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Example of the game
mechanics
<Shinsegae Duty free shop>

YL
What is MDA framework?
M (mechanics): Functioning components of the game
D ( dynamics): Interactions of mechanics and player
A (aesthetics): The emotion of a player

designer

M

D

A

playe
r
Kinds of Mechanics

1.Points : very important element
ex) Experience points, Redeemable points, Skill points, Karma points,
Reputation points

2.Levels: indicate progress of a player
3.Leaderboards: to make simple comparisons
4.Badges: to signaling status , position and so on
5.Onboarding: the act of bringing a novice into system
6. Challenges and Quests: give players direction
7. Engagement Loops: motivating emotion leads to player re-engagement
Application example of game mechanics
Online shopping mall – Shinsegae duty free shop
Redeemable points

If customers buy the item , gain the accumulated money.
The accumulated money is available when customers buy different items.
Levels & Badges
Benefits by levels

Levels are determined by
the purchase amount for
lately 2years.
Customers can gain the
higher levels , the more
benefits.
Therefore, customers want
to be higher levels.
Challenges and Quests

Benefits by purchase amount
Cutomers can get the
higher discount rate of
coupons because of the
more purchase amount.
Therefore, customers
effort to buy a lot of
items.
And they are effort to fit
purchse amount.
Onboarding
Sign in event

Only new member can get special
accumulated money.
This is attractive to unentered
people.
Reputation points
Review

After customers buy items,
they can write reviews.
If they write reviews, they
can get some accumulated
money.
Sometimes, customers can
get special gift by events.
Reference
•Gabe Zichermann,Christopher Cunningham. 『 Gamification by Desion 』 정진영 , 송준호 , 김지원
한빛미디어㈜ , 2012.

•Google search engine
•Wikipedia
•http://www.ssgdfs.com
THANK
YOU!!

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Game mechanics Shinsegae Duty Free

  • 1. Example of the game mechanics <Shinsegae Duty free shop> YL
  • 2. What is MDA framework? M (mechanics): Functioning components of the game D ( dynamics): Interactions of mechanics and player A (aesthetics): The emotion of a player designer M D A playe r
  • 3. Kinds of Mechanics 1.Points : very important element ex) Experience points, Redeemable points, Skill points, Karma points, Reputation points 2.Levels: indicate progress of a player 3.Leaderboards: to make simple comparisons 4.Badges: to signaling status , position and so on 5.Onboarding: the act of bringing a novice into system 6. Challenges and Quests: give players direction 7. Engagement Loops: motivating emotion leads to player re-engagement
  • 4. Application example of game mechanics Online shopping mall – Shinsegae duty free shop
  • 5. Redeemable points If customers buy the item , gain the accumulated money. The accumulated money is available when customers buy different items.
  • 6. Levels & Badges Benefits by levels Levels are determined by the purchase amount for lately 2years. Customers can gain the higher levels , the more benefits. Therefore, customers want to be higher levels.
  • 7. Challenges and Quests Benefits by purchase amount Cutomers can get the higher discount rate of coupons because of the more purchase amount. Therefore, customers effort to buy a lot of items. And they are effort to fit purchse amount.
  • 8. Onboarding Sign in event Only new member can get special accumulated money. This is attractive to unentered people.
  • 9. Reputation points Review After customers buy items, they can write reviews. If they write reviews, they can get some accumulated money. Sometimes, customers can get special gift by events.
  • 10. Reference •Gabe Zichermann,Christopher Cunningham. 『 Gamification by Desion 』 정진영 , 송준호 , 김지원 한빛미디어㈜ , 2012. •Google search engine •Wikipedia •http://www.ssgdfs.com