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Visual Design Project Brief
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    Visual Design Project Brief Visual Design Project Brief Document Transcript

    • PROJECT 01 VISUALIZE HISTORYHasso Plattner Institute of Design
    • PROJECT 01 VISUALIZE HISTORYHasso Plattner Institute of DesignWHAT YOU ARE GOING TO DO? DELIVERABLES OVERVIEWLong before Facebook and O’Reilly trademarked the Web 2.0 term,people were using both digital and physical artifacts to create shared 2 Posts to the website by 9am on Thursday January 19th *meaning and enable collaboration. “Social media” has existed fordecades, but never before at this scale and with this ubiquity. What 1. A inspirational screenshot of the visualization you choosecan we learn from the past to help us design better media solutions in with link plus a 1 paragraph written critique.the future? 2. A written point of view (1 sentence) plus your exploratory sketches and your iterated info viz prototype. (Think headline.)Over the next 2 weeks, you will dig into the history of social media andcreate a compelling information visualization that illuminates a pattern 1 Post to the website by 9am on Thursday January 26th *or anomaly that you uncover and feel matters. The visualization shouldbe both immediately enticing and ultimately insightful. Hook us with the 3. A high-resolution (at least) 1024 x 768 image of a digitalvisual design then give us something to discuss. information visualization to present in class. It will be interpreted on it’s own, you will not be allowed to explain it in class. Also include your refined point of view (1 sentence). * additional details on deliverables are on the next two pages.WHAT’S THE POINT?This assignment has 3 goals:Uncover the long and local history of social media. ADVICE FOR SUCCESSGain experience visualizing informational patterns, overlaps, &anomalies. Do several cycles. We’re forcing you to do 2rounds just to complete the assignment. DoGain experience putting visual design principles into use to more. The more quick iterations you create the better your final projectcommunicate meaning and emotion to an audience. will be and the more you will learn. Go deep OR go broad. The world of social media is vast. You might choose to hone in on one particular area and provide some deep understanding. Alternatively youTOOLS & RESOURCES could take a broad view and present a shallower response.(In ascending order of ease of learning curve. In our estimation, AppleKeynote is the best combination of ease of use and capabilities.) There is no “correct” answer to this assignment. Follow your creative instincts to a fruitful area and start visualizing!Various Grids Ideally your visualization will inform and inspire the class inhttp://thegridsystem.org unanticipated ways. Don’t be afraid to try to learn a new skill or master a new tool. Use of on-line digital tools is encouraged.Prezi Tutorialshttp://prezi.com/learn/Apple Keynote Tutorials CRITIQUE GUIDELINEShttp://www.apple.com/iwork/tutorials/#keynote-hero The teaching team and your peers will be critiquing your work along the following three guidelines.Adobe Illustrator Beginner Tutorials (Simple Icon, General Tutorials, Pen Tool, Pathfinder Panel)http://blog.spoongraphics.co.uk/tutorials/beginner-illustrator-tutorial- Did it work?create-a-vector-rss-icon Did your audience understand your point of view? Were theyhttp://vectips.com/ inclined to learn more?http://vector.tutsplus.com/tutorials/tools-tips/illustrators-pen-tool-the-comprehensive-guide/ Why or why not?http://vector.tutsplus.com/tutorials/tools-tips/a-comprehensive-guide- Did you effectively employ visual design principles? (see visualto-the-pathfinder-panel/ design principles pdf) Does it matter? Does it reveal novel human-to-human connections? Does it inspire an emotional response?
    • PROJECT 01 VISUALIZE HISTORYHasso Plattner Institute of DesignASSIGNMENT PART 1Posted to the website by 9am on Thursday, January 19 for inclass feedback.First, read the following: Second, find a model & figure out why it works (or doesn’t):Where the Counterculture Met the New Economy: The WELL Find an information visualization that catches your eye.and the origins of Virtual Community, By Fred Turner Examine and critique it based on the depth of it’s insight & thehttp://www.stanford.edu/~fturner/Turner%20Tech%20& visual design principles reviewed in class.%20Culture%2046%203.pdf The following links can be used for inspiration but you areChapter 2 of The Virtual Community , by Howard Rheingold welcome to choose your own.http://www.rheingold.com/vc/book/2.html http://www.inspiredm.com/20-essential-infographics-data-A description of the MOMA’s recent acquisition of the “@” visualization-blogs/symbol http://www.good.is/infographicshttp://www.moma.org/explore/inside_out/2010/03/22/at- http://www.smashingmagazine.com/2008/01/14/monday-moma/ inspiration-data-visualization-and-infographics/The Fundamental Principles of Analytical Design from Beautiful http://stamen.com/datavisualizationEvidence by Edward Tufte http://flowingdata.com/2011/12/21/the-best-data-visualization-To be distributed. projects-of-2011/ http://www.visualcomplexity.com/vc/Plus at least one additional source from this list (or one of your http://visual.ly/#gc_filterchoosing): http://jess3.com/As We May Think, by Vannevar Bush http://informationisbeautiful.nethttp://www.theatlantic.com/magazine/archive/1969/12/as-we-may-think/3881/ http://pinterest.com/source/infographics.blog.hu/Paul Saffo on the Creator Economyhttp://whatmatters.mckinseydigital.com/internet/get-ready-for-a-new-economic-era Deliverable 1 of 3 : Post to the website by 9am on Thursday, January 19th:Clay Shirky on Institutions vs. Collaboration (video) A inspirational screenshot of the visualization you choose withhttp://www.ted.com/talks/ link plus a 1 paragraph written critique.clay_shirky_on_institutions_versus_collaboration.htmlAndy Rutlege : Gestalt Principles of Design &/ or Design Lesson 1of 1 Third, Create a Prototype to test your point of view and your core communication device:http://www.andyrutledge.com/gestalt-principles-1-figure-ground-relationship.php Articulate your point of view (what you are trying to communicatehttp://www.andyrutledge.com/the-design-lesson.php about the history of social media). Think of your point of view as a concise statement of intent. What is your visualization communicating? What is it about? What tension are you trying to show? What story are you trying to tell? What connections are you trying to make? What patterns are you trying to reveal? Explore at least 3 options via physical or digital sketches. Choose one and create one slightly more refined Deliverable 2 of 3 : Post to the website by 9am on Thursday, January 19th: A written point of view (1 sentence) plus your exploratory sketches and your iterated info viz prototype. (Think headline.)
    • PROJECT 01 VISUALIZE HISTORYHasso Plattner Institute of DesignASSIGNMENT PART 2Posted to the website by 12 9am on Thursday, January 26 for inclass presentation.First, Synthesize the feedback you received in class on January 19th Third, Create Your Final Design:Point of View Prepare a visual representation of your findings. Use any medium youHow was your point of view or intent received? prefer and use any tools you would like. We recommend Keynote if you have a Mac. But use whatever you are familiar with. The visualizationWas your audience able to understand it in the way that you had must be presentable in a digital form. (e.g. a beautiful hand drawn mindhoped? Was it deep enough to generate a thoughtful dialogue? map must be converted to a digital format like .png, .jpg, .tiff etc.).Visual Design & ClarityHow was your visual design interpreted? Was your audience able to Deliverable 3 of 3 : Post to the website by 9am on Thursday Januarymake comparisons, see connections, and generate interpretations? 26th:How well did you employ the design principles articulated in class? A high-resolution (at least) 1024 x 768 image of a digital information visualization to present in class. It will be interpreted on it’s own, you will not be allowed to explain it in class. Also include your refined point of view (1 sentence).Second, Refine Your Point of View Prototype:Narrow or Re-Tool your point of view based on the feedback youreceived. Try creating a few new variations to try out possibledirections than honing in one one.Iterate your prototype based on the feedback you received. Simplifythe overall and amplify the specifics that help articulate your point. Aimfor something that is both initially compelling and subsequentlyintriguing.