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ID: Andrea Hildreth
Client: Walden University, Capstone Project
Item: Book Review, Reality is Broken by Jane McGonigal
Fix #3: More Satisfying Work
“Compared with games, reality is unproductive.
Games give us clearer missions and more satisfying,
A. Meaningful instruction is an unachievable goal
B. Only experiential instruction can be made meaningful (not
C. Technology can help us engage learners in most subject areas
D. I am uninterested in this poll question
Fix 4: Better Hope of Success
“Compared with games, reality is hopeless. Games
eliminate our fear of failure and improve our chances
Inclusion of an
Do you think that reading McGonigal’s book would change
the way you approach Instructional Design?
Fix #5: Stronger Social Connectivity
“Compared with games, reality is disconnected. Games
build stronger social bonds and lead to more active
social networks. The more time we spend interacting
within our social networks, the more likely we are to
generate a subset of positive emotions known as
Considering social connectivity in learning.
In designing online instruction we talk about the importance of
Does McGonigal’s description of “prosocial emotions” seem aligned
with our discussion of learning communities?
Fix #6: Epic Scale
“Compared with games, reality is trivial. Games make
us a part of something bigger and give epic meaning to
About designing meaning into instruction.
How can we know that the learners will share our interpretation