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  • My expertise is that I represent the 21st Century Language Learner
  • http://youtu.be/EjJg9NfTXos
  • Before we can look at ICT for FLT, we have to look at the trends in education in general. FLT will mirror these trends and changes.
  • Students live online with Facebook, Twitter, messaging, and other social media. Learning outside of this world is not relevant to them.
  • Mobile technology is still very early. We don’t know what it will look like. It can place language learning in context by allowing the learner to study language outside of the brick and mortar classroom and learn about things in context, when the learner is curious about them at the moment. Increasingly, mobile technology will be ambient. The device will cause the technology to be all around our environment, rather than interacted with through a small screen and keyboard.
  • ChinesePod is a convenient way to learn Chinese that combines 1400+ audio lessons, web & mobile study tools and integrated, live speaking practice with teachers. Uses Skype for Live Speaking Practice, A new podcast lesson every day.Founded in Shanghai, China in September 2005, ChinesePod has developed into the global leader in delivering Chinese-language training. Our mission is simple: to make language learning easier for adult students by taking advantage of modern pedagogical principles and the latest web and mobile technologies.
  • Mention Dogmelanguage instruction
  • The Universal Translator. 40 years ago, it was science fiction. Today, we are on the verge of realizing it. At first this seems like it may be something scary to language teachers, but think how powerful this can be for personalized language learning. The learner can hear correct pronunciation and vocabulary at any time, for any need in the moment. It will be highly contextualized learning.http://youtu.be/VuP37PW0Yn8
  • SCFBL aims to combine the strengths of social cognitive theory, cognitive science, and some aspects of constructivism and networked learning theory into a comprehensive framework for researching and applying effective principles to blended learning. It is a learner-centered model that focuses on a highly personalized approach to learning within a larger context of social learning. It draws from the advantages of blended learning in that it can be tailored to each user’s individual interests while providing a rich, affective learning environment consisting of collaboration, reflection and discourse.
  • Before we can look at ICT for FLT, we have to look at the trends in education in general. FLT will mirror these trends and changes.
  • This model incorporates the construct of self-regulated learning (SRL) which involves cognitive constructs such as motivation, goal setting, self-efficacy, and the triadic model (Zimmerman, 2000, 2001; Winne and Hadwin, 1998; Pintrich; 2000). Hadwin, Wozney, and Pontin (2005) combined sociocognitive ideas about SRL with sociocultural ideas about learning to introduce a concept called coregulation, Hadwin & Oshige (2011) and Jarvela & Jarvenoja (2011) have since introduced a third dimension to the SRL continuum known as socially shared regulation of learning.
  • SCFBL aims to combine the strengths of social cognitive theory, cognitive science, and some aspects of constructivism and networked learning theory into a comprehensive framework for researching and applying effective principles to blended learning. It is a learner-centered model that focuses on a highly personalized approach to learning within a larger context of social learning. It draws from the advantages of blended learning in that it can be tailored to each user’s individual interests while providing a rich, affective learning environment consisting of collaboration, reflection and discourse.
  • Make disclaimer about predicting anything in ICT for more than a couple of years out.
  • Moved game based learning to 3-5 years because even though Prensky has been talking about it for years, it has never caught on because the tools were not there for your average person to design game-based learning and it wasn’t profitable enough for most large gaming companies. As design tools become available for the average instructor, we may finally start to see game-based learning emerge on a larger scale.Personal learning environments are the same way. They have been hyped now for several years, but we still don’t really know what they will look like, and few can agree on what it will look like. ICT tools should start to become available that finally make this a possibility.
  • VSTF deploys a computer-based parsing engine to analyze each sentence in a passage and then reformat texts to help the eye and the mind work together to build meaning as one reads.
  • Again, it is not the exact format of any given sentence per se that matters– but rather, it is the algorithms that generate this type of format on any text, in real time, based on principles such as these:Breaking the sentence at more salient clause and phrase boundariesFitting each row of text into one or two fixation eyespans. Using cascading patterns to denote syntactic hierarchiesCreating “visual clusters” across multiple rows which the eye does not have to work to ignore, but rather, will naturally absorb, retain and integrate, resulting in a larger and longer-lasting multi-phrase image in the mind’s eyeThis larger and longer-lasting image can also guide the eyes more smoothly from one row to the next.
  • More fundamentally, though, to be practical at all, the entire process needs to be automated, and that is NOT simple, nor obvious. Over the past 10 years, we have developed web-based technologies that automatically transform any English text – for example this first sentence of the Declaration of Independence – into a structure that looks like this. Several million computer calculations are performed, approximately one million calculations for each word in the sentence. .
  • Learners in the cloud have the control, rather than an instructor or an institution. As learning moves to the cloud, one implication for instructors of foreign languages is that their role will shift from being in control to being a facilitator or consultant of language-learning resources and experiences.
  • Moved game based learning to 3-5 years because even though Prensky has been talking about it for years, it has never caught on because the tools were not there for your average person to design game-based learning and it wasn’t profitable enough for most large gaming companies. As design tools become available for the average instructor, we may finally start to see game-based learning emerge on a larger scale.Personal learning environments are the same way. They have been hyped now for several years, but we still don’t really know what they will look like, and few can agree on what it will look like. ICT tools should start to become available that finally make this a possibility.
  • here are three ways to create your own layer:
  • Create an account and confirm at layar.com/accounts/register/Go to layar.com/development and click the “Become a Developer” linkFill in the form and accept the terms and conditions to sign upClick on “My Layers” (top right of the page)Check our showcases for inspiration, then get started!If you need help, please read the documentation:WikiLayar Developer Support and DiscussionReview the available tools.Choose the one you like the most.Start creating a layer following the instructions from the third partyCheck our showcases for inspiration, then get started!Review our list of partners and developers.Contact the one that fits you best.Check our showcases for inspiration, then get started!PublicationAt the publishing stage, the layer is checked technically to make sure it works properly. Once the layer is live, we recommend making and sharing a video that explains its features and how it works. For inspiration, see what others have done on our YouTube channel.

Transcript

  • 1. Recent Trends in Foreign Language Teaching withInformation & Communication TechnologiesDr. Steve SordenMohave Community College 1
  • 2. Definition of Information andCommunication Technology ICT (information and communications technology - or technologies) is an umbrella term that includes any communication device or application, encompassing: radio, television, cellular phones, computer and network hardware and software, satellite systems and so on, as well as the various services and applications associated with them, such as videoconferencing and distance learning. http://ictforlanguageteachers.blogspot.com 2
  • 3. Dr. Stephen D. Sorden • German Translator for the U.S. Army – Berlin, Germany Studied Basic & Advanced German at the Defense Language Institute in Monterey, CA • K-12 Teacher and Administrator (Including 3 years at TAES in Hermosillo) • Taught ESL/EFL to K-12 and adults • College Teacher and Administrator • Career focus has been on history, languages & technology 3
  • 4. Today’s Topics Changing Learner Expectations ICT Instructional Method & Theory Applications for ICT in FLT Open Discussion 4
  • 5. Disclaimer I am not a professional language instructor. I am a professional educational technologist. I represent the future as a student of language. 5
  • 6. How do I represent the student ofthe future? • I want to be in charge of my language learning experience. • I want it to be practical and in context. • I am very comfortable with technology and social media. “for centuries, teachers have been the acknowledged experts in the classroom: “the sage on the stage.” Teachers are still fighting with the fact that the learners appear to have taken control of the learning process. The new learners are in rebellion to examination- oriented education.” - Duane Sider, Director of Learning for Rosetta Stone 6
  • 7. The “Future” of Education MP4 | WMV | FLV 7
  • 8. First Topic Changing Learner Expectations 8
  • 9. Changing Learner Expectations 21st Century Learners will increasingly demand that their experience is: • Learning-Centered • Personalized • Interactive, Social & in “The Cloud” • Mobile: Anytime, Anywhere • What They Want (Buyers Market) 9
  • 10. Learning-Centered Education • Creates change in individual learners. • Engages learners as full partners in learning process. • Creates and offers many options for learning. • Promotes collaborative learning activities. • Defines roles of facilitators by needs of the learners. -- Terry O’Banion A Learning College for the 21st Century. 10
  • 11. Personalized Learning The Snowflake Effect (Eric Duval and Wayne Hodgins) “Massive Hyper-Personalization” Personalized Learning as a “Disruptive Innovation” Christensen, Johnson & Horn (2008) 11
  • 12. 21st Century Learners Will Expect (Very Soon) Interactivity Social Media The Cloud Digital media Learning Learning should do outside of this materials and something world will not status must be when it is be relevant. available touched or anywhere clicked on. (24/7) on any device. 12
  • 13. Education is Now a Buyer’s Market It doesn’t matter whether you agree with what students want from their educational experience. If you don’t provide it, they will go somewhere else. ICT in education will make this very easy. 13
  • 14. Self-Directed Language Learning 14
  • 15. Online Language LearningCommunities • Livemocha – World’s Largest Language Learning Community • italki – Language Learning Community & Marketplace • busuu.com – Your Language Learning Community • My Language Exchange – Find a native speaking partner! • Dave’s ESL Café – The Internet’s Meeting place for ESL & EFL • LingQ – Study online 24/7 and meet people from around the world! • hello-hello – Interactive online language course with a community 15
  • 16. Mobile Learning (mLearning) • Handheld Computers & Smartphones • Increasing Presence in Higher Ed • Still Very Early • Can Place Language Learning in Context • Ambient Technology 16
  • 17. Leader in Mobile Language Learning Praxis Language Learning ChinesePod Mission? Coming to you from Shanghai, China! • ChinesePod.com To help busy people • FrenchPod.com learn Chinese. • ItalianPod.com • SpanishPod.com ChinesePod breaks down • EnglishPod.com what happens in a classroom and then smartly applies 1400+ Audio Lessons technology where A New Podcast Each Day appropriate. Uses Skype for Live Lessons Think of it as language learning for the Internet Age. 17
  • 18. Mobile Trend TowardsAmbient Technology Surrounding us with technology rather than interacting through small screens and tiny keyboards. 18
  • 19. Speech Recognition and Synthesis From this… To this! 19
  • 20. SPEECH RECOGNITION AND SYNTHESIS Vocre • A new translation app that MP4 allows communication without language barriers HD • Operates by hand gestures. Speak into the phone while it is vertical, and then flip the phone horizontally to translate the FLV WMV phrase. 20
  • 21. Second Topic ICT Instructional Methods and Theories 21
  • 22. New Theoretical Framework The Social Cognitive Framework for Blended Learning• Social Cognitive Theory• Cognitive Science• Networked Learning Theory• Social Influence Model (Rogoff, 1998)
  • 23. Instructional Theories for ICT A Tool Box for ICT Instructional Design • Connectivism/Networked Learning • Self-Regulated Learning Theory • Cognitive Theory of Multimedia Learning • Blended Learning 23
  • 24. Connectivism/Networked Learning • Theory by George Siemens • Composed primarily of three concepts: – chaos theory – importance of networks – the interplay of complexity and self-organization • We can no longer personally experience everything. There is too much. We create networks to learn more than we can as individuals. 24
  • 25. Self-Regulated Learning• Zimmerman (2000, 2001) Socially-Shared• Winne & Hadwin (1998) Regulation of Learning• Pintrich (2000) Coregulated Learning• Cognitive Constructs – Motivation – Goal Setting Self-Regulated Learning – Reflection – Self-Explaining Behaivors 25
  • 26. Cognitive Theoryof Multimedia Learning • Theory developed by UCSB psychologist Richard E. Mayer • Theory is based on three main assumptions: – There are two separate channels (auditory and visual) for processing information – there is limited channel capacity – learning is an active process of filtering, selecting, organizing, and integrating information • The theory includes a series of principles that provide guidelines on how to design online lessons using multimedia. 26
  • 27. Blended Learning It’s a new approach. It’s not just a combination of online and f2f • Several studies report increased student satisfaction with blended learning over either face-to-face or online approaches. (Clusky, Hodges, & Smith, 2006) • Several studies indicate that Blended Learning was more effective than conventional face-to-face classes (Means et al., 2009) 27
  • 28. Blended Learning Components Blended learning instructional design has two main components: – Collaboration with peers – Learner self-reflection 28
  • 29. Blended Learning Models • The Inverted Classroom (Flipped Classroom in K-12) (Lage, Platt & Treglia, 2000) • The Community of Inquiry Framework (Garrison, Anderson & Archer, 2000; Garrison & Vaughan, 2008) • Social Cognitive Framework for Blended Learning (Sorden, 2011)
  • 30. So What Does the Future Look Like? 30
  • 31. Third Topic Applications for ICT in FLT 31
  • 32. Looking Forward 32
  • 33. NEAR FUTURE 3-5 YEARS?• Informal/Personalized Learning • Intelligent Tutoring Systems• Blended Learning • Learning Analytics• Voice Interaction With • Personal Learning Environments Computers • Game Based Learning & Alternative Reality• Free/Inexpensive Open Content• Innovations in Digital Reading • Augmented Reality Language• Open Courses for Mobile Phones Learning• Thin Clients & Apps in the Cloud 33
  • 34. Digital Textbooks eBook DemoA Wealth of Free Material in Books and Textbooks• Kindle Free Books with the Kindle Cloud Reader - https://read.amazon.com• Gutenberg Project - http://www.gutenberg.org• Free Open Content Initiatives – Flat World Knowledge http://www.flatworldknowledge.com – College Open Textbooks - http://www.collegeopentextbooks.org – Secondary-Level CK-12 STEM Flexbooks http://www.ck12.orgMore important than free digital content, however, isdisruptive innovations in how we interact with the content. 34
  • 35. Visual-Syntactic Text Formatting A Few Companies are starting to pilot the use of Visual-Syntactic Text Formatting (VSTF) in Digital Textbooks and online materials. “McGraw-Hill will be testing this research out on 3 of our books in 2012.” Jaclyn Mautone in personal email Marketing Specialist McGraw-Hill Higher Education 35
  • 36. Expect Disruptive and CognitiveInnovations in Digital Text 36
  • 37. The Reading Eye-Span In Block Text – Minimal character-specific information can be processed outside of the oval. Everything else only competes for visual attention, while adding no informational value. Squire Trelawney, Dr. Livesay, and the rest of these gentlemen having asked me to write down the whole particulars about Treasure Island, from the beginning to the end, keeping nothing back but the bearings of the island, and that only because there is still treasure not yet lifted, I take up my pen in the year of grace 17__ and go back to the time when my father kept the Admiral Benbow inn and the brown seaman with the sabre cut first took up his lodging under one roof. 37
  • 38. Example of VSTF 38
  • 39. Visual Syntactic Text Formatting 39
  • 40. VSLT Process When in the Course of human events, it becomes necessary for one people to dissolve the political bands which When in the Course of human events it have connected them with another, becomes necessary for one people to and dissolve the political bands which have to assume connected them with another and to among the powers assume among the powers of the earth, of the earth, the separate and equal station to which the separate and equal station the Laws of Nature and of Natures God to which the Laws of Nature entitle them, a decent respect to the and opinions of mankind requires that they of Natures God should declare the causes which impel entitle them, them to the separation. a decent respect to the opinions of mankind requires that Millions of they should declare computer the causes which calculations per impel them to the separation. sentence 40
  • 41. Pre-Test and Post-Test Research 230 Control EL1 220 Live Ink EL1 210 Control ESOL 200 Live Ink ESOL 190 Fall Spring Randall C. Walker, M.D. 41
  • 42. In the Classroom 42
  • 43. VSTF Web-based Parsing Site http://www.liveink.com Randall C. Walker, M.D. Walker Reading Tech, Inc. 43
  • 44. Open Courses for Mobile DevicesIn 2009, the Indira Gandhi National OpenUniversity (IGNOU) announced plans to createmLearning so students could access coursematerials through downloads on their phones.There is a huge, untapped potential fordelivering English and other subjects to learnersin developing countries using nothing morethan their own simple cell phones. Nabeel Ahmad Nabeel’s Syllabus Delicious Links 44
  • 45. Remword - Free from ChinaRemwordprovides text,image andaudio to assistwith vocabularybuilding. 45
  • 46. Thin Clients & Apps in the Cloud Expect to see a new emphasis on delivering courses directly from the cloud. 46
  • 47. So, those were innovations that arealready here, but what about… Disruptive Innovations in 3-5 Years? 47
  • 48. NEAR FUTURE 3-5 YEARS?• Informal/Personalized Learning • Learning Analytics• Blended Learning • Intelligent Tutoring Systems• Voice Interaction With • Game Based Learning Computers • Personal Learning Environments• Free/Inexpensive Open Content • Augmented Reality Language• Innovations in Digital Reading Learning• Open Courses for Mobile Phones• Thin Clients & Apps in the Cloud 48
  • 49. Learning Analytics • Learning analytics involves data mining, interpretation, and modeling to improve understanding of teaching and learning, and to tailor education to individual students more effectively. • Learning analytics in higher education has centered primarily on identifying at-risk students who can then receive attention to avoid failure in a particular course. • The larger promise of learning analytics, however, is that when correctly applied and interpreted, it will enable faculty to more precisely identify student learning needs and tailor instruction appropriately. It is how we will finally, truly personalize education 49
  • 50. Intelligent Tutoring Systems • Will be many, many years until they are perfected. • Based in Artificial Intelligence. • Most research from Carnegie Mellon University. • Expect to see the first uses in foreign language learning as interactive dialogs and vocabulary building exercises. 50
  • 51. Game Based Learning/Alternative Reality “Developers and researchers are working in every area of game- based learning, including games that are goal-oriented; social game environments; non-digital games that are easy to construct and play; games developed expressly for education; and commercial games that lend themselves to refining team and group skills.” - 2011 Horizon Report • James Paul Gee • Collins & Halverson • Curtis Bonk • Marc Prensky 51
  • 52. Personal Learning Environment (PLE) A system for an individual to access, aggregate, configure and manipulate digital artifacts of their learning experiences VLE (Moodel, Blackboard) ePortfolio+ Web 2.0 PLE Services
  • 53. 3 Learning Objectives in a PLE • Michele Martin divided learning in PLEs into three areas: – Gathering Information – reading and learning – Processing Information – reflecting and practicing – Acting on the Learning – what do you do with it? How does it affect your practice? http://michelemartin.typepad.com/thebambooprojectblog/2007/04/my_personal_lea.html
  • 54. ICT & PLEs for Personalized& Informal Learning • It is still not clear whether a Personal Learning Environment (PLE) is software, or simply an idea. • The main idea for a PLE is a collection of tools and methods that use technology to promote learning. 54
  • 55. Augmented Reality 55
  • 56. Augmented Reality Language Learning AR is the combination of real-world and computer-generated data so that computer generated objects are blended into real time projection of real life activities. – ARLL focuses on contextual (immersive learning) – Learning can move beyond physical classroom into the street/field – Contexts have the opportunity to be relevant and to engage learners. http://www.avatarlanguages.com/blog/arll 56
  • 57. Augmented Reality – Google Goggles 57
  • 58. Examples of Augmented Reality THE FUTURE IS UPON US! CINEMA Layar is an augmented Soon we will be able to reality software stand in a location and developed by a company HD HD see images and video of in Holland. Listen to their MP4 MP4 events that happened in vision of the future. WMV WMV that spot. FLV FLV LANGUAGE HD ART MP4 Just a simple example of MP4 Augmented Reality WMV what will be possible to WMV allows us to enhance art FLV place foreign language in FLV galleries and museums context with Augmented with additional Reality Language information or artistic Learning (ARLL) expression. 58
  • 59. Recommendations • Try to buy or gain access to a smart phone and a tablet if you don’t already own both. • Become comfortable with digital textbooks. • Contribute to an open textbook project. • Experiment with providing resources to mobile devices. • Become visible in social sites for foreign language teachers, as well as for learners of foreign languages. • Study blended methods and experiment with blending your courses as quickly as possible. 59
  • 60. Recent Trends in Foreign Language Teaching withInformation & Communication TechnologiesDr. Steve SordenMohave Community College 60
  • 61. Resources • Learning in the Cloud – Warshauer • Web 2.0 How-to for Educators – Solomon and Schrum • Visual-Syntactic Text Formatting: A New Method to Enhance Online Reading • Mobile Learning • Information and Communication Technology in Education • The Horizon Report • Emerging Technologies in Distance Education (Couros) 61