When Gaming gets Serious Serious Gaming, a viable educational tool? Richard Beggs, Philip O’Neill and Karen Virapen 6 th  ...
Sections <ul><li>Gaming today </li></ul><ul><li>Serious gaming and research </li></ul><ul><li>Work in progress </li></ul>
The UK a nation of gamers <ul><li>A BBC study </li></ul>
Halo 3 <ul><li>The biggest entertainment launch in history </li></ul>
Welcome to the console wars <ul><li>Xbox 360 </li></ul><ul><li>Playstation  </li></ul><ul><li>Wii </li></ul><ul><li>DS and...
The PC online games revolution <ul><li>MMORPG </li></ul><ul><li>World of Warcraft </li></ul>
Know your student/gamer <ul><li>Assume technology is present </li></ul><ul><li>Function better when networked </li></ul><u...
Serious Gaming <ul><li>What is serious gaming? </li></ul>
Current serious gaming <ul><li>Types of serious games </li></ul><ul><ul><li>Simple games </li></ul></ul><ul><ul><li>Graphi...
Some of the big game players are getting involved <ul><li>Microsoft release ESP </li></ul>
Previous Campus One Games <ul><li>Portfolio </li></ul>
Student Research <ul><li>Why look at Student’s needs? </li></ul>
Staff Research <ul><li>Why look at staffs’ perception? </li></ul>
Compare and contrast results <ul><li>Student </li></ul><ul><li>Staff </li></ul>
How the research has influenced our direction <ul><li>Basic skills  </li></ul><ul><li>Simulations </li></ul>
Basic skills rational <ul><li>Influences </li></ul>
Brain Drain <ul><li>A look at work in progress </li></ul>
Where to next with Brain Drain <ul><li>A look at what still needs done </li></ul>
Simulation Rational <ul><li>Why a simulation </li></ul>
PULSE Demo <ul><li>A look at PULSE simulation (work in progress) </li></ul>
Where to next with PULSE <ul><li>A look at what still needs done </li></ul>
Conclusion <ul><li>Review  </li></ul><ul><li>Future </li></ul><ul><li>Any questions? </li></ul>
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Richard beggs

  1. 1. When Gaming gets Serious Serious Gaming, a viable educational tool? Richard Beggs, Philip O’Neill and Karen Virapen 6 th all-Ireland eLearning Conference 17 th January 2008
  2. 2. Sections <ul><li>Gaming today </li></ul><ul><li>Serious gaming and research </li></ul><ul><li>Work in progress </li></ul>
  3. 3. The UK a nation of gamers <ul><li>A BBC study </li></ul>
  4. 4. Halo 3 <ul><li>The biggest entertainment launch in history </li></ul>
  5. 5. Welcome to the console wars <ul><li>Xbox 360 </li></ul><ul><li>Playstation </li></ul><ul><li>Wii </li></ul><ul><li>DS and PSP </li></ul>
  6. 6. The PC online games revolution <ul><li>MMORPG </li></ul><ul><li>World of Warcraft </li></ul>
  7. 7. Know your student/gamer <ul><li>Assume technology is present </li></ul><ul><li>Function better when networked </li></ul><ul><li>Technology – first adopters </li></ul><ul><li>Multi-task – Zero tolerance for delays </li></ul><ul><li>Multiple platforms </li></ul><ul><li>High expectations </li></ul>
  8. 8. Serious Gaming <ul><li>What is serious gaming? </li></ul>
  9. 9. Current serious gaming <ul><li>Types of serious games </li></ul><ul><ul><li>Simple games </li></ul></ul><ul><ul><li>Graphical quizzes </li></ul></ul><ul><ul><li>Medical simulations </li></ul></ul><ul><ul><li>Army simulations </li></ul></ul><ul><ul><li>Other bespoke simulations </li></ul></ul><ul><ul><li>3D social environments </li></ul></ul><ul><ul><li>MODS </li></ul></ul>
  10. 10. Some of the big game players are getting involved <ul><li>Microsoft release ESP </li></ul>
  11. 11. Previous Campus One Games <ul><li>Portfolio </li></ul>
  12. 12. Student Research <ul><li>Why look at Student’s needs? </li></ul>
  13. 13. Staff Research <ul><li>Why look at staffs’ perception? </li></ul>
  14. 14. Compare and contrast results <ul><li>Student </li></ul><ul><li>Staff </li></ul>
  15. 15. How the research has influenced our direction <ul><li>Basic skills </li></ul><ul><li>Simulations </li></ul>
  16. 16. Basic skills rational <ul><li>Influences </li></ul>
  17. 17. Brain Drain <ul><li>A look at work in progress </li></ul>
  18. 18. Where to next with Brain Drain <ul><li>A look at what still needs done </li></ul>
  19. 19. Simulation Rational <ul><li>Why a simulation </li></ul>
  20. 20. PULSE Demo <ul><li>A look at PULSE simulation (work in progress) </li></ul>
  21. 21. Where to next with PULSE <ul><li>A look at what still needs done </li></ul>
  22. 22. Conclusion <ul><li>Review </li></ul><ul><li>Future </li></ul><ul><li>Any questions? </li></ul>
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