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# Logo primitives

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Explains basic logo primitives (commands)

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### Logo primitives

1. 1. Logo Primitives
2. 2. Primitives• Built in words in Microworlds Logo that tell the application what to do.• Example: fd, bk, show, pos
3. 3. fd (forward)• Definition: Moves the turtle forward. – Syntax: fd number• Example: fd 20• Notes: – The turtle leaves a trace if its pen is down – The maximum number is 9999
4. 4. bk (back)• Definition: Moves the turtle backwards – Syntax: bk number• Example: bk 50• Notes: – The turtle leaves a trace if its pen is down – The maximum number is 9999
5. 5. rt (right)• Definition: Turns the turtle to the right – Syntax: rt number• Example: rt 90• Notes: – The maximum number is 9999
6. 6. lt (left)• Definition: Turns the turtle to the left. – Syntax: lt number• Example: lt 90• Notes: – The maximum number is 9999
7. 7. Degrees
8. 8. pd (pen down)• Definition: Puts down the pen of the current turtle. The turtle will then leave a trace when it moves.• Example: pd• Notes: It does not leave a trace if it is dragged.
9. 9. pu (pen up)• Definition: Lifts the pen of the current turtle. The turtle will not leave a trace when it moves.• Example: pu
10. 10. setc (set pen color)• Definition: Sets the color of the turtle’s pen. – Syntax: setc name or number• Example: setc “red setc 16• Notes: – If the turtle has its original shape it will show the color – If using a name input you must use a “ before the name.
11. 11. setpensize• Definition: Sets the pen size of the turtle – Syntax: setpensize number• Example: setpensize 20• Notes: – The original pen size is 1. – The maximum pen size is 100.
12. 12. seth (set heading)• Definition: Sets the turtle’s heading to the specified direction (in degrees) –