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Today's Learning and Technology – How Technology is changing the way people train, learn, and collaborate
 

Today's Learning and Technology – How Technology is changing the way people train, learn, and collaborate

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echnology can be a driving force behind any industry's evolution. The same applies to learning. In this presentation, Ed Stengel from Brookwood will bring you up to speed with the latest trends in ...

echnology can be a driving force behind any industry's evolution. The same applies to learning. In this presentation, Ed Stengel from Brookwood will bring you up to speed with the latest trends in instructional technologies. Topics will include: Technology Platform Basics Online collaboration Classroom moves to Virtual Instructor Led Training (VILT) Education portals becoming virtual libraries, universities for training Technology applications that extend or enhance online learning Learning technology is the future of adult learning.

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    Today's Learning and Technology – How Technology is changing the way people train, learn, and collaborate Today's Learning and Technology – How Technology is changing the way people train, learn, and collaborate Presentation Transcript

    • TODAY’S LEARNING AND TECHNOLOGY HOW TECHNOLOGY IS CHANGING THE WAY PEOPLE TRAIN, LEARN AND COLLABORATE…. ED STENGEL BROOKWOOD MEDIA ART’S, INC. ESTENGEL@BROOKWOOD.COM
    • TODAYS AGENDA • About Brookwood • What is eLearning? • Technology Platform Basics • Content • Online collaboration • Classroom moves to VILT • Education portals becoming portals, virtual libraries, universities for training
    • ABOUT BROOKWOOD • Local (Lower Gwynedd, PA) • 17+ years using technology to/for training and eLearning • Developers as well educators • Learning applications, extensions, portals • Content developers • Certified training center
    • THINKING ABOUT USING E-LEARNING The content may change readily or frequently (one or more times per year). The content is mostly knowledge / information or awareness-oriented. Does not require learning a skill (Learner must KNOW something). The intended total audience size is larger than 150 learners. The total number of locations of the learners is more than five. The audience has good internet access. The course will be used multiple times. Course completion tracking is required or important.
    • WHAT IS ELEARNING? • eLearning is the use of technology to provide learning content anywhere, anytime… • Predominately internet based • Can be Asynchronous or Live On-line training • Future of all corporate, government, and educational institution learning • It is here today….
    • LEARNING MODELS WILL BEGIN TO CHANGE “Industrial age” learning model vs. “Digital age” learning model • How do people learn in a digital model? • Is eLearning effective? • Are learners ready for eLearning? • What models will be needed?
    • PART OF A BLENDED SOLUTION Classroom eLearning Synchronous eLearning Asynchronous Documentation Mentor
    • TRADITIONAL CLASSROOM • Classroom • Roster • Manuals • Desks • Ask / Answer Questions • Quiz (paper) • Submit Results
    • E-LEARNING • Web / LAN / Local • Login • Electronic Content • Computer / Tablet / Phone • Interactive quiz or submit • Quiz (electronic) • LMS Documents Activity • Classroom • Roster • Manuals • Desks • Ask / Answer Questions • Quiz (paper) • Submit Results TRADITIONAL CLASSROOM
    • TRADITIONAL & ELEARNING APPROACH Traditional eLearning Classroom Physical size limited All Synchronous Unlimited Anytime/Anywhere Recordable Content PowerPoint/Word/Video Textbooks/Library One time access Collaboration Multimedia /Simulations Standardized Metrics Digital resources Sync & Async. learning Personalization One learning path Path determined by learner, teacher, content, course
    • ELEARNING BENEFITS & ADVANTAGES Convenient Media Rich Self service Engaging On demand Easily repeatable Private / Public Easy to monitor Self Paced Reduced Admin Flexible Unlimited potential
    • TIME & COST SAVING • eLearning can overcome the limitations of time, travel, distance, and resources. • Online meetings • Modules • Email • Chat • Forums • Resources
    • WHAT IS AN LMS? • Training Managers • Local Supervisors • Project Managers • Reporting Admins • Internal Personnel • External or Public • Contractors • New Employees …a software application for the administration, documentation, tracking, and reporting of training programs, classroom and online events, e-learning programs, and training content. • Self-paced • Live Online • Live In-Person • Online support groups • Study Clubs • Tutorials • Resources • Tests LMSLearners Admin
    • TECHNOLOGY PLATFORM BASICS
    • TECHNOLOGY PLATFORM BASICS Authoring Tools Meetings LMS Events Presenter Adobe Connect SCORM/AICC LMS Event Manager Captivate Web Ex Adobe / Trivantis / Etc. CVENT Authorware Go to Meeting Moodle to Mzinga Outlook Flash MS Live Sharepoint Other
    • BUT WHY? (USE TECHNOLOGY) 1. Use of eLearning by Application Service Providers (ASP) and Cloud Based Information 2. Using eLearning to support a blended learning environment 3. eLearning for increased skill demand and new systems training 4. Reducing costs of ILT by off setting travel expenses.
    • BUT WHY? (USE TECHNOLOGY) 5. Specialized training going global 6. Gaming for learning 7. Full government buy in 8. As a collaboration tool 9. Increased Internet accessibility 10. Organizational Training Standardization 11. Mobile learning
    • BE PREPARED TO DEVELOP CONTENT Having these items in place before you start your first courses will ensure a more efficient development process. Also, if you have a number of developers these items will help your organization provide a clear and consistent eLearning presence. • Style Guide and/or Developers Guide • Course Templates • Photo or Image Source (Centralized Library) • Appropriate Software • Development software such as Adobe Captivate • Photo manipulation software such as Adobe Photoshop • Video editing tools such as Adobe Premiere • Appropriate Developers Hardware • Communications Document or Platform
    • ELEARNING CONTENT? Management Needs Analysis Task Analysis Learning Gaps Performance Gaps Pilot Program Beta Groups Audience Education level Budget Systems Scalability Shelf-Life Analyze Design Information Instructional Design Audience Communication Interaction Engagement Learning Objects Reusability Develop Performance Features Reliability Conformance Durability Serviceability Aesthetics User Perception Implement Kirkpatrick 1-4 Functional Testing Stress Testing Regression Testing Acceptance & Use Support Maintenance Evaluate
    • STYLE GUIDES
    • TEMPLATES Cover Structure Body 1 Body 2 Review Closing
    • SCRIPTING • Who is you audience? • What do they expect? • What does it take to keep them?
    • STORYBOARDS
    • ONLINE COLLABORATION Design Content Customize Room Plan Rehearsals Upload Media Pre-Event Lobby Record Event Introductions Transition Assets Deliver Content Engage Learners Provide Resources Assess Learners Q&A Evaluation of Event In-Event Close Polls Reset Pods Run Reports Send Thanks You Provide Recordings Post-Event Analyze Data Registration Totals Attendance Total Evaluations Sharpen the Saw! Metrics
    • ONLINE COLLABORATION
    • DEFINING E-LEARNING When information is delivered, received and processed by a user via an electronic device. What is the most popular eLearning tool in the world?
    • LEARNING PORTALS • Google #1 learning portal • University / Education • Corporate • Government • Sales • Non-Profit
    • PORTAL SAMPLE
    • PORTAL SAMPLE
    • PORTAL SAMPLE
    • PORTAL SAMPLE
    • CERTIFICATE OF COMPLETION