Casual Connect - Hype vs Real Deal (Asia)
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Casual Connect - Hype vs Real Deal (Asia)

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The future is rushing at us faster than ever. PC Games move back into the browser as Facebook keeps growing, Android & iPhone blasts the smartphone market wide-open, iPad surprises everyone by being ...

The future is rushing at us faster than ever. PC Games move back into the browser as Facebook keeps growing, Android & iPhone blasts the smartphone market wide-open, iPad surprises everyone by being desired & useful, radical new user input devices get everyone off the couch, normal people are spending millions on “virtual goods”. So…which of these things are meaningful to the casual game business? Our panel of experts pull out their crystal balls to predict how existing and emerging trends will impact the casual games business in Asia and beyond.

Panelists:
Vishal Gondal, CEO & Founder, Indiagames Ltd.
James Gwertzman, GM Asia/Pacific, Popcap Games
Noritaka Kobayashi, VP Business Development, GREE
Josh Larson, President, Mochi Media

Moderated by: Stanley Adrianus, CEO & Founder, Gamenauts

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Casual Connect - Hype vs Real Deal (Asia) Presentation Transcript

  • 1. Hype vs. Real Deal Asia Edition
  • 2. Panelists/Oracles• Vishal Gondal CEO & Founder - Indiagames• James Gwertzman GM Asia/Pacific - Popcap Games• Noritaka Kobayashi VP Business Development - GREE• Josh Larson President - Mochi Media Moderator:• Stanley Adrianus Founder & CEO, Gamenauts 2
  • 3. The Future is Mobile 3
  • 4. Mobile Market: $7.5 Billion by 2015 4
  • 5. Effect on other industry sectors 5
  • 6. Effect on other industry sectors 6
  • 7. Game Company Acquisitions Disney buying Indiagames. EA buying Popcap. GREE buying Funzio. Zynga buying 1 GAZILLION developers. More coming in the future…or just hype? 7
  • 8. Android 8
  • 9. Android in Asia 9
  • 10. Hang on a sec… 10
  • 11. What’s the verdict on Android? Future outlook vs iOS. $$$ - will it ever match iOS? Fragmentation – will it get any better? Better fit for Asian market? (lower cost, penetration, carrier partnerships etc.) 11
  • 12. Gotcha GACHA!Panic in JP Social Games? 12
  • 13. 13
  • 14. 14
  • 15. Fallout of Gacha-GateWhat will the real effect be for the social games market in Japan and elsewhere? More governments stepping in to regulate? 15
  • 16. GREE & DeNA in the WestWill they dominate the Western & other Asian markets? US acquisitions (ngmoco & Open Feint) – has it been  or  ? 16
  • 17. Zynga in AsiaWhat will it take for Zynga to win Asian markets? 17
  • 18. Bonus Question!Who will win big FIRST globally?ZYNGA vs GREE vs DeNA 18
  • 19. Trading Card Games #1 genre in Japanese mobile games. Doliland - $26 million USD revenue in a month. Dragon Collection - 20 Million Users. Will the genre catch on in new territories? 19
  • 20. Facebook entering China Is it really happening? What should we expect in terms of platform for games? Easier for Western social games to enter Chinese market? 20
  • 21. Game Piracy in AsiaStill a big problem or have we defeated it? 21
  • 22. Cross platform gamesPC/Mac iOS Android Worth the extra effort? 22
  • 23. Location Based Games 23
  • 24. “Real” Apple TViTunes + App Store + SmartTV = Winner? Next Frontier of gaming? Killer of consoles? 24
  • 25. Games asEntertainment Brands aka Rovio Factor 25
  • 26. HTML5 GamesStill too early (again)? 26
  • 27. Bonus Topic:The next BIG market in Asia India? Vietnam? Indonesia? 27
  • 28. Questions? 28