Public Diplomacy, Web 2.0 & the 3D Web

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    Public Diplomacy, Web 2.0 & the 3D Web - Presentation Transcript

    1. Public Diplomacy, Web 2.0 & the 3D Web
    2. Public Diplomacy, Web 2.0 & the 3D Web
    3. Public Diplomacy, Web 2.0 & the 3D Web • A Brief history of the web (to make a point)
    4. Public Diplomacy, Web 2.0 & the 3D Web • A Brief history of the web (to make a point) • Web 2.0:
    5. Public Diplomacy, Web 2.0 & the 3D Web • A Brief history of the web (to make a point) • Web 2.0: • What is it?
    6. Public Diplomacy, Web 2.0 & the 3D Web • A Brief history of the web (to make a point) • Web 2.0: • What is it? • How is Sweden using it for public diplomacy? (examples)
    7. Public Diplomacy, Web 2.0 & the 3D Web • A Brief history of the web (to make a point) • Web 2.0: • What is it? • How is Sweden using it for public diplomacy? (examples) • The 3D Web:
    8. Public Diplomacy, Web 2.0 & the 3D Web • A Brief history of the web (to make a point) • Web 2.0: • What is it? • How is Sweden using it for public diplomacy? (examples) • The 3D Web: • What is it?
    9. Public Diplomacy, Web 2.0 & the 3D Web • A Brief history of the web (to make a point) • Web 2.0: • What is it? • How is Sweden using it for public diplomacy? (examples) • The 3D Web: • What is it? • Second House of Sweden
    10. Public Diplomacy, Web 2.0 & the 3D Web • A Brief history of the web (to make a point) • Web 2.0: • What is it? • How is Sweden using it for public diplomacy? (examples) • The 3D Web: • What is it? • Second House of Sweden • Lessons learned (so far)
    11. Web 2.0: What is it?
    12. Web 2.0: What is it? • A programmable platform
    13. Web 2.0: What is it? • A programmable platform • APIs: “Application programming interfaces”
    14. Web 2.0: What is it? • A programmable platform • APIs: “Application programming interfaces” • Web as a collection of services
    15. Web 2.0: What is it? • A programmable platform • APIs: “Application programming interfaces” • Web as a collection of services • Atomisation of content: Reuse, mix, “mash up”
    16. Web 2.0: What is it? • A programmable platform • APIs: “Application programming interfaces” • Web as a collection of services • Atomisation of content: Reuse, mix, “mash up” • Social, collaborative tools: weblogs, comments
    17. Using Web 2.0 for public diplomacy: Sweden
    18. Using Web 2.0 for public diplomacy: Sweden
    19. Using Web 2.0 for public diplomacy: Sweden
    20. Using Web 2.0 for public diplomacy: Sweden
    21. Using Web 2.0 for public diplomacy: Sweden
    22. Using Web 2.0 for public diplomacy: Sweden
    23. Using Web 2.0 for public diplomacy: Sweden
    24. Using Web 2.0 for public diplomacy: Sweden
    25. Using Web 2.0 for public diplomacy: Sweden
    26. The 3D Web: What is it?
    27. The 3D Web: What is it?
    28. The 3D Web: What is it?
    29. The 3D Web: What is it?
    30. The 3D Web: What is it?
    31. The 3D Web: What is it?
    32. The 3D Web: What is it? • Virtual spaces for navigating to information in 3 dimensions
    33. The 3D Web: What is it? • Virtual spaces for navigating to information in 3 dimensions • Virtual worlds vs. Mirror worlds: Second Life, Google Earth
    34. The 3D Web: What is it? • Virtual spaces for navigating to information in 3 dimensions • Virtual worlds vs. Mirror worlds: Second Life, Google Earth • Shared space = social space
    35. The 3D Web: What is it? • Virtual spaces for navigating to information in 3 dimensions • Virtual worlds vs. Mirror worlds: Second Life, Google Earth • Shared space = social space • World of Warcraft effect: Navigating in 3D is normal if you’re young
    36. Second House of Sweden
    37. Second House of Sweden
    38. Second House of Sweden
    39. Second House of Sweden
    40. Second House of Sweden
    41. Second House of Sweden
    42. Second House of Sweden
    43. Second House of Sweden
    44. Second House of Sweden
    45. Second House of Sweden
    46. Second House of Sweden
    47. Second House of Sweden
    48. Second House of Sweden
    49. Second House of Sweden • Adding the 3D Web to our toolbox for communicating about Sweden
    50. Second House of Sweden • Adding the 3D Web to our toolbox for communicating about Sweden • First to experiment, learn from our mistakes, become experts
    51. Second House of Sweden • Adding the 3D Web to our toolbox for communicating about Sweden • First to experiment, learn from our mistakes, become experts • Curiosity: What works? What doesn’t?
    52. Second House of Sweden • Adding the 3D Web to our toolbox for communicating about Sweden • First to experiment, learn from our mistakes, become experts • Curiosity: What works? What doesn’t? • Must impress: Outsource design, construction, but manage content
    53. Lessons learned (so far)
    54. Lessons learned (so far)
    55. Lessons learned (so far)
    56. Lessons learned (so far)
    57. Lessons learned (so far)
    58. Lessons learned (so far)
    59. Lessons learned (so far)
    60. Lessons learned (so far)
    61. Lessons learned (so far)
    62. Lessons learned (so far)
    63. Lessons learned (so far)
    64. Lessons learned (so far)
    65. Lessons learned (so far) • Focus on social events. Social events are the ‘new’ native content. - Gallery talks - Exhibition openings (Linnaeus) - Swedish lessons - Film festivals
    66. Lessons learned (so far) • Focus on social events. Social events are the ‘new’ native content. - Gallery talks - Exhibition openings (Linnaeus) - Swedish lessons - Film festivals • Don’t do what the ‘old’ web can do better - Second Life is not good for static content, texts
    67. Lessons learned (so far) • Focus on social events. Social events are the ‘new’ native content. - Gallery talks - Exhibition openings (Linnaeus) - Swedish lessons - Film festivals • Don’t do what the ‘old’ web can do better - Second Life is not good for static content, texts • Don’t develop as if you are in the real world - No scarcity - No gravity - But it is familiar as we slowly adapt to a new paradigm
    68. Thanks!

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