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Designing for the        handheld          @netbramha | aashish solanki
Hi!       I AM a HANDHELD.Younger Brother of the desktop.      Well but smarter!
5 ways to great MOBILE UX1.  Design for a goal2.  Design for context3.  Design for interaction4. Design for content5.  KIv...
Design for goals1.  Precise2.  Action-able3.  Track-able
Design for goals
Design for goals
Discounts / more choices
Just plain booking
FLIPBOARD
Design for context•    Static / Mobile / etc•    Screen Size/Resolution•    Form Factor (Mobile, Web, Touch)•    Input Met...
Design for context•  Extended capabilities (GPS, Accelometer,  Light, Mic, Camera)•  Futuristic Capabilities (NFC, Retina ...
Design for context
Design for context
Design for interaction1.  User stories2.  Learning curve3.  Stickiness4. Accessibility5.  Emotion
Complex but required
intuitive
Minimum tap zone
Design for content •    Read vs Scan •    Text vs Images •    Video vs Live Stream •    Ads vs Content •    Simplicity vs ...
Design for content
Design for content
Android App
KIvSS – Keep It Very Simple Stupid!
Visual clutter
Less choice = More actionScreen Size• Focus on core actions• Know your users• Use scalable design
Lets take a journey    •    Problem    •    Context    •    Users    •    Design    •    Implementation
Discussion &Chalk Board
Thank youWe are hiring, collaborating and ideating.aashish@netbramha.com or @netbramha
Designing for Handhelds - Aashish Solanki
Designing for Handhelds - Aashish Solanki
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Designing for Handhelds - Aashish Solanki

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Talk by Aashish Solanki, NetBramha Studios, at the STC India UX Conference on Saturday, August 27, 2011, conducted at WE School, Bangalore.

https://sites.google.com/site/stcindiaux/speakers#Aashish

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Transcript of "Designing for Handhelds - Aashish Solanki"

  1. 1. Designing for the handheld @netbramha | aashish solanki
  2. 2. Hi! I AM a HANDHELD.Younger Brother of the desktop. Well but smarter!
  3. 3. 5 ways to great MOBILE UX1.  Design for a goal2.  Design for context3.  Design for interaction4. Design for content5.  KIvSS – Keep It VERY Simple Stupid!
  4. 4. Design for goals1.  Precise2.  Action-able3.  Track-able
  5. 5. Design for goals
  6. 6. Design for goals
  7. 7. Discounts / more choices
  8. 8. Just plain booking
  9. 9. FLIPBOARD
  10. 10. Design for context•  Static / Mobile / etc•  Screen Size/Resolution•  Form Factor (Mobile, Web, Touch)•  Input Methods ( Touch, Gestures, Keypad, Trackball, Earplugs, Wheel, Multi-Touch etc)
  11. 11. Design for context•  Extended capabilities (GPS, Accelometer, Light, Mic, Camera)•  Futuristic Capabilities (NFC, Retina Display, Payment systems )•  Internet vs No Internet
  12. 12. Design for context
  13. 13. Design for context
  14. 14. Design for interaction1.  User stories2.  Learning curve3.  Stickiness4. Accessibility5.  Emotion
  15. 15. Complex but required
  16. 16. intuitive
  17. 17. Minimum tap zone
  18. 18. Design for content •  Read vs Scan •  Text vs Images •  Video vs Live Stream •  Ads vs Content •  Simplicity vs Choice
  19. 19. Design for content
  20. 20. Design for content
  21. 21. Android App
  22. 22. KIvSS – Keep It Very Simple Stupid!
  23. 23. Visual clutter
  24. 24. Less choice = More actionScreen Size• Focus on core actions• Know your users• Use scalable design
  25. 25. Lets take a journey •  Problem •  Context •  Users •  Design •  Implementation
  26. 26. Discussion &Chalk Board
  27. 27. Thank youWe are hiring, collaborating and ideating.aashish@netbramha.com or @netbramha
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