strategies – ICML_Wiring XML based – standardisation ? Web3D (X3D) + gaming + learning model Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (16) 8
  • 9. Ready? GO! LEVEL 03 Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (17) 80Days – Melding ELEKTRA + INSCAPE INSCAPE Mandatory plug-ins Optional plug-ins Advanced Creators Core ELEKTRA: Focus on DEG INSCAPE: Focus on authoring + IS Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (18) 9
  • 10. Challenges, first results and open issues Interfacing adaptive learning, storytelling and game engine Theory & Development High-level architecture Game Design Narrative paradox Intuitive authoring for non-programmers Cost reduction Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (19) 80Days – Architecture, high level vs. Elektra 80Days Elektra Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (20) 10
  • 11. Game Design – Story Model Story Models discussed: Aristotele, Field, Propp, McKee .. Hero‘s Journey by J. Campbell/C. Vogler Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (21) Game Design – Story Model: Hero‘s Journey Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (22) 11
  • 12. Game Design – Story(board) Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (23) Storytelling & Learning Melding Storytelling and Learning concepts Plot structures (story models) – Story Plot Knowledge spaces (CbKST) – Competency Space (automatic created) game paths? – Story Graph – Rules (Sea of patterns..) Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (24) 12
  • 13. Storytelling & Gaming – Narrative Paradox Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (25) Insert Coin Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (26) 13
  • 14. Summary Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (27) Storytelling & Gaming „I‘m no prophet. But looking back over the past ten years, and delighting in the improvements in tools for content creation, I‘m confident tools will become ever more polished and accessible. And I dream conventions for game storytelling will evolve and mature… so we don‘t have to reinvent the wheel every time we get an idea for a game.“ Quelle: Ken Rolston, Authoring tools, Big Huge Games, middleware, GCDC Questionaire 2007 cost reduction.. Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (28) 14
  • 15. References www.eightydays.eu (80Days project website, overview) www.inscapers.com (INSCAPE, final release available) www.zgdv.de ( dept. Digital Storytelling, projects) www.zgdv.de/GameDays (Science meets Business) Conferences: TIDSE, Virtual Storytelling, JICIDS – Int‘l Conference on Technologies in Interactive Digital Storytelling and Entertainment – www.zgdv.de/TIDSE06 (also TIDSE03, TIDSE04) – 2008 first JICICS in Erfurt, merging with Virtual Storytelling conference series – www.ai.fh-erfurt.de/TIDSE08 Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (29) GAME OVER Dr. Stefan Göbel – ZGDV STEG’08, Maastricht, Sept. 16th, 2008 (30) 15